]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/ent_cs.qc
Nades code: don't use booleans as array indexes for m_projectile, optimize spawn_held...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / ent_cs.qc
index f4ef79eda495f5e064ed81146b7e0fb24dacca9c..85119de08825c52ab9c6692d87d4d9a3eb9fd83b 100644 (file)
@@ -1,27 +1,33 @@
 #include "ent_cs.qh"
-#include <common/gamemodes/_mod.qh>
-#include <common/resources.qh>
-#ifdef SVQC
-#include <server/resources.qh>
+
+#if defined(CSQC)
+       #include <common/gamemodes/_mod.qh>
+       #include <common/resources/resources.qh>
+#elif defined(MENUQC)
+#elif defined(SVQC)
+       #include <common/gamemodes/_mod.qh>
+       #include <common/resources/resources.qh>
+       #include <common/resources/sv_resources.qh>
 #endif
 
 REGISTRY(EntCSProps, BITS(16) - 1)
-#define EntCSProps_from(i) _EntCSProps_from(i, NULL)
 REGISTER_REGISTRY(EntCSProps)
 REGISTRY_SORT(EntCSProps)
 REGISTRY_CHECK(EntCSProps)
+
+REGISTRY_DEFINE_GET(EntCSProps, NULL)
 STATIC_INIT(EntCSProps_renumber) { FOREACH(EntCSProps, true, it.m_id = i); }
 
 // these entcs_props ids need to be referenced directly
 int ENTCS_PROP_ENTNUM_id = 0;
 int ENTCS_PROP_ORIGIN_id = 0;
+int ENTCS_PROP_HEALTH_id = 0;
 STATIC_INIT(EntCSProps_setglobalids)
 {
        FOREACH(EntCSProps, true, {
-               if (it.registered_id == "ENTCS_PROP_ENTNUM")
-                       ENTCS_PROP_ENTNUM_id = it.m_id;
-               if (it.registered_id == "ENTCS_PROP_ORIGIN")
-                       ENTCS_PROP_ORIGIN_id = it.m_id;
+               if (it.registered_id == "ENTCS_PROP_ENTNUM") ENTCS_PROP_ENTNUM_id = it.m_id;
+               if (it.registered_id == "ENTCS_PROP_ORIGIN") ENTCS_PROP_ORIGIN_id = it.m_id;
+               if (it.registered_id == "ENTCS_PROP_HEALTH") ENTCS_PROP_HEALTH_id = it.m_id;
        });
 }
 
@@ -40,8 +46,8 @@ void entcs_force_origin(entity player)
 .void(entity ent) m_receive;
 
 #ifdef SVQC
-#define _ENTCS_PROP(id, ispublic, checkprop, setprop, svsend, clreceive) \
-       void id##_set(entity ent, entity player) { setprop(ent.(checkprop), player.(checkprop)); } \
+#define _ENTCS_PROP(id, ispublic, checkprop, checkprop_pl, setprop, svsend, clreceive) \
+       void id##_set(entity ent, entity player) { setprop(ent.(checkprop), player.(checkprop_pl)); } \
        void id##_send(int chan, entity ent) { LAMBDA(svsend); } \
        REGISTER(EntCSProps, ENTCS_PROP, id, m_id, new_pure(entcs_prop)) { \
                this.m_public = ispublic; \
@@ -50,26 +56,26 @@ void entcs_force_origin(entity player)
                this.m_send = id##_send; \
        }
 
-#define ENTCS_PROP(id, ispublic, checkprop, setprop, svsend, clreceive) \
-       bool id##_check(entity ent, entity player) { return (ent.(checkprop) != player.(checkprop)); } \
-       _ENTCS_PROP(id, ispublic, checkprop, setprop, svsend, clreceive)
+#define ENTCS_PROP(id, ispublic, checkprop, checkprop_pl, setprop, svsend, clreceive) \
+       bool id##_check(entity ent, entity player) { return (ent.(checkprop) != player.(checkprop_pl)); } \
+       _ENTCS_PROP(id, ispublic, checkprop, checkprop_pl, setprop, svsend, clreceive)
 
-#define ENTCS_PROP_CODED(id, ispublic, checkprop, setprop, decfactor, svsend, clreceive) \
+#define ENTCS_PROP_CODED(id, ispublic, checkprop, checkprop_pl, setprop, decfactor, svsend, clreceive) \
        bool id##_check(entity ent, entity player) { \
-               return (floor(ent.(checkprop)) / decfactor != floor(player.(checkprop)) / decfactor); \
+               return (floor(ent.(checkprop)) / decfactor != floor(player.(checkprop_pl)) / decfactor); \
        } \
-       _ENTCS_PROP(id, ispublic, checkprop, setprop, svsend, clreceive)
+       _ENTCS_PROP(id, ispublic, checkprop, checkprop_pl, setprop, svsend, clreceive)
 
 #elif defined(CSQC)
-#define ENTCS_PROP(id, ispublic, checkprop, setprop, svsend, clreceive) \
+#define ENTCS_PROP(id, ispublic, checkprop, checkprop_pl, setprop, svsend, clreceive) \
        void id##_receive(entity ent) { LAMBDA(clreceive); } \
        REGISTER(EntCSProps, ENTCS_PROP, id, m_id, new_pure(entcs_prop)) { \
                this.m_public = ispublic; \
                this.m_receive = id##_receive; \
        }
 
-#define ENTCS_PROP_CODED(id, ispublic, checkprop, setprop, decfactor, svsend, clreceive) \
-       ENTCS_PROP(id, ispublic, checkprop, setprop, svsend, clreceive)
+#define ENTCS_PROP_CODED(id, ispublic, checkprop, checkprop_pl, setprop, decfactor, svsend, clreceive) \
+       ENTCS_PROP(id, ispublic, checkprop, checkprop_pl, setprop, svsend, clreceive)
 #endif
 
 #ifdef SVQC
@@ -103,14 +109,14 @@ MACRO_END
        strcpy(var, x); \
 MACRO_END
 
-ENTCS_PROP(ENTNUM, false, sv_entnum, ENTCS_SET_NORMAL, {}, {}) /* sentinel */
+ENTCS_PROP(ENTNUM, false, sv_entnum, sv_entnum, ENTCS_SET_NORMAL, {}, {}) /* sentinel */
 
-ENTCS_PROP(ORIGIN, false, origin, ENTCS_SET_NORMAL,
+ENTCS_PROP(ORIGIN, false, origin, origin, ENTCS_SET_NORMAL,
        { WriteVector(chan, ent.origin); },
        { ent.has_sv_origin = true; vector v = ReadVector(); setorigin(ent, v); })
 
-#define DEC_FACTOR (360 / 32)
-ENTCS_PROP_CODED(ANGLES, false, angles_y, ENTCS_SET_NORMAL, DEC_FACTOR,
+#define DEC_FACTOR (360 / 64)
+ENTCS_PROP_CODED(ANGLES, false, angles_y, angles_y, ENTCS_SET_NORMAL, DEC_FACTOR,
        { WriteByte(chan, ent.angles.y / DEC_FACTOR); },
        { vector v = '0 0 0'; v.y = ReadByte() * DEC_FACTOR; ent.angles = v; })
 #undef DEC_FACTOR
@@ -126,34 +132,50 @@ ENTCS_PROP_RESOURCE(ARMOR, false, RES_ARMOR, ENTCS_SET_NORMAL, DEC_FACTOR,
        { SetResourceExplicit(ent, RES_ARMOR, ReadByte() * DEC_FACTOR); })
 #undef DEC_FACTOR
 
-ENTCS_PROP(NAME, true, netname, ENTCS_SET_MUTABLE_STRING,
+ENTCS_PROP(NAME, true, netname, netname, ENTCS_SET_MUTABLE_STRING,
        { WriteString(chan, ent.netname); },
        { strcpy(ent.netname, ReadString()); })
 
-ENTCS_PROP(MODEL, true, model, ENTCS_SET_NORMAL,
+ENTCS_PROP(MODEL, true, model, model, ENTCS_SET_NORMAL,
        { WriteString(chan, ent.model); },
        { strcpy(ent.model, ReadString()); })
 
-ENTCS_PROP(SKIN, true, skin, ENTCS_SET_NORMAL,
+ENTCS_PROP(SKIN, true, skin, skin, ENTCS_SET_NORMAL,
        { WriteByte(chan, ent.skin); },
        { ent.skin = ReadByte(); })
 
-ENTCS_PROP(CLIENTCOLORS, true, clientcolors, ENTCS_SET_NORMAL,
+ENTCS_PROP(CLIENTCOLORS, true, clientcolors, clientcolors, ENTCS_SET_NORMAL,
        { WriteByte(chan, ent.clientcolors); },
        { ent.colormap = ReadByte(); })
 
-ENTCS_PROP(FRAGS, true, frags, ENTCS_SET_NORMAL,
+ENTCS_PROP(FRAGS, true, frags, frags, ENTCS_SET_NORMAL,
        { WriteShort(chan, ent.frags); },
        { ent.frags = ReadShort(); })
 
+// use sv_solid to avoid changing solidity state of entcs entities
+ENTCS_PROP(SOLID, true, sv_solid, solid, ENTCS_SET_NORMAL,
+       { WriteByte(chan, ent.sv_solid); },
+       { ent.sv_solid = ReadByte(); })
+
 #ifdef SVQC
 
-       int ENTCS_PUBLICMASK = 0;
+       int ENTCS_PUBLICMASK = 0, ENTCS_PRIVATEMASK = 0;
        STATIC_INIT(ENTCS_PUBLICMASK)
        {
-               FOREACH(EntCSProps, it.m_public,
+               FOREACH(EntCSProps, true,
+               {
+                       if (it.m_public)
+                               ENTCS_PUBLICMASK |= BIT(it.m_id);
+                       else
+                               ENTCS_PRIVATEMASK |= BIT(it.m_id);
+               });
+       }
+
+       void entcs_update_players(entity player)
+       {
+               FOREACH_CLIENT(it != player && IS_PLAYER(it),
                {
-                       ENTCS_PUBLICMASK |= BIT(it.m_id);
+                       CS(it).entcs.SendFlags |= ENTCS_PRIVATEMASK;
                });
        }
 
@@ -164,9 +186,9 @@ ENTCS_PROP(FRAGS, true, frags, ENTCS_SET_NORMAL,
                do {
                        if (IS_PLAYER(player))
                        {
-                               if (radar_showennemies) break;
+                               if (radar_showenemies) break;
                                if (SAME_TEAM(to, player)) break;
-                               if (!(IS_PLAYER(to) || to.caplayer) && time > game_starttime) break;
+                               if (!(IS_PLAYER(to) || INGAME(to))) break;
                        }
                        sf &= ENTCS_PUBLICMASK; // no private updates
                } while (0);
@@ -200,21 +222,38 @@ ENTCS_PROP(FRAGS, true, frags, ENTCS_SET_NORMAL,
                        it.m_set(this, player);
                        this.SendFlags |= BIT(it.m_id);
                });
-               setorigin(this, this.origin); // relink
+
+               if (intermission_running)
+               {
+                       // health is set to special values after the game ends, ignore any change
+                       this.SendFlags &= ~BIT(ENTCS_PROP_HEALTH_id);
+               }
+
+               // always send origin of players even if they stand still otherwise
+               // if a teammate isn't in my pvs and their health (or view angle or name
+               // etc...) changes then their tag disappears
+               if (IS_PLAYER(this.owner))
+                       this.SendFlags |= BIT(ENTCS_PROP_ORIGIN_id);
+
+               // not needed, origin is just data to be sent
+               //setorigin(this, this.origin); // relink
        }
 
        void entcs_attach(entity player)
        {
-               entity e = CS(player).entcs = new(entcs_sender);
+               entity e = CS(player).entcs = new_pure(entcs_sender);
                e.owner = player;
                setthink(e, entcs_think);
                e.nextthink = time;
                Net_LinkEntity(e, false, 0, entcs_send);
+               // NOTE: the following code block has been disabled as a workaround for https://gitlab.com/xonotic/xonotic-data.pk3dir/-/issues/1824
+#if 0
                if (!IS_REAL_CLIENT(player)) return;
                FOREACH_CLIENT(true, {
                        assert(CS(it).entcs);
                        _entcs_send(CS(it).entcs, msg_entity = player, BITS(23), MSG_ONE);
                });
+#endif
        }
 
        void entcs_detach(entity player)
@@ -243,11 +282,17 @@ ENTCS_PROP(FRAGS, true, frags, ENTCS_SET_NORMAL,
                entity e = CSQCModel_server2csqc(this.sv_entnum);
                if (e == NULL)
                {
+                       // player model is NOT in client's PVS
+                       InterpolateOrigin_Do(this);
                        this.has_origin = this.has_sv_origin;
                        return;
                }
                this.has_origin = true;
+               // when a player model is in client's PVS we use its origin directly
+               // (entcs networked origin is overriden)
                this.origin = e.origin;
+               InterpolateOrigin_Reset(this);
+               setorigin(this, this.origin);
                // `cl_forceplayermodels 1` sounds will be wrong until the player has been in the PVS, but so be it
                if (this.model != e.model)
                {
@@ -263,7 +308,7 @@ ENTCS_PROP(FRAGS, true, frags, ENTCS_SET_NORMAL,
                {
                        if (!this)
                                // initial = temp
-                               e = new_pure(entcs_receiver);
+                               e = new_pure(ENT_CLIENT_ENTCS);
                        else
                                // initial = linked
                                e = this;
@@ -299,7 +344,6 @@ ENTCS_PROP(FRAGS, true, frags, ENTCS_SET_NORMAL,
                if (isnew)
                {
                        make_pure(this);
-                       this.classname = "entcs_receiver";
                        this.entremove = Ent_RemoveEntCS;
                }
                return ReadEntcs(this);