]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc
Merge branch 'master' into terencehill/ft_autorevive_progress
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / freezetag / sv_freezetag.qc
index b1feaa9917c2cb913ce91f9465f795d6f40305ab..ba25fa71617792de6e542092543f13ac5de86383 100644 (file)
@@ -1,5 +1,6 @@
 #include "sv_freezetag.qh"
 
+#include <server/elimination.qh>
 #include <server/resources.qh>
 
 float autocvar_g_freezetag_frozen_maxtime;
@@ -130,7 +131,7 @@ bool freezetag_CheckWinner()
        {
                Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
                Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
-               TeamScore_AddToTeam(winner_team, ST_SCORE, +1);
+               TeamScore_AddToTeam(winner_team, ST_FT_ROUNDS, +1);
        }
        else if(winner_team == -1)
        {
@@ -198,7 +199,8 @@ void freezetag_Freeze(entity targ, entity attacker)
        if(STAT(FROZEN, targ))
                return;
 
-       if(autocvar_g_freezetag_frozen_maxtime > 0)
+       targ.freezetag_frozen_time = time;
+       if (autocvar_g_freezetag_revive_auto && autocvar_g_freezetag_frozen_maxtime > 0)
                targ.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime;
 
        Freeze(targ, 0, FROZEN_NORMAL, true);
@@ -366,6 +368,9 @@ MUTATOR_HOOKFUNCTION(ft, PlayerDies)
                return true;
        }
 
+       frag_target.respawn_time = time + 1;
+       frag_target.respawn_flags |= RESPAWN_FORCE;
+
        // Cases DEATH_TEAMCHANGE and DEATH_AUTOTEAMCHANGE are needed to fix a bug whe
        // you succeed changing team through the menu: you both really die (gibbing) and get frozen
        if(ITEM_DAMAGE_NEEDKILL(frag_deathtype)
@@ -454,6 +459,30 @@ MUTATOR_HOOKFUNCTION(ft, Unfreeze)
        targ.freezetag_frozen_timeout = 0;
 }
 
+MUTATOR_HOOKFUNCTION(ft, Damage_Calculate)
+{
+       entity frag_attacker = M_ARGV(1, entity);
+       entity frag_target = M_ARGV(2, entity);
+       //float frag_deathtype = M_ARGV(3, float);
+       //float frag_damage = M_ARGV(4, float);
+       vector frag_force = M_ARGV(6, vector);
+
+       if (STAT(FROZEN, frag_target) == FROZEN_NORMAL && autocvar_g_freezetag_revive_auto_reducible
+               && autocvar_g_freezetag_frozen_maxtime > 0 && autocvar_g_freezetag_revive_auto)
+       {
+               float t = 0;
+               if ((autocvar_g_freezetag_revive_auto_reducible < 0 || DIFF_TEAM(frag_attacker, frag_target))
+                       && frag_target.freezetag_frozen_timeout > time)
+               {
+                       if (fabs(autocvar_g_freezetag_revive_auto_reducible) == 1)
+                               t = vlen(frag_force) * autocvar_g_freezetag_revive_auto_reducible_forcefactor;
+                       frag_target.freezetag_frozen_timeout -= t;
+                       if (frag_target.freezetag_frozen_timeout < time)
+                               frag_target.freezetag_frozen_timeout = time;
+               }
+       }
+}
+
 #ifdef IS_REVIVING
        #undef IS_REVIVING
 #endif
@@ -472,57 +501,65 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
        if(!round_handler_IsRoundStarted())
                return true;
 
-       int n;
        entity player = M_ARGV(0, entity);
        //if (STAT(FROZEN, player) == FROZEN_NORMAL)
        //if(player.freezetag_frozen_timeout > 0 && time < player.freezetag_frozen_timeout)
                //player.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (player.freezetag_frozen_timeout - time) / (player.freezetag_frozen_timeout - player.freezetag_frozen_time);
 
+       if (!(frametime && IS_PLAYER(player)))
+               return true;
+
        entity reviving_players_last = NULL;
        entity reviving_players_first = NULL;
 
-       if(player.freezetag_frozen_timeout > 0 && time >= player.freezetag_frozen_timeout)
+       int n = 0;
+       vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
+       FOREACH_CLIENT(IS_PLAYER(it) && IS_REVIVING(player, it, revive_extra_size), {
+               if (reviving_players_last)
+                       reviving_players_last.chain = it;
+               reviving_players_last = it;
+               if (!reviving_players_first)
+                       reviving_players_first = it;
+               ++n;
+       });
+       if (reviving_players_last)
+               reviving_players_last.chain = NULL;
+
+       // allow normal revival during automatic revival
+       // (not allowing it IS_REVIVING should check freezetag_frozen_timeout too)
+       if (!n && player.freezetag_frozen_timeout > 0 && time >= player.freezetag_frozen_timeout)
                n = -1;
-       else
+
+       float base_progress = 0;
+       if  (STAT(FROZEN, player) == FROZEN_NORMAL && autocvar_g_freezetag_revive_auto
+               && autocvar_g_freezetag_frozen_maxtime > 0 && autocvar_g_freezetag_revive_auto_progress)
        {
-               n = 0;
-               vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
-               FOREACH_CLIENT(IS_PLAYER(it) && IS_REVIVING(player, it, revive_extra_size), {
-                       if (reviving_players_last)
-                               reviving_players_last.chain = it;
-                       reviving_players_last = it;
-                       if (!reviving_players_first)
-                               reviving_players_first = it;
-                       ++n;
-               });
-               if (reviving_players_last)
-                       reviving_players_last.chain = NULL;
+               // NOTE if auto-revival is in progress, manual revive speed is reduced so that it always takes the same amount of time
+               base_progress = bound(0, (1 - (player.freezetag_frozen_timeout - time) / autocvar_g_freezetag_frozen_maxtime), 1);
        }
 
        if (!n) // no teammate nearby
        {
                if (STAT(FROZEN, player) == FROZEN_NORMAL)
-               {
-                       STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
-                       SetResourceExplicit(player, RES_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
-               }
+                       STAT(REVIVE_PROGRESS, player) = bound(base_progress, STAT(REVIVE_PROGRESS, player) - frametime * autocvar_g_freezetag_revive_clearspeed * (1 - base_progress), 1);
                else if (!STAT(FROZEN, player))
-                       STAT(REVIVE_PROGRESS, player) = 0; // thawing nobody
+                       STAT(REVIVE_PROGRESS, player) = base_progress; // thawing nobody
        }
        else if (STAT(FROZEN, player) == FROZEN_NORMAL) // OK, there is at least one teammate reviving us
        {
-               STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
-               SetResourceExplicit(player, RES_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
+               STAT(REVIVE_PROGRESS, player) = bound(base_progress, STAT(REVIVE_PROGRESS, player) + frametime * max(1/60, autocvar_g_freezetag_revive_speed * (1 - base_progress)), 1);
 
                if(STAT(REVIVE_PROGRESS, player) >= 1)
                {
+                       float frozen_time = time - player.freezetag_frozen_time;
                        Unfreeze(player, false);
+                       SetResourceExplicit(player, RES_HEALTH, ((warmup_stage) ? warmup_start_health : start_health));
                        freezetag_count_alive_players();
 
                        if(n == -1)
                        {
-                               Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_AUTO_REVIVED, autocvar_g_freezetag_frozen_maxtime);
-                               Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_AUTO_REVIVED, player.netname, autocvar_g_freezetag_frozen_maxtime);
+                               Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_AUTO_REVIVED, frozen_time);
+                               Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_AUTO_REVIVED, player.netname, frozen_time);
                                return true;
                        }
 
@@ -544,12 +581,30 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
                        STAT(REVIVE_PROGRESS, it) = STAT(REVIVE_PROGRESS, player);
        }
 
+       if (STAT(FROZEN, player) == FROZEN_NORMAL)
+       {
+               entity player_wp = player.waypointsprite_attached;
+               if (n > 0 || (n == 0 && STAT(REVIVE_PROGRESS, player) > 0.95))
+               {
+                       WaypointSprite_UpdateSprites(player_wp, WP_Reviving, WP_Null, WP_Null);
+                       WaypointSprite_UpdateTeamRadar(player_wp, RADARICON_WAYPOINT, WP_REVIVING_COLOR);
+               }
+               else
+               {
+                       WaypointSprite_UpdateSprites(player_wp, WP_Frozen, WP_Null, WP_Null);
+                       WaypointSprite_UpdateTeamRadar(player_wp, RADARICON_WAYPOINT, WP_FROZEN_COLOR);
+               }
+
+               WaypointSprite_UpdateMaxHealth(player_wp, 1);
+               WaypointSprite_UpdateHealth(player_wp, STAT(REVIVE_PROGRESS, player));
+       }
+
        return true;
 }
 
 MUTATOR_HOOKFUNCTION(ft, SetStartItems)
 {
-       start_items &= ~IT_UNLIMITED_AMMO;
+       start_items &= ~(IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS);
        //start_health       = warmup_start_health       = cvar("g_lms_start_health");
        //start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
        start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
@@ -617,6 +672,12 @@ MUTATOR_HOOKFUNCTION(ft, SV_ParseServerCommand)
        return false;
 }
 
+MUTATOR_HOOKFUNCTION(ft, Scores_CountFragsRemaining)
+{
+       // announce remaining frags
+       return true;
+}
+
 void freezetag_Initialize()
 {
        freezetag_teams = autocvar_g_freezetag_teams_override;
@@ -625,6 +686,7 @@ void freezetag_Initialize()
 
        freezetag_teams = BITS(bound(2, freezetag_teams, 4));
        GameRules_scoring(freezetag_teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {
+               field_team(ST_FT_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
                field(SP_FREEZETAG_REVIVALS, "revivals", 0);
        });