void(entity this, float ratingscale, vector org, float sradius) havocbot_goalrating_items;
void(entity this, float ratingscale, vector org, float sradius) havocbot_goalrating_enemyplayers;
+// assault game mode: Which team is attacking in this round?
+float assault_attacker_team;
+
// predefined spawnfuncs
void target_objective_decrease_activate(entity this);