]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/ent_cs.qc
Update default video settings
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / ent_cs.qc
index a3691386be379296ae2b494025666e320a13de18..85119de08825c52ab9c6692d87d4d9a3eb9fd83b 100644 (file)
@@ -2,12 +2,12 @@
 
 #if defined(CSQC)
        #include <common/gamemodes/_mod.qh>
-       #include <common/resources.qh>
+       #include <common/resources/resources.qh>
 #elif defined(MENUQC)
 #elif defined(SVQC)
        #include <common/gamemodes/_mod.qh>
-       #include <common/resources.qh>
-       #include <server/resources.qh>
+       #include <common/resources/resources.qh>
+       #include <common/resources/sv_resources.qh>
 #endif
 
 REGISTRY(EntCSProps, BITS(16) - 1)
@@ -115,7 +115,7 @@ ENTCS_PROP(ORIGIN, false, origin, origin, ENTCS_SET_NORMAL,
        { WriteVector(chan, ent.origin); },
        { ent.has_sv_origin = true; vector v = ReadVector(); setorigin(ent, v); })
 
-#define DEC_FACTOR (360 / 32)
+#define DEC_FACTOR (360 / 64)
 ENTCS_PROP_CODED(ANGLES, false, angles_y, angles_y, ENTCS_SET_NORMAL, DEC_FACTOR,
        { WriteByte(chan, ent.angles.y / DEC_FACTOR); },
        { vector v = '0 0 0'; v.y = ReadByte() * DEC_FACTOR; ent.angles = v; })
@@ -188,7 +188,7 @@ ENTCS_PROP(SOLID, true, sv_solid, solid, ENTCS_SET_NORMAL,
                        {
                                if (radar_showenemies) break;
                                if (SAME_TEAM(to, player)) break;
-                               if (!(IS_PLAYER(to) || to.caplayer)) break;
+                               if (!(IS_PLAYER(to) || INGAME(to))) break;
                        }
                        sf &= ENTCS_PUBLICMASK; // no private updates
                } while (0);
@@ -230,8 +230,8 @@ ENTCS_PROP(SOLID, true, sv_solid, solid, ENTCS_SET_NORMAL,
                }
 
                // always send origin of players even if they stand still otherwise
-               // if a teammate isn't in my pvs and his health (or view angle or name
-               // etc...) changes then his tag disappears
+               // if a teammate isn't in my pvs and their health (or view angle or name
+               // etc...) changes then their tag disappears
                if (IS_PLAYER(this.owner))
                        this.SendFlags |= BIT(ENTCS_PROP_ORIGIN_id);