entity player = this.owner;
sf |= BIT(0); // assume private
do {
+ if (!(IS_PLAYER(player)))
+ {
+ sf &= ENTCS_PUBLICMASK; // no private updates
+ break;
+ }
if (radar_showennemies) break;
if (SAME_TEAM(to, player)) break;
if (!(IS_PLAYER(to) || to.caplayer) && time > game_starttime) break;