float autocvar_g_ctf_flag_return_damage;
float autocvar_g_ctf_flag_return_damage_delay;
float autocvar_g_ctf_flag_return_dropped;
+bool autocvar_g_ctf_flag_waypoint = true;
+float autocvar_g_ctf_flag_waypoint_maxdistance;
float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
float autocvar_g_ctf_flagcarrier_auto_helpme_time;
float autocvar_g_ctf_flagcarrier_selfdamagefactor;
void ctf_FlagcarrierWaypoints(entity player)
{
WaypointSprite_Spawn(WP_FlagCarrier, 0, 0, player, FLAG_WAYPOINT_OFFSET, NULL, player.team, player, wps_flagcarrier, true, RADARICON_FLAG);
- WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id) * 2);
- WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(GetResourceAmount(player, RESOURCE_HEALTH), GetResourceAmount(player, RESOURCE_ARMOR), autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id));
+ WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, 2 * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id).x);
+ WaypointSprite_UpdateHealth(player.wps_flagcarrier, healtharmor_maxdamage(GetResource(player, RES_HEALTH), GetResource(player, RES_ARMOR), autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id).x);
WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
if(player.flagcarried && CTF_SAMETEAM(player, player.flagcarried))
{
//print("normal arc line failed, trying to find new pos...");
WarpZone_TraceLine(to, targpos, MOVE_NOMONSTERS, flag);
- targpos = (trace_endpos + FLAG_PASS_ARC_OFFSET);
+ targpos = (trace_endpos + eZ * FLAG_PASS_ARC_OFFSET_Z);
WarpZone_TraceLine(flag.origin, targpos, MOVE_NOMONSTERS, flag);
if(trace_fraction < 1) { targpos = to; /* print(" ^1FAILURE^7, reverting to original direction.\n"); */ }
/*else { print(" ^3SUCCESS^7, using new arc line.\n"); } */
set_movetype(flag, MOVETYPE_TOSS);
flag.takedamage = DAMAGE_YES;
flag.angles = '0 0 0';
- SetResourceAmountExplicit(flag, RESOURCE_HEALTH, flag.max_flag_health);
+ SetResourceExplicit(flag, RES_HEALTH, flag.max_health);
flag.ctf_droptime = time;
flag.ctf_dropper = player;
flag.ctf_status = FLAG_DROPPED;
if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health))
{
- WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
- WaypointSprite_UpdateHealth(flag.wps_flagdropped, GetResourceAmount(flag, RESOURCE_HEALTH));
+ WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_health);
+ WaypointSprite_UpdateHealth(flag.wps_flagdropped, GetResource(flag, RES_HEALTH));
}
player.throw_antispam = time + autocvar_g_ctf_pass_wait;
// reset the flag
setattachment(flag, NULL, "");
- setorigin(flag, player.origin + FLAG_DROP_OFFSET);
+ tracebox(player.origin - FLAG_DROP_OFFSET, flag.m_mins, flag.m_maxs, player.origin + FLAG_DROP_OFFSET, MOVE_NOMONSTERS, flag);
+ setorigin(flag, trace_endpos);
flag.owner.flagcarried = NULL;
GameRules_scoring_vip(flag.owner, false);
flag.owner = NULL;
flag.solid = SOLID_TRIGGER;
flag.ctf_dropper = player;
flag.ctf_droptime = time;
- navigation_dynamicgoal_set(flag);
flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
flag_velocity = (('0 0 1' * autocvar_g_ctf_throw_velocity_up) + ((v_forward * autocvar_g_ctf_throw_velocity_forward) * ((player.items & ITEM_Strength.m_itemid) ? autocvar_g_ctf_throw_strengthmultiplier : 1)));
flag.velocity = W_CalculateProjectileVelocity(player, player.velocity, flag_velocity, false);
ctf_Handle_Drop(flag, player, droptype);
+ navigation_dynamicgoal_set(flag, player);
break;
}
{
flag.velocity = W_CalculateProjectileVelocity(player, player.velocity, (('0 0 1' * autocvar_g_ctf_drop_velocity_up) + ((('0 1 0' * crandom()) + ('1 0 0' * crandom())) * autocvar_g_ctf_drop_velocity_side)), false);
ctf_Handle_Drop(flag, player, droptype);
+ navigation_dynamicgoal_set(flag, player);
break;
}
}
switch(pickuptype)
{
case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs
- case PICKUP_DROPPED: SetResourceAmountExplicit(flag, RESOURCE_HEALTH, flag.max_flag_health); break; // reset health/return timelimit
+ case PICKUP_DROPPED: SetResourceExplicit(flag, RES_HEALTH, flag.max_health); break; // reset health/return timelimit
default: break;
}
if(flag.team)
FOREACH_CLIENT(IS_PLAYER(it) && it != player, {
if(CTF_SAMETEAM(flag, it))
- if(SAME_TEAM(player, it))
- Send_Notification(NOTIF_ONE, it, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_PICKUP_TEAM), Team_ColorCode(player.team), player.netname);
- else
- Send_Notification(NOTIF_ONE, it, MSG_CHOICE, ((SAME_TEAM(flag, player)) ? CHOICE_CTF_PICKUP_ENEMY_TEAM : CHOICE_CTF_PICKUP_ENEMY), Team_ColorCode(player.team), player.netname);
+ {
+ if(SAME_TEAM(player, it))
+ Send_Notification(NOTIF_ONE, it, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_PICKUP_TEAM), Team_ColorCode(player.team), player.netname);
+ else
+ Send_Notification(NOTIF_ONE, it, MSG_CHOICE, ((SAME_TEAM(flag, player)) ? CHOICE_CTF_PICKUP_ENEMY_TEAM : CHOICE_CTF_PICKUP_ENEMY), Team_ColorCode(player.team), player.netname);
+ }
});
_sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTEN_NONE);
{
if((flag.ctf_status == FLAG_DROPPED) || (flag.ctf_status == FLAG_PASSING))
{
- if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, GetResourceAmount(flag, RESOURCE_HEALTH)); }
+ if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, GetResource(flag, RES_HEALTH)); }
- if((GetResourceAmount(flag, RESOURCE_HEALTH) <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
+ if((GetResource(flag, RES_HEALTH) <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
{
switch(returntype)
{
this.ctf_flagdamaged_byworld = true;
else
{
- SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0);
+ SetResourceExplicit(this, RES_HEALTH, 0);
ctf_CheckFlagReturn(this, RETURN_NEEDKILL);
}
return;
if(autocvar_g_ctf_flag_return_damage)
{
// reduce health and check if it should be returned
- TakeResource(this, RESOURCE_HEALTH, damage);
+ TakeResource(this, RES_HEALTH, damage);
ctf_CheckFlagReturn(this, RETURN_DAMAGE);
return;
}
{
this.velocity = this.velocity * 0.5;
- if(pointcontents(midpoint + FLAG_FLOAT_OFFSET) == CONTENT_WATER)
+ if (pointcontents(midpoint + eZ * FLAG_FLOAT_OFFSET_Z) == CONTENT_WATER)
{ this.velocity_z = autocvar_g_ctf_flag_dropped_floatinwater; }
else
{ set_movetype(this, MOVETYPE_FLY); }
{
if((vdist(this.origin - this.ctf_spawnorigin, <=, autocvar_g_ctf_flag_return_dropped)) || (autocvar_g_ctf_flag_return_dropped == -1))
{
- SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0);
+ SetResourceExplicit(this, RES_HEALTH, 0);
ctf_CheckFlagReturn(this, RETURN_DROPPED);
return;
}
}
if(this.ctf_flagdamaged_byworld)
{
- TakeResource(this, RESOURCE_HEALTH, ((this.max_flag_health / autocvar_g_ctf_flag_return_damage_delay) * FLAG_THINKRATE));
+ TakeResource(this, RES_HEALTH, (this.max_health / autocvar_g_ctf_flag_return_damage_delay) * FLAG_THINKRATE);
ctf_CheckFlagReturn(this, RETURN_NEEDKILL);
return;
}
else if(autocvar_g_ctf_flag_return_time)
{
- TakeResource(this, RESOURCE_HEALTH, ((this.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE));
+ TakeResource(this, RES_HEALTH, (this.max_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
ctf_CheckFlagReturn(this, RETURN_TIMEOUT);
return;
}
{
if(this.speedrunning && ctf_captimerecord && (time >= this.ctf_pickuptime + ctf_captimerecord))
{
- SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0);
+ SetResourceExplicit(this, RES_HEALTH, 0);
ctf_CheckFlagReturn(this, RETURN_SPEEDRUN);
CS(this.owner).impulse = CHIMPULSE_SPEEDRUN.impulse; // move the player back to the waypoint they set
{
if(!autocvar_g_ctf_flag_return_damage_delay)
{
- SetResourceAmountExplicit(flag, RESOURCE_HEALTH, 0);
+ SetResourceExplicit(flag, RES_HEALTH, 0);
ctf_CheckFlagReturn(flag, RETURN_NEEDKILL);
}
if(!flag.ctf_flagdamaged_byworld) { return; }
setattachment(flag, NULL, "");
setorigin(flag, flag.ctf_spawnorigin);
- set_movetype(flag, ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS));
+ //set_movetype(flag, ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS)); // would be desired, except maps that want floating flags have it set to fall!
+ set_movetype(flag, MOVETYPE_NONE); // match the initial setup handling (flag doesn't move when spawned)
flag.takedamage = DAMAGE_NO;
- SetResourceAmountExplicit(flag, RESOURCE_HEALTH, flag.max_flag_health);
+ SetResourceExplicit(flag, RES_HEALTH, flag.max_health);
flag.solid = SOLID_TRIGGER;
flag.velocity = '0 0 0';
flag.angles = flag.mangle;
default: basename = WP_FlagBaseNeutral; break;
}
- entity wp = WaypointSprite_SpawnFixed(basename, this.origin + FLAG_WAYPOINT_OFFSET, this, wps_flagbase, RADARICON_FLAG);
- wp.colormod = ((this.team) ? Team_ColorRGB(this.team) : '1 1 1');
- WaypointSprite_UpdateTeamRadar(this.wps_flagbase, RADARICON_FLAG, ((this.team) ? colormapPaletteColor(this.team - 1, false) : '1 1 1'));
- setcefc(wp, ctf_FlagBase_Customize);
+ if(autocvar_g_ctf_flag_waypoint)
+ {
+ entity wp = WaypointSprite_SpawnFixed(basename, this.origin + FLAG_WAYPOINT_OFFSET, this, wps_flagbase, RADARICON_FLAG);
+ wp.colormod = ((this.team) ? Team_ColorRGB(this.team) : '1 1 1');
+ wp.fade_rate = autocvar_g_ctf_flag_waypoint_maxdistance;
+ WaypointSprite_UpdateTeamRadar(this.wps_flagbase, RADARICON_FLAG, ((this.team) ? colormapPaletteColor(this.team - 1, false) : '1 1 1'));
+ setcefc(wp, ctf_FlagBase_Customize);
+ }
// captureshield setup
ctf_CaptureShield_Spawn(this);
.bool pushable;
-void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
+void ctf_FlagSetup(int teamnum, entity flag) // called when spawning a flag entity on the map as a spawnfunc
{
// main setup
flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
setattachment(flag, NULL, "");
- flag.netname = strzone(sprintf("%s%s^7 flag", Team_ColorCode(teamnumber), Team_ColorName_Upper(teamnumber)));
- flag.team = teamnumber;
+ flag.netname = strzone(sprintf("%s%s^7 flag", Team_ColorCode(teamnum), Team_ColorName_Upper(teamnum)));
+ flag.team = teamnum;
flag.classname = "item_flag_team";
- flag.target = "###item###"; // wut?
+ flag.target = "###item###"; // for finding the nearest item using findnearest
flag.flags = FL_ITEM | FL_NOTARGET;
IL_PUSH(g_items, flag);
flag.solid = SOLID_TRIGGER;
flag.takedamage = DAMAGE_NO;
flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;
- flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
- SetResourceAmountExplicit(flag, RESOURCE_HEALTH, flag.max_flag_health);
+ flag.max_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
+ SetResourceExplicit(flag, RES_HEALTH, flag.max_health);
flag.event_damage = ctf_FlagDamage;
flag.pushable = true;
flag.teleportable = TELEPORT_NORMAL;
if(autocvar_g_ctf_score_ignore_fields)
flag.cnt = flag.score_assist = flag.score_team_capture = flag.score_capture = flag.score_drop = flag.score_pickup = flag.score_return = 0;
- string teamname = Static_Team_ColorName_Lower(teamnumber);
+ string teamname = Static_Team_ColorName_Lower(teamnum);
// appearence
if(!flag.scale) { flag.scale = FLAG_SCALE; }
if(flag.skin == 0) { flag.skin = cvar(sprintf("g_ctf_flag_%s_skin", teamname)); }
if(flag.model == "") { flag.model = cvar_string(sprintf("g_ctf_flag_%s_model", teamname)); }
- if (flag.toucheffect == "") { flag.toucheffect = EFFECT_FLAG_TOUCH(teamnumber).eent_eff_name; }
- if (flag.passeffect == "") { flag.passeffect = EFFECT_PASS(teamnumber).eent_eff_name; }
- if (flag.capeffect == "") { flag.capeffect = EFFECT_CAP(teamnumber).eent_eff_name; }
+ if (flag.toucheffect == "") { flag.toucheffect = EFFECT_FLAG_TOUCH(teamnum).eent_eff_name; }
+ if (flag.passeffect == "") { flag.passeffect = EFFECT_PASS(teamnum).eent_eff_name; }
+ if (flag.capeffect == "") { flag.capeffect = EFFECT_CAP(teamnum).eent_eff_name; }
// sounds
#define X(s,b) \
if(flag.s == "") flag.s = b; \
precache_sound(flag.s);
- X(snd_flag_taken, strzone(SND(CTF_TAKEN(teamnumber))))
- X(snd_flag_returned, strzone(SND(CTF_RETURNED(teamnumber))))
- X(snd_flag_capture, strzone(SND(CTF_CAPTURE(teamnumber))))
- X(snd_flag_dropped, strzone(SND(CTF_DROPPED(teamnumber))))
+ X(snd_flag_taken, strzone(SND(CTF_TAKEN(teamnum))))
+ X(snd_flag_returned, strzone(SND(CTF_RETURNED(teamnum))))
+ X(snd_flag_capture, strzone(SND(CTF_CAPTURE(teamnum))))
+ X(snd_flag_dropped, strzone(SND(CTF_DROPPED(teamnum))))
X(snd_flag_respawn, strzone(SND(CTF_RESPAWN)))
X(snd_flag_touch, strzone(SND(CTF_TOUCH)))
X(snd_flag_pass, strzone(SND(CTF_PASS)))
if(autocvar_g_ctf_flag_glowtrails)
{
- switch(teamnumber)
+ switch(teamnum)
{
case NUM_TEAM_1: flag.glow_color = 251; break;
case NUM_TEAM_2: flag.glow_color = 210; break;
if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
if(autocvar_g_ctf_dynamiclights)
{
- switch(teamnumber)
+ switch(teamnum)
{
case NUM_TEAM_1: flag.effects |= EF_RED; break;
case NUM_TEAM_2: flag.effects |= EF_BLUE; break;
// for symmetrical editing of waypoints
entity f1 = ctf_worldflaglist;
entity f2 = f1.ctf_worldflagnext;
- float m = -(f1.origin.y - f2.origin.y) / (f1.origin.x - f2.origin.x);
+ float m = -(f1.origin.y - f2.origin.y) / (max(f1.origin.x - f2.origin.x, FLOAT_EPSILON));
float q = havocbot_middlepoint.y - m * havocbot_middlepoint.x;
havocbot_symmetry_axis_m = m;
havocbot_symmetry_axis_q = q;
head = head.ctf_worldflagnext;
}
if (head)
+ {
+ if (head.ctf_status == FLAG_CARRY)
+ {
+ // adjust rating of our flag carrier depending on his health
+ head = head.tag_entity;
+ float f = bound(0, (GetResource(head, RES_HEALTH) + GetResource(head, RES_ARMOR)) / 100, 2) - 1;
+ ratingscale += ratingscale * f * 0.1;
+ }
navigation_routerating(this, head, ratingscale, 10000);
+ }
}
void havocbot_goalrating_ctf_enemybase(entity this, float ratingscale)
{
+ // disabled because we always spawn waypoints for flags with waypoint_spawnforitem_force
+ /*
if (!bot_waypoints_for_items)
{
havocbot_goalrating_ctf_enemyflag(this, ratingscale);
return;
}
-
+ */
entity head;
head = havocbot_ctf_find_enemy_flag(this);
}
}
-void havocbot_goalrating_ctf_carrieritems(entity this, float ratingscale, vector org, float sradius)
-{
- IL_EACH(g_items, it.bot_pickup,
- {
- // gather health and armor only
- if (it.solid)
- if (GetResourceAmount(it, RESOURCE_HEALTH) || GetResourceAmount(it, RESOURCE_ARMOR))
- if (vdist(it.origin - org, <, sradius))
- {
- // get the value of the item
- float t = it.bot_pickupevalfunc(this, it) * 0.0001;
- if (t > 0)
- navigation_routerating(this, it, t * ratingscale, 500);
- }
- });
-}
-
void havocbot_ctf_reset_role(entity this)
{
float cdefense, cmiddle, coffense;
entity mf, ef;
- float c;
if(IS_DEAD(this))
return;
return;
}
- // if there is only me on the team switch to offense
- c = 0;
- FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this), { ++c; });
+ // if there is no one else on the team switch to offense
+ int count = 0;
+ // don't check if this bot is a player since it isn't true when the bot is added to the server
+ FOREACH_CLIENT(it != this && IS_PLAYER(it) && SAME_TEAM(it, this), { ++count; });
- if(c==1)
+ if (count == 0)
{
havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_OFFENSE);
return;
}
+ else if (time < CS(this).jointime + 1)
+ {
+ // if bots spawn all at once set good default roles
+ if (count == 1)
+ {
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_DEFENSE);
+ return;
+ }
+ else if (count == 2)
+ {
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_MIDDLE);
+ return;
+ }
+ }
// Evaluate best position to take
// Count mates on middle position
havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_OFFENSE);
else
havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_MIDDLE);
+
+ // if bots spawn all at once assign them a more appropriated role after a while
+ if (time < CS(this).jointime + 1 && count > 2)
+ this.havocbot_role_timeout = time + 10 + random() * 10;
+}
+
+bool havocbot_ctf_is_basewaypoint(entity item)
+{
+ if (item.classname != "waypoint")
+ return false;
+
+ entity head = ctf_worldflaglist;
+ while (head)
+ {
+ if (item == head.bot_basewaypoint)
+ return true;
+ head = head.ctf_worldflagnext;
+ }
+ return false;
}
void havocbot_role_ctf_carrier(entity this)
{
navigation_goalrating_start(this);
+ // role: carrier
+ entity mf = havocbot_ctf_find_flag(this);
+ vector base_org = mf.dropped_origin;
+ float base_rating = (mf.ctf_status == FLAG_BASE) ? 10000 : (vdist(this.origin - base_org, >, 100) ? 2000 : 1000);
if(ctf_oneflag)
- havocbot_goalrating_ctf_enemybase(this, 50000);
+ havocbot_goalrating_ctf_enemybase(this, base_rating);
else
- havocbot_goalrating_ctf_ourbase(this, 50000);
+ havocbot_goalrating_ctf_ourbase(this, base_rating);
- if(GetResourceAmount(this, RESOURCE_HEALTH) < 100)
- havocbot_goalrating_ctf_carrieritems(this, 1000, this.origin, 1000);
+ // start collecting items very close to the bot but only inside of own base radius
+ if (vdist(this.origin - base_org, <, havocbot_middlepoint_radius))
+ havocbot_goalrating_items(this, 15000, this.origin, min(500, havocbot_middlepoint_radius * 0.5));
+
+ havocbot_goalrating_items(this, 10000, base_org, havocbot_middlepoint_radius * 0.5);
navigation_goalrating_end(this);
navigation_goalrating_timeout_set(this);
- entity head = ctf_worldflaglist;
- while (head)
- {
- if (this.goalentity == head.bot_basewaypoint)
- {
- this.goalentity_lock_timeout = time + 5;
- break;
- }
- head = head.ctf_worldflagnext;
- }
+ entity goal = this.goalentity;
+ if (havocbot_ctf_is_basewaypoint(goal) && vdist(goal.origin - this.origin, <, 100))
+ this.goalentity_lock_timeout = time + ((this.bot_aimtarg) ? 2 : 3);
- if (this.goalentity)
+ if (goal)
this.havocbot_cantfindflag = time + 10;
else if (time > this.havocbot_cantfindflag)
{
this.havocbot_role_timeout = 0;
return;
}
+ if (ef.ctf_status == FLAG_DROPPED)
+ {
+ navigation_goalrating_timeout_expire(this, 1);
+ return;
+ }
// If the flag carrier reached the base switch to defense
mf = havocbot_ctf_find_flag(this);
- if(mf.ctf_status!=FLAG_BASE)
- if(vdist(ef.origin - mf.dropped_origin, <, 300))
+ if (mf.ctf_status != FLAG_BASE && vdist(ef.origin - mf.dropped_origin, <, 900))
{
havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_DEFENSE);
return;
{
navigation_goalrating_start(this);
- havocbot_goalrating_ctf_enemyflag(this, 30000);
- havocbot_goalrating_ctf_ourstolenflag(this, 40000);
- havocbot_goalrating_items(this, 10000, this.origin, 10000);
+ // role: escort
+ havocbot_goalrating_ctf_enemyflag(this, 10000);
+ havocbot_goalrating_ctf_ourstolenflag(this, 6000);
+ havocbot_goalrating_items(this, 21000, this.origin, 10000);
navigation_goalrating_end(this);
}
}
- // About to fail, switch to middlefield
- if(GetResourceAmount(this, RESOURCE_HEALTH) < 50)
- {
- havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_MIDDLE);
- return;
- }
-
// Set the role timeout if necessary
if (!this.havocbot_role_timeout)
this.havocbot_role_timeout = time + 120;
{
navigation_goalrating_start(this);
- havocbot_goalrating_ctf_ourstolenflag(this, 50000);
- havocbot_goalrating_ctf_enemybase(this, 20000);
- havocbot_goalrating_items(this, 5000, this.origin, 1000);
- havocbot_goalrating_items(this, 1000, this.origin, 10000);
+ // role: offense
+ havocbot_goalrating_ctf_ourstolenflag(this, 10000);
+ havocbot_goalrating_ctf_enemybase(this, 10000);
+ havocbot_goalrating_items(this, 22000, this.origin, 10000);
navigation_goalrating_end(this);
if (navigation_goalrating_timeout(this))
{
- float rt_radius;
- rt_radius = 10000;
+ const float RT_RADIUS = 10000;
navigation_goalrating_start(this);
- havocbot_goalrating_ctf_ourstolenflag(this, 50000);
- havocbot_goalrating_ctf_droppedflags(this, 40000, this.origin, rt_radius);
- havocbot_goalrating_ctf_enemybase(this, 30000);
- havocbot_goalrating_items(this, 500, this.origin, rt_radius);
+ // role: retriever
+ havocbot_goalrating_ctf_ourstolenflag(this, 10000);
+ havocbot_goalrating_ctf_droppedflags(this, 12000, this.origin, RT_RADIUS);
+ havocbot_goalrating_ctf_enemybase(this, 8000);
+ entity ef = havocbot_ctf_find_enemy_flag(this);
+ vector enemy_base_org = ef.dropped_origin;
+ // start collecting items very close to the bot but only inside of enemy base radius
+ if (vdist(this.origin - enemy_base_org, <, havocbot_middlepoint_radius))
+ havocbot_goalrating_items(this, 27000, this.origin, min(500, havocbot_middlepoint_radius * 0.5));
+ havocbot_goalrating_items(this, 18000, this.origin, havocbot_middlepoint_radius);
navigation_goalrating_end(this);
navigation_goalrating_start(this);
- havocbot_goalrating_ctf_ourstolenflag(this, 50000);
- havocbot_goalrating_ctf_droppedflags(this, 30000, this.origin, 10000);
- havocbot_goalrating_enemyplayers(this, 10000, org, havocbot_middlepoint_radius * 0.5);
- havocbot_goalrating_items(this, 5000, org, havocbot_middlepoint_radius * 0.5);
- havocbot_goalrating_items(this, 2500, this.origin, 10000);
- havocbot_goalrating_ctf_enemybase(this, 2500);
+ // role: middle
+ havocbot_goalrating_ctf_ourstolenflag(this, 8000);
+ havocbot_goalrating_ctf_droppedflags(this, 9000, this.origin, 10000);
+ havocbot_goalrating_enemyplayers(this, 25000, org, havocbot_middlepoint_radius * 0.5);
+ havocbot_goalrating_items(this, 25000, org, havocbot_middlepoint_radius * 0.5);
+ havocbot_goalrating_items(this, 18000, this.origin, 10000);
+ havocbot_goalrating_ctf_enemybase(this, 3000);
navigation_goalrating_end(this);
+ entity goal = this.goalentity;
+ if (havocbot_ctf_is_basewaypoint(goal) && vdist(goal.origin - this.origin, <, 100))
+ this.goalentity_lock_timeout = time + 2;
+
navigation_goalrating_timeout_set(this);
}
}
}
});
+ // role: defense
if(closestplayer)
if(DIFF_TEAM(closestplayer, this))
if(vdist(org - this.origin, >, 1000))
if(checkpvs(this.origin,closestplayer)||random()<0.5)
- havocbot_goalrating_ctf_ourbase(this, 30000);
+ havocbot_goalrating_ctf_ourbase(this, 10000);
- havocbot_goalrating_ctf_ourstolenflag(this, 20000);
- havocbot_goalrating_ctf_droppedflags(this, 20000, org, havocbot_middlepoint_radius);
- havocbot_goalrating_enemyplayers(this, 15000, org, havocbot_middlepoint_radius);
- havocbot_goalrating_items(this, 10000, org, havocbot_middlepoint_radius);
- havocbot_goalrating_items(this, 5000, this.origin, 10000);
+ havocbot_goalrating_ctf_ourstolenflag(this, 5000);
+ havocbot_goalrating_ctf_droppedflags(this, 6000, org, havocbot_middlepoint_radius);
+ havocbot_goalrating_enemyplayers(this, 25000, org, havocbot_middlepoint_radius);
+ havocbot_goalrating_items(this, 25000, org, havocbot_middlepoint_radius);
+ havocbot_goalrating_items(this, 18000, this.origin, 10000);
navigation_goalrating_end(this);
// update the health of the flag carrier waypointsprite
if(player.wps_flagcarrier)
- WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(GetResourceAmount(player, RESOURCE_HEALTH), GetResourceAmount(player, RESOURCE_ARMOR), autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id));
+ WaypointSprite_UpdateHealth(player.wps_flagcarrier, healtharmor_maxdamage(GetResource(player, RES_HEALTH), GetResource(player, RES_ARMOR), autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id).x);
}
MUTATOR_HOOKFUNCTION(ctf, Damage_Calculate) // for changing damage and force values that are applied to players in g_damage.qc
}
else if(frag_target.flagcarried && !IS_DEAD(frag_target) && CTF_DIFFTEAM(frag_target, frag_attacker)) // if the target is a flagcarrier
{
- if(autocvar_g_ctf_flagcarrier_auto_helpme_damage > ('1 0 0' * healtharmor_maxdamage(GetResourceAmount(frag_target, RESOURCE_HEALTH), GetResourceAmount(frag_target, RESOURCE_ARMOR), autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id)))
- if(time > frag_target.wps_helpme_time + autocvar_g_ctf_flagcarrier_auto_helpme_time)
+ if(autocvar_g_ctf_flagcarrier_auto_helpme_damage > healtharmor_maxdamage(GetResource(frag_target, RES_HEALTH), GetResource(frag_target, RES_ARMOR), autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id).x
+ && time > frag_target.wps_helpme_time + autocvar_g_ctf_flagcarrier_auto_helpme_time)
{
frag_target.wps_helpme_time = time;
WaypointSprite_HelpMePing(frag_target.wps_flagcarrier);
ctf_Handle_Throw(frag_target, NULL, DROP_THROW);
}
+MUTATOR_HOOKFUNCTION(ctf, LogDeath_AppendItemCodes)
+{
+ entity player = M_ARGV(0, entity);
+ if(player.flagcarried)
+ M_ARGV(1, string) = strcat(M_ARGV(1, string), "F"); // item codes
+}
+
// ==========
// Spawnfuncs