]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc
Merge branch 'master' into terencehill/ft_autorevive_progress
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / freezetag / sv_freezetag.qc
index 0b87c03bd1489cba14f3bca30d31604534c7b65a..bf336caf98fddfc9c371728cedd1096eebcce0d0 100644 (file)
@@ -19,7 +19,7 @@ void freezetag_count_alive_players()
        FOREACH_CLIENT(IS_PLAYER(it) && Entity_HasValidTeam(it),
        {
                ++total_players;
-               if (GetResourceAmount(it, RESOURCE_HEALTH) < 1 || STAT(FROZEN, it) == FROZEN_NORMAL)
+               if (GetResource(it, RES_HEALTH) < 1 || STAT(FROZEN, it) == FROZEN_NORMAL)
                {
                        continue;
                }
@@ -43,12 +43,10 @@ void freezetag_count_alive_players()
        eliminatedPlayers.SendFlags |= 1;
 }
 
-#define FREEZETAG_ALIVE_TEAMS_OK() (Team_GetNumberOfAliveTeams() == NumTeams(freezetag_teams))
-
 bool freezetag_CheckTeams()
 {
        static float prev_missing_teams_mask;
-       if(FREEZETAG_ALIVE_TEAMS_OK())
+       if (Team_GetNumberOfAliveTeams() == NumTeams(freezetag_teams))
        {
                if(prev_missing_teams_mask > 0)
                        Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
@@ -154,7 +152,7 @@ entity freezetag_LastPlayerForTeam(entity this)
 {
        entity last_pl = NULL;
        FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), {
-               if (STAT(FROZEN, it) != FROZEN_NORMAL && GetResourceAmount(it, RESOURCE_HEALTH) >= 1)
+               if (STAT(FROZEN, it) != FROZEN_NORMAL && GetResource(it, RES_HEALTH) >= 1)
                {
                        if (!last_pl)
                                last_pl = it;
@@ -200,7 +198,8 @@ void freezetag_Freeze(entity targ, entity attacker)
        if(STAT(FROZEN, targ))
                return;
 
-       if(autocvar_g_freezetag_frozen_maxtime > 0)
+       targ.freezetag_frozen_time = time;
+       if (autocvar_g_freezetag_revive_auto && autocvar_g_freezetag_frozen_maxtime > 0)
                targ.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime;
 
        Freeze(targ, 0, FROZEN_NORMAL, true);
@@ -237,7 +236,7 @@ void havocbot_goalrating_ft_freeplayers(entity this, float ratingscale, vector o
                        navigation_routerating(this, it, ratingscale, 2000);
                }
                else if (best_dist2
-                       && GetResourceAmount(it, RESOURCE_HEALTH) < GetResourceAmount(this, RESOURCE_HEALTH) + 30
+                       && GetResource(it, RES_HEALTH) < GetResource(this, RES_HEALTH) + 30
                        && vlen2(it.origin - org) < best_dist2)
                {
                        // If teamate is not frozen still seek them out as fight better
@@ -332,7 +331,7 @@ void ft_RemovePlayer(entity this)
                freezetag_LastPlayerForTeam_Notify(this);
        Unfreeze(this, false);
 
-       SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0); // neccessary to correctly count alive players
+       SetResourceExplicit(this, RES_HEALTH, 0); // neccessary to correctly count alive players
        freezetag_count_alive_players();
 }
 
@@ -363,7 +362,9 @@ MUTATOR_HOOKFUNCTION(ft, PlayerDies)
                if (STAT(FROZEN, frag_target) == FROZEN_NORMAL)
                        Unfreeze(frag_target, true);
                freezetag_count_alive_players();
-               return true; // let the player die so that he can respawn whenever he wants
+               frag_target.respawn_time = time;
+               frag_target.respawn_flags |= RESPAWN_FORCE;
+               return true;
        }
 
        // Cases DEATH_TEAMCHANGE and DEATH_AUTOTEAMCHANGE are needed to fix a bug whe
@@ -454,6 +455,30 @@ MUTATOR_HOOKFUNCTION(ft, Unfreeze)
        targ.freezetag_frozen_timeout = 0;
 }
 
+MUTATOR_HOOKFUNCTION(ft, Damage_Calculate)
+{
+       entity frag_attacker = M_ARGV(1, entity);
+       entity frag_target = M_ARGV(2, entity);
+       //float frag_deathtype = M_ARGV(3, float);
+       //float frag_damage = M_ARGV(4, float);
+       vector frag_force = M_ARGV(6, vector);
+
+       if (STAT(FROZEN, frag_target) == FROZEN_NORMAL && autocvar_g_freezetag_revive_auto_reducible
+               && autocvar_g_freezetag_frozen_maxtime > 0 && autocvar_g_freezetag_revive_auto)
+       {
+               float t = 0;
+               if ((autocvar_g_freezetag_revive_auto_reducible > 0 || DIFF_TEAM(frag_attacker, frag_target))
+                       && frag_target.freezetag_frozen_timeout > time)
+               {
+                       if (fabs(autocvar_g_freezetag_revive_auto_reducible) == 1)
+                               t = vlen(frag_force) * autocvar_g_freezetag_revive_auto_reducible_forcefactor;
+                       frag_target.freezetag_frozen_timeout -= t;
+                       if (frag_target.freezetag_frozen_timeout < time)
+                               frag_target.freezetag_frozen_timeout = time;
+               }
+       }
+}
+
 #ifdef IS_REVIVING
        #undef IS_REVIVING
 #endif
@@ -478,7 +503,8 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
        //if(player.freezetag_frozen_timeout > 0 && time < player.freezetag_frozen_timeout)
                //player.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (player.freezetag_frozen_timeout - time) / (player.freezetag_frozen_timeout - player.freezetag_frozen_time);
 
-       IntrusiveList reviving_players = NULL;
+       entity reviving_players_last = NULL;
+       entity reviving_players_first = NULL;
 
        if(player.freezetag_frozen_timeout > 0 && time >= player.freezetag_frozen_timeout)
                n = -1;
@@ -487,66 +513,76 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
                n = 0;
                vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
                FOREACH_CLIENT(IS_PLAYER(it) && IS_REVIVING(player, it, revive_extra_size), {
-                       if (!reviving_players)
-                               reviving_players = IL_NEW();
-                       IL_PUSH(reviving_players, it);
+                       if (reviving_players_last)
+                               reviving_players_last.chain = it;
+                       reviving_players_last = it;
+                       if (!reviving_players_first)
+                               reviving_players_first = it;
                        ++n;
                });
+               if (reviving_players_last)
+                       reviving_players_last.chain = NULL;
+       }
+
+       float base_progress = 0;
+       if  (STAT(FROZEN, player) == FROZEN_NORMAL && autocvar_g_freezetag_revive_auto
+               && autocvar_g_freezetag_frozen_maxtime > 0 && autocvar_g_freezetag_revive_auto_progress)
+       {
+               base_progress = bound(0, (1 - (player.freezetag_frozen_timeout - time) / autocvar_g_freezetag_frozen_maxtime), 1);
        }
 
        if (!n) // no teammate nearby
        {
                if (STAT(FROZEN, player) == FROZEN_NORMAL)
                {
-                       STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
-                       SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
+                       STAT(REVIVE_PROGRESS, player) = bound(base_progress, STAT(REVIVE_PROGRESS, player) - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
+                       SetResourceExplicit(player, RES_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
                }
                else if (!STAT(FROZEN, player))
-                       STAT(REVIVE_PROGRESS, player) = 0; // thawing nobody
+                       STAT(REVIVE_PROGRESS, player) = base_progress; // thawing nobody
        }
        else if (STAT(FROZEN, player) == FROZEN_NORMAL) // OK, there is at least one teammate reviving us
        {
-               STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
-               SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
+               STAT(REVIVE_PROGRESS, player) = bound(base_progress, STAT(REVIVE_PROGRESS, player) + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
+               SetResourceExplicit(player, RES_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
 
                if(STAT(REVIVE_PROGRESS, player) >= 1)
                {
+                       float frozen_time = time - player.freezetag_frozen_time;
                        Unfreeze(player, false);
                        freezetag_count_alive_players();
 
                        if(n == -1)
                        {
-                               Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_AUTO_REVIVED, autocvar_g_freezetag_frozen_maxtime);
-                               Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_AUTO_REVIVED, player.netname, autocvar_g_freezetag_frozen_maxtime);
+                               Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_AUTO_REVIVED, frozen_time);
+                               Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_AUTO_REVIVED, player.netname, frozen_time);
                                return true;
                        }
 
                        // EVERY team mate nearby gets a point (even if multiple!)
-                       IL_EACH(reviving_players, true, {
+                       for(entity it = reviving_players_first; it; it = it.chain)
+                       {
                                GameRules_scoring_add(it, FREEZETAG_REVIVALS, +1);
                                GameRules_scoring_add(it, SCORE, +1);
                                nades_GiveBonus(it, autocvar_g_nades_bonus_score_low);
-                       });
+                       }
 
-                       entity first = IL_FIRST(reviving_players);
+                       entity first = reviving_players_first;
                        Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_REVIVED, first.netname);
                        Send_Notification(NOTIF_ONE, first, MSG_CENTER, CENTER_FREEZETAG_REVIVE, player.netname);
                        Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED, player.netname, first.netname);
                }
 
-               IL_EACH(reviving_players, true, {
+               for(entity it = reviving_players_first; it; it = it.chain)
                        STAT(REVIVE_PROGRESS, it) = STAT(REVIVE_PROGRESS, player);
-               });
        }
 
-       if (reviving_players)
-               IL_DELETE(reviving_players);
        return true;
 }
 
 MUTATOR_HOOKFUNCTION(ft, SetStartItems)
 {
-       start_items &= ~IT_UNLIMITED_AMMO;
+       start_items &= ~(IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS);
        //start_health       = warmup_start_health       = cvar("g_lms_start_health");
        //start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
        start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
@@ -584,9 +620,8 @@ MUTATOR_HOOKFUNCTION(ft, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
 
 MUTATOR_HOOKFUNCTION(ft, SetWeaponArena)
 {
-       // most weapons arena
        if(M_ARGV(0, string) == "0" || M_ARGV(0, string) == "")
-               M_ARGV(0, string) = "most";
+               M_ARGV(0, string) = autocvar_g_freezetag_weaponarena;
 }
 
 MUTATOR_HOOKFUNCTION(ft, FragCenterMessage)
@@ -602,11 +637,19 @@ MUTATOR_HOOKFUNCTION(ft, FragCenterMessage)
 
        Send_Notification(NOTIF_ONE, frag_attacker, MSG_CHOICE, CHOICE_FRAG_FREEZE, frag_target.netname, kill_count_to_attacker, (IS_BOT_CLIENT(frag_target) ? -1 : CS(frag_target).ping));
        Send_Notification(NOTIF_ONE, frag_target, MSG_CHOICE, CHOICE_FRAGGED_FREEZE, frag_attacker.netname, kill_count_to_target,
-               GetResourceAmount(frag_attacker, RESOURCE_HEALTH), GetResourceAmount(frag_attacker, RESOURCE_ARMOR), (IS_BOT_CLIENT(frag_attacker) ? -1 : CS(frag_attacker).ping));
+               GetResource(frag_attacker, RES_HEALTH), GetResource(frag_attacker, RES_ARMOR), (IS_BOT_CLIENT(frag_attacker) ? -1 : CS(frag_attacker).ping));
 
        return true;
 }
 
+MUTATOR_HOOKFUNCTION(ft, SV_ParseServerCommand)
+{
+       string cmd_name = M_ARGV(0, string);
+       if (cmd_name == "shuffleteams")
+               shuffleteams_on_reset_map = !(round_handler_IsActive() && !round_handler_IsRoundStarted());
+       return false;
+}
+
 void freezetag_Initialize()
 {
        freezetag_teams = autocvar_g_freezetag_teams_override;