#include "sv_invasion.qh"
+#include <common/mapobjects/triggers.qh>
#include <common/monsters/sv_spawn.qh>
#include <common/monsters/sv_spawner.qh>
#include <common/monsters/sv_monsters.qh>
+#include <server/bot/api.qh>
+#include <server/world.qh>
+#include <server/teamplay.qh>
IntrusiveList g_invasion_roundends;
IntrusiveList g_invasion_waves;
{
if(!g_invasion) { delete(this); return; }
- this.classname = "invasion_spawnpoint";
IL_PUSH(g_invasion_spawns, this);
}