]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/debug.qh
Merge branch 'master' into Mario/stats_eloranking
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / debug.qh
index 0200883b8dbbc89867e6c888b7489889bb606f54..55b634a624ce91619b15054f7325ca5cbe071cd7 100644 (file)
@@ -1,9 +1,20 @@
 #pragma once
 
+#ifdef CSQC
+#include <client/resources.qh>
+#endif
+
+
+// This includes some functions useful for debugging.
+// Some more bot-specific ones are in server/pathlib/debug.qc.
+// Look for other useful commands under prvm_* in console (apropos / search).
+
+
 #ifdef CSQC
 .entity tag_entity;
 #endif
 
+
 #ifdef GAMEQC
 .bool debug;
 .int sv_entnum;
@@ -16,9 +27,7 @@ REGISTER_NET_TEMP(net_debug)
                Net_Accept(net_debug);
                this.sv_entnum = ReadShort();
                if (ReadByte()) make_pure(this);
-               this.origin_x = ReadCoord();
-               this.origin_y = ReadCoord();
-               this.origin_z = ReadCoord();
+               this.origin = ReadVector();
                setorigin(this, this.origin);
                this.debug = true;  // identify server entities by this
                this.classname = strzone(ReadString());
@@ -40,13 +49,14 @@ REGISTER_NET_TEMP(net_debug)
                        o = (this.absmin + this.absmax) / 2;
                if (this.tag_entity)
                        o += this.tag_entity.origin;
-               WriteCoord(channel, o.x); WriteCoord(channel, o.y); WriteCoord(channel, o.z);
+               WriteVector(channel, o);
                WriteString(channel, this.classname);
                WriteString(channel, this.sourceLoc);
                return true;
        }
 #endif
 
+
 #if ENABLE_DEBUGDRAW
 #ifdef GAMEQC
 /**
@@ -153,6 +163,7 @@ bool autocvar_debugdraw;
        }
 #endif
 
+
 #ifdef SVQC
        COMMON_COMMAND(debugdraw_sv, "Dump all server entities")
        {
@@ -185,6 +196,7 @@ bool autocvar_debugdraw;
 #endif
 #endif
 
+
 GENERIC_COMMAND(bufstr_get, "Examine a string buffer object")
 {
        switch (request)
@@ -193,8 +205,7 @@ GENERIC_COMMAND(bufstr_get, "Examine a string buffer object")
                {
                        int bufhandle = stof(argv(1));
                        int string_index = stof(argv(2));
-                       string s = bufstr_get(bufhandle, string_index);
-                       LOG_INFOF("%s", s);
+                       LOG_INFO(bufstr_get(bufhandle, string_index));
                        return;
                }
 
@@ -207,6 +218,7 @@ GENERIC_COMMAND(bufstr_get, "Examine a string buffer object")
        }
 }
 
+
 GENERIC_COMMAND(version, "Print the current version")
 {
        switch (request)
@@ -225,6 +237,7 @@ GENERIC_COMMAND(version, "Print the current version")
        }
 }
 
+
 #ifdef CSQC
 void(float bufhandle, string pattern, string antipattern) buf_cvarlist = #517;
 #endif
@@ -259,6 +272,7 @@ GENERIC_COMMAND(cvar_localchanges, "Print locally changed cvars")
        }
 }
 
+
 #if ENABLE_DEBUGTRACE
 REGISTER_STAT(TRACE_ENT, int)
 #ifdef SVQC
@@ -277,7 +291,7 @@ MUTATOR_HOOKFUNCTION(trace, SV_StartFrame)
                it.debug_trace_button = btn;
                if (!btn || skip) continue;
                FOREACH_ENTITY(true, {
-                   it.solid_prev = it.solid;
+                       it.solid_prev = it.solid;
                        it.solid = SOLID_BBOX;
                });
                vector forward = '0 0 0'; vector right = '0 0 0'; vector up = '0 0 0';
@@ -285,8 +299,8 @@ MUTATOR_HOOKFUNCTION(trace, SV_StartFrame)
                vector pos = it.origin + it.view_ofs;
                traceline(pos, pos + forward * max_shot_distance, MOVE_NORMAL, it);
                FOREACH_ENTITY(true, {
-                   it.solid = it.solid_prev;
-            it.solid_prev = 0;
+                       it.solid = it.solid_prev;
+                       it.solid_prev = 0;
                });
                entity e = trace_ent;
                int i = etof(e);
@@ -317,6 +331,7 @@ STATIC_INIT(TRACE_ENT)
 #endif
 #endif
 
+
 GENERIC_COMMAND(find, "Search through entities for matching classname")
 {
        switch (request)
@@ -347,6 +362,7 @@ GENERIC_COMMAND(find, "Search through entities for matching classname")
        }
 }
 
+
 GENERIC_COMMAND(findat, "Search through entities for matching origin")
 {
        switch (request)
@@ -367,3 +383,101 @@ GENERIC_COMMAND(findat, "Search through entities for matching origin")
                }
        }
 }
+
+
+// debug_test() allows drawing text from server on the client anywhere in world coordinates.
+
+#ifdef GAMEQC
+REGISTER_NET_TEMP(debug_text_3d);
+#endif
+
+#ifdef CSQC
+
+CLASS(DebugText3d, Object)
+       // reusing existing fields
+       ATTRIB(DebugText3d, origin, vector);
+       ATTRIB(DebugText3d, message, string); // the text (i wanted to use the .text field but then this whole macro-based-inheritance thing shat itself)
+       ATTRIB(DebugText3d, health, float); // text alignment (recycled field)
+       ATTRIB(DebugText3d, hit_time, float); // when it was created
+       ATTRIB(DebugText3d, fade_rate, float); // how fast is should disappear
+       ATTRIB(DebugText3d, velocity, vector);
+
+       CONSTRUCTOR(DebugText3d, vector pos, string msg, float align, float fade_rate_, vector vel) {
+               CONSTRUCT(DebugText3d);
+               this.origin = pos;
+               this.message = strzone(msg);
+               SetResource(this, RES_HEALTH, align);
+               this.hit_time = time;
+               this.fade_rate = fade_rate_;
+               this.velocity = vel;
+               IL_PUSH(g_drawables_2d, this);
+       }
+
+       DESTRUCTOR(DebugText3d) {
+               strfree(this.message);
+       }
+
+       void DebugText3d_draw2d(DebugText3d this) {
+               float since_created = time - this.hit_time;
+               float alpha_ = 1 - since_created * this.fade_rate;
+
+               if (alpha_ < 0) {
+                       delete(this);
+                       return;
+               }
+
+               int size = 11;
+               vector screen_pos = project_3d_to_2d(this.origin) + since_created * this.velocity;
+               if (screen_pos.z < 0) return; // behind camera
+
+               screen_pos.z = 0;
+               float align = GetResource(this, RES_HEALTH);
+               string msg;
+               vector msg_pos;
+
+               int n = tokenizebyseparator(this.message, "\n");
+               for(int k = 0; k < n; ++k)
+               {
+                       msg = argv(k);
+                       msg_pos = screen_pos + k * 1.25 * size * eY;
+                       if (align > 0)
+                               msg_pos.x -= stringwidth(msg, true, size * '1 1 0') * min(1, align);
+
+                       drawcolorcodedstring_builtin(msg_pos, msg, size * '1 1 0', alpha_, DRAWFLAG_NORMAL);
+               }
+       }
+       ATTRIB(DebugText3d, draw2d, void(DebugText3d), DebugText3d_draw2d);
+ENDCLASS(DebugText3d)
+
+NET_HANDLE(debug_text_3d, bool is_new) {
+       vector pos = ReadVector();
+       string msg = ReadString();
+       float align = ReadFloat();
+       float duration = ReadFloat();
+       vector vel = ReadVector();
+       make_impure(NEW(DebugText3d, pos, msg, align, 1 / duration, vel));
+       return true;
+}
+
+#endif // CSQC
+
+#ifdef SVQC
+
+// can't use autocvars because they give unused warning unless the macros are expanded
+#define debug_text_3d(...) EVAL(OVERLOAD(debug_text_3d, __VA_ARGS__))
+#define debug_text_3d_2(pos, msg) debug_text_3d_3(pos, msg, cvar("debug_text_3d_default_align"))
+#define debug_text_3d_3(pos, msg, align) debug_text_3d_4(pos, msg, align, cvar("debug_text_3d_default_duration"))
+#define debug_text_3d_4(pos, msg, align, dur) debug_text_3d_5(pos, msg, align, dur, stov(cvar_string("debug_text_3d_default_velocity")))
+#define debug_text_3d_5(pos, msg, align, dur, vel) debug_text_3d_fn(pos, msg, align, dur, vel)
+
+ERASEABLE
+void debug_text_3d_fn(vector pos, string msg, float align, float duration, vector vel) {
+       WriteHeader(MSG_BROADCAST, debug_text_3d);
+       WriteVector(MSG_BROADCAST, pos);
+       WriteString(MSG_BROADCAST, msg);
+       WriteFloat(MSG_BROADCAST, align);
+       WriteFloat(MSG_BROADCAST, duration);
+       WriteVector(MSG_BROADCAST, vel);
+}
+
+#endif // SVQC