]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/effects/all.inc
Merge branch 'master' into Mario/csqc_muzzleflash
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / effects / all.inc
index b34180056a1a5302c8b0fe46f50c97fe345c8e0e..c25805c0b7ad4561a988b9d9a0a87643cad253d3 100644 (file)
@@ -1,3 +1,4 @@
+#pragma once
 // Global list of effects, networked to CSQC by ID to save bandwidth and to use client particle numbers (allows mismatching effectinfos to some degree)
 // Not too concerned about the order of this list, just keep the weapon effects together!
 
@@ -12,6 +13,7 @@ EFFECT(0, SMOKE_SMALL,              "smoke_small")
 EFFECT(0, SMOKE_LARGE,              "smoke_large")
 
 
+EFFECT(0, ARC_MUZZLEFLASH,          "arc_muzzleflash")
 
 EFFECT(0, BLASTER_IMPACT,           "laser_impact")
 EFFECT(0, BLASTER_MUZZLEFLASH,      "laser_muzzleflash")
@@ -23,6 +25,7 @@ EFFECT(0, ARC_BEAM,                 "arc_beam")
 EFFECT(0, ARC_BEAM_HEAL,            "arc_beam_heal")
 EFFECT(0, ARC_BEAM_HEAL_IMPACT,     "arc_beam_healimpact")
 EFFECT(0, ARC_BEAM_HEAL_IMPACT2,    "healray_impact")
+EFFECT(0, ARC_BOLT_EXPLODE,         "arc_bolt_explode")
 EFFECT(0, ARC_OVERHEAT,             "arc_overheat")
 EFFECT(0, ARC_OVERHEAT_FIRE,        "arc_overheat_fire")
 EFFECT(0, ARC_SMOKE,                "arc_smoke")
@@ -137,20 +140,43 @@ EFFECT(0, BIGPLASMA_MUZZLEFLASH,    "bigplasma_muzzleflash")
 EFFECT(0, TELEPORT,                 "teleport")
 
 EFFECT(0, SPAWNPOINT_RED,           "spawn_point_red")
-EFFECT(0, SPAWN_RED,                "spawn_event_red")
 EFFECT(0, SPAWNPOINT_BLUE,          "spawn_point_blue")
-EFFECT(0, SPAWN_BLUE,               "spawn_event_blue")
 EFFECT(0, SPAWNPOINT_YELLOW,        "spawn_point_yellow")
-EFFECT(0, SPAWN_YELLOW,             "spawn_event_yellow")
 EFFECT(0, SPAWNPOINT_PINK,          "spawn_point_pink")
-EFFECT(0, SPAWN_PINK,               "spawn_event_pink")
 EFFECT(0, SPAWNPOINT_NEUTRAL,       "spawn_point_neutral")
+entity EFFECT_SPAWNPOINT(int teamid)
+{
+    switch (teamid) {
+        case NUM_TEAM_1:    return EFFECT_SPAWNPOINT_RED;
+        case NUM_TEAM_2:    return EFFECT_SPAWNPOINT_BLUE;
+        case NUM_TEAM_3:    return EFFECT_SPAWNPOINT_YELLOW;
+        case NUM_TEAM_4:    return EFFECT_SPAWNPOINT_PINK;
+        default:            return EFFECT_SPAWNPOINT_NEUTRAL;
+    }
+}
+
+EFFECT(0, SPAWN_RED,                "spawn_event_red")
+EFFECT(0, SPAWN_BLUE,               "spawn_event_blue")
+EFFECT(0, SPAWN_YELLOW,             "spawn_event_yellow")
+EFFECT(0, SPAWN_PINK,               "spawn_event_pink")
 EFFECT(0, SPAWN_NEUTRAL,            "spawn_event_neutral")
+entity EFFECT_SPAWN(int teamid)
+{
+    switch (teamid) {
+        case NUM_TEAM_1:    return EFFECT_SPAWN_RED;
+        case NUM_TEAM_2:    return EFFECT_SPAWN_BLUE;
+        case NUM_TEAM_3:    return EFFECT_SPAWN_YELLOW;
+        case NUM_TEAM_4:    return EFFECT_SPAWN_PINK;
+        default:            return EFFECT_SPAWN_NEUTRAL;
+    }
+}
 
 EFFECT(0, ICEORGLASS,               "iceorglass")
 EFFECT(0, ICEFIELD,                 "icefield")
 EFFECT(0, FIREFIELD,                "firefield")
 EFFECT(0, HEALING,                  "healing_fx")
+EFFECT(0, ARMOR_REPAIR,             "armorrepair_fx")
+EFFECT(0, AMMO_REGEN,               "ammoregen_fx")
 EFFECT(1, LASER_BEAM_FAST,          "nex242_misc_laser_beam_fast")
 EFFECT(0, RESPAWN_GHOST,            "respawn_ghost")
 
@@ -224,6 +250,7 @@ EFFECT(0, SMOKING,                  "smoking")
 EFFECT(0, SMOKE_RING,               "smoke_ring")
 EFFECT(0, JUMPPAD,                  "jumppad_activate")
 EFFECT(1, BULLET,                   "tr_bullet")
+EFFECT(1, BULLET_WEAK,              "tr_bullet_weak")
 EFFECT(0, EF_FLAME,                 "EF_FLAME")
 EFFECT(0, EF_STARDUST,              "EF_STARDUST")
 EFFECT(0, TE_EXPLOSION,             "TE_EXPLOSION")
@@ -253,6 +280,6 @@ entity EFFECT_ROCKETMINSTA_LASER(int teamid)
         case NUM_TEAM_4:    e = EFFECT_ROCKETMINSTA_LASER_PINK; break;
         default:            e = EFFECT_ROCKETMINSTA_LASER_NEUTRAL; break;
     }
-    if (particleeffectnum(e) < 0 || Team_TeamToNumber(teamid) == -1) { e = EFFECT_TR_NEXUIZPLASMA; }
+    if (particleeffectnum(e) < 0 || !Team_IsValidTeam(teamid)) { e = EFFECT_TR_NEXUIZPLASMA; }
     return e;
 }