]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/deathtypes/all.qh
Merge branch 'master' into Mario/stats_eloranking
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / deathtypes / all.qh
index 28f5a16b782522a5164b084722fe442bcbb3fc42..2169c8bd762bd3abe5e708e1f24e1b8b99333740 100644 (file)
@@ -1,23 +1,23 @@
-#ifndef DEATHTYPES_ALL_H
-#define DEATHTYPES_ALL_H
+#pragma once
 
-#include "../notifications.qh"
+#include <common/notifications/all.qh>
 
 REGISTRY(Deathtypes, BITS(8))
 #define Deathtypes_from(i) _Deathtypes_from(i, NULL)
-REGISTER_REGISTRY(RegisterDeathtypes)
+REGISTER_REGISTRY(Deathtypes)
+REGISTRY_CHECK(Deathtypes)
 
 .entity death_msgself;
 .entity death_msgmurder;
 .string death_msgextra;
 
 #define REGISTER_DEATHTYPE(id, msg_death, msg_death_by, extra) \
-    REGISTER(RegisterDeathtypes, DEATH, Deathtypes, id, m_id, new(deathtype)) { \
+    REGISTER(Deathtypes, DEATH, id, m_id, new_pure(deathtype)) { \
         this.m_id += DT_FIRST; \
         this.nent_name = #id; \
         this.death_msgextra = extra; \
-        if (msg_death       != NO_MSG) this.death_msgself   = msg_multi_notifs[msg_death    - 1]; \
-        if (msg_death_by    != NO_MSG) this.death_msgmurder = msg_multi_notifs[msg_death_by - 1]; \
+        this.death_msgself = msg_death; \
+        this.death_msgmurder = msg_death_by; \
     }
 
 const int DEATH_WEAPONMASK = BITS(8);
@@ -25,10 +25,9 @@ const int HITTYPE_SECONDARY = BITS(1) << 8;
 /** automatically set by RadiusDamage */
 const int HITTYPE_SPLASH = BITS(1) << 9;
 const int HITTYPE_BOUNCE = BITS(1) << 10;
-// unused yet
-const int HITTYPE_RESERVED = BITS(1) << 11;
-const int HITTYPE_RESERVED2 = BITS(1) << 12;
-const int DEATH_HITTYPEMASK = HITTYPE_SECONDARY | HITTYPE_SPLASH | HITTYPE_BOUNCE | HITTYPE_RESERVED | HITTYPE_RESERVED2;
+const int HITTYPE_ARMORPIERCE = BITS(1) << 11;
+const int HITTYPE_SOUND = BITS(1) << 12;
+const int DEATH_HITTYPEMASK = HITTYPE_SECONDARY | HITTYPE_SPLASH | HITTYPE_BOUNCE | HITTYPE_ARMORPIERCE | HITTYPE_SOUND;
 // normal deaths begin
 const int DT_FIRST = BIT(13);
 
@@ -38,11 +37,9 @@ const int DT_FIRST = BIT(13);
 #define DEATH_ISVEHICLE(t)      (DEATH_ISSPECIAL(t) && (Deathtypes_from(t - DT_FIRST)).death_msgextra == "vehicle")
 #define DEATH_ISTURRET(t)       (DEATH_ISSPECIAL(t) && (Deathtypes_from(t - DT_FIRST)).death_msgextra == "turret")
 #define DEATH_ISMONSTER(t)      (DEATH_ISSPECIAL(t) && (Deathtypes_from(t - DT_FIRST)).death_msgextra == "monster")
-#define DEATH_WEAPONOF(t)       (DEATH_ISSPECIAL(t) ? WEP_Null : get_weaponinfo((t) & DEATH_WEAPONMASK))
+#define DEATH_WEAPONOF(t)       (DEATH_ISSPECIAL(t) ? WEP_Null : Weapons_from((t) & DEATH_WEAPONMASK))
 #define DEATH_ISWEAPON(t, w)    (DEATH_WEAPONOF(t) == (w))
 
 string Deathtype_Name(int deathtype);
 
 #include "all.inc"
-
-#endif