#include "keyhunt.qh"
-
-// TODO: sv_keyhunt
-#ifdef SVQC
-float autocvar_g_balance_keyhunt_damageforcescale;
-float autocvar_g_balance_keyhunt_delay_collect;
-float autocvar_g_balance_keyhunt_delay_damage_return;
-float autocvar_g_balance_keyhunt_delay_return;
-float autocvar_g_balance_keyhunt_delay_round;
-float autocvar_g_balance_keyhunt_delay_tracking;
-float autocvar_g_balance_keyhunt_return_when_unreachable;
-float autocvar_g_balance_keyhunt_dropvelocity;
-float autocvar_g_balance_keyhunt_maxdist;
-float autocvar_g_balance_keyhunt_protecttime;
-
-int autocvar_g_balance_keyhunt_score_capture;
-int autocvar_g_balance_keyhunt_score_carrierfrag;
-int autocvar_g_balance_keyhunt_score_collect;
-int autocvar_g_balance_keyhunt_score_destroyed;
-int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
-int autocvar_g_balance_keyhunt_score_push;
-float autocvar_g_balance_keyhunt_throwvelocity;
-
-//int autocvar_g_keyhunt_teams;
-int autocvar_g_keyhunt_teams_override;
-
-// #define KH_PLAYER_USE_ATTACHMENT
-// #define KH_PLAYER_USE_CARRIEDMODEL
-
-#ifdef KH_PLAYER_USE_ATTACHMENT
-const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
-const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
-const vector KH_PLAYER_ATTACHMENT = '0 0 0';
-const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
-const string KH_PLAYER_ATTACHMENT_BONE = "";
-#else
-const float KH_KEY_ZSHIFT = 22;
-const float KH_KEY_XYDIST = 24;
-const float KH_KEY_XYSPEED = 45;
-#endif
-const float KH_KEY_WP_ZSHIFT = 20;
-
-const vector KH_KEY_MIN = '-10 -10 -46';
-const vector KH_KEY_MAX = '10 10 3';
-const float KH_KEY_BRIGHTNESS = 2;
-
-bool kh_no_radar_circles;
-
-// kh_state
-// bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
-// bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
-// bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
-// bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
-.float siren_time; // time delay the siren
-//.float stuff_time; // time delay to stuffcmd a cvar
-
-int kh_keystatus[17];
-//kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
-//replace 17 with cvar("maxplayers") or similar !!!!!!!!!
-//for(i = 0; i < maxplayers; ++i)
-// kh_keystatus[i] = "0";
-
-int kh_Team_ByID(int t)
-{
- if(t == 0) return NUM_TEAM_1;
- if(t == 1) return NUM_TEAM_2;
- if(t == 2) return NUM_TEAM_3;
- if(t == 3) return NUM_TEAM_4;
- return 0;
-}
-
-//entity kh_worldkeylist;
-.entity kh_worldkeynext;
-entity kh_controller;
-//bool kh_tracking_enabled;
-int kh_teams;
-int kh_interferemsg_team;
-float kh_interferemsg_time;
-.entity kh_next, kh_prev; // linked list
-.float kh_droptime;
-.int kh_dropperteam;
-.entity kh_previous_owner;
-.int kh_previous_owner_playerid;
-
-int kh_key_dropped, kh_key_carried;
-
-int kh_Key_AllOwnedByWhichTeam();
-
-const int ST_KH_CAPS = 1;
-void kh_ScoreRules(int teams)
-{
- GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {
- field_team(ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
- field(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
- field(SP_KH_PUSHES, "pushes", 0);
- field(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
- field(SP_KH_PICKUPS, "pickups", 0);
- field(SP_KH_KCKILLS, "kckills", 0);
- field(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
- });
-}
-
-bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view) // runs all the time
-{
- if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
- if(!kh_tracking_enabled)
- return false;
-
- return true;
-}
-
-bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
-{
- if(!kh_tracking_enabled)
- return false;
- if(!this.owner)
- return true;
- if(!this.owner.owner)
- return true;
- return false; // draw only when key is not owned
-}
-
-void kh_update_state()
-{
- entity key;
- int f;
- int s = 0;
- FOR_EACH_KH_KEY(key)
- {
- if(key.owner)
- f = key.team;
- else
- f = 30;
- s |= (32 ** key.count) * f;
- }
-
- FOREACH_CLIENT(true, { STAT(KH_KEYS, it) = s; });
-
- FOR_EACH_KH_KEY(key)
- {
- if(key.owner)
- STAT(KH_KEYS, key.owner) |= (32 ** key.count) * 31;
- }
- //print(ftos((nextent(NULL)).kh_state), "\n");
-}
-
-
-
-
-var kh_Think_t kh_Controller_Thinkfunc;
-void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly
-{
- kh_Controller_Thinkfunc = func;
- kh_controller.cnt = ceil(t);
- if(t == 0)
- kh_controller.nextthink = time; // force
-}
-void kh_WaitForPlayers();
-void kh_Controller_Think(entity this) // called a lot
-{
- if(game_stopped)
- return;
- if(this.cnt > 0)
- {
- if(getthink(this) != kh_WaitForPlayers)
- this.cnt -= 1;
- }
- else if(this.cnt == 0)
- {
- this.cnt -= 1;
- kh_Controller_Thinkfunc();
- }
- this.nextthink = time + 1;
-}
-
-// frags f: take from cvar * f
-// frags 0: no frags
-void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
-{
- string s;
- if(game_stopped)
- return;
-
- if(frags_player)
- UpdateFrags(player, frags_player);
-
- if(key && key.owner && frags_owner)
- UpdateFrags(key.owner, frags_owner);
-
- if(!autocvar_sv_eventlog) //output extra info to the console or text file
- return;
-
- s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
-
- if(key && key.owner)
- s = strcat(s, ":", ftos(key.owner.playerid));
- else
- s = strcat(s, ":0");
-
- s = strcat(s, ":", ftos(frags_owner), ":");
-
- if(key)
- s = strcat(s, key.netname);
-
- GameLogEcho(s);
-}
-
-vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
-{
- if(e.tag_entity)
- {
- makevectors(e.tag_entity.angles);
- return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
- }
- else
- return e.origin;
-}
-
-void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
-{
-#ifdef KH_PLAYER_USE_ATTACHMENT
- entity first = key.owner.kh_next;
- if(key == first)
- {
- setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
- if(key.kh_next)
- {
- setattachment(key.kh_next, key, "");
- setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
- setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
- key.kh_next.angles = '0 0 0';
- }
- else
- setorigin(key, KH_PLAYER_ATTACHMENT);
- key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
- }
- else
- {
- setattachment(key, key.kh_prev, "");
- if(key.kh_next)
- setattachment(key.kh_next, key, "");
- setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
- setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
- key.angles = '0 0 0';
- }
-#else
- setattachment(key, key.owner, "");
- setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
- key.angles_y -= key.owner.angles.y;
-#endif
- key.flags = 0;
- if(IL_CONTAINS(g_items, key))
- IL_REMOVE(g_items, key);
- key.solid = SOLID_NOT;
- set_movetype(key, MOVETYPE_NONE);
- key.team = key.owner.team;
- key.nextthink = time;
- key.damageforcescale = 0;
- key.takedamage = DAMAGE_NO;
- key.modelindex = kh_key_carried;
- navigation_dynamicgoal_unset(key);
-}
-
-void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
-{
-#ifdef KH_PLAYER_USE_ATTACHMENT
- entity first = key.owner.kh_next;
- if(key == first)
- {
- if(key.kh_next)
- {
- setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
- setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
- key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
- }
- }
- else
- {
- if(key.kh_next)
- setattachment(key.kh_next, key.kh_prev, "");
- setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
- }
- // in any case:
- setattachment(key, NULL, "");
- setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, key.owner).z - KH_KEY_MIN_z));
- key.angles = key.owner.angles;
-#else
- setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
- setattachment(key, NULL, "");
- key.angles_y += key.owner.angles.y;
-#endif
- key.flags = FL_ITEM;
- if(!IL_CONTAINS(g_items, key))
- IL_PUSH(g_items, key);
- key.solid = SOLID_TRIGGER;
- set_movetype(key, MOVETYPE_TOSS);
- key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
- key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
- key.takedamage = DAMAGE_YES;
- // let key.team stay
- key.modelindex = kh_key_dropped;
- navigation_dynamicgoal_set(key);
- key.kh_previous_owner = key.owner;
- key.kh_previous_owner_playerid = key.owner.playerid;
-}
-
-void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
-{
- if(key.owner == player)
- return;
-
- int ownerteam0 = kh_Key_AllOwnedByWhichTeam();
-
- if(key.owner)
- {
- kh_Key_Detach(key);
-
- // remove from linked list
- if(key.kh_next)
- key.kh_next.kh_prev = key.kh_prev;
- key.kh_prev.kh_next = key.kh_next;
- key.kh_next = NULL;
- key.kh_prev = NULL;
-
- if(key.owner.kh_next == NULL)
- {
- // No longer a key carrier
- if(!kh_no_radar_circles)
- WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
- WaypointSprite_DetachCarrier(key.owner);
- }
- }
-
- key.owner = player;
-
- if(player)
- {
- // insert into linked list
- key.kh_next = player.kh_next;
- key.kh_prev = player;
- player.kh_next = key;
- if(key.kh_next)
- key.kh_next.kh_prev = key;
-
- float i;
- i = kh_keystatus[key.owner.playerid];
- if(key.netname == "^1red key")
- i += 1;
- if(key.netname == "^4blue key")
- i += 2;
- if(key.netname == "^3yellow key")
- i += 4;
- if(key.netname == "^6pink key")
- i += 8;
- kh_keystatus[key.owner.playerid] = i;
-
- kh_Key_Attach(key);
-
- if(key.kh_next == NULL)
- {
- // player is now a key carrier
- entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
- wp.colormod = colormapPaletteColor(player.team - 1, 0);
- player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
- WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
- if(player.team == NUM_TEAM_1)
- WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
- else if(player.team == NUM_TEAM_2)
- WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
- else if(player.team == NUM_TEAM_3)
- WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
- else if(player.team == NUM_TEAM_4)
- WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
- if(!kh_no_radar_circles)
- WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
- }
- }
-
- // moved that here, also update if there's no player
- kh_update_state();
-
- key.pusher = NULL;
-
- int ownerteam = kh_Key_AllOwnedByWhichTeam();
- if(ownerteam != ownerteam0)
- {
- entity k;
- if(ownerteam != -1)
- {
- kh_interferemsg_time = time + 0.2;
- kh_interferemsg_team = player.team;
-
- // audit all key carrier sprites, update them to "Run here"
- FOR_EACH_KH_KEY(k)
- {
- if (!k.owner) continue;
- entity first = WP_Null;
- FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
- entity third = WP_Null;
- FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
- WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
- }
- }
- else
- {
- kh_interferemsg_time = 0;
-
- // audit all key carrier sprites, update them to "Key Carrier"
- FOR_EACH_KH_KEY(k)
- {
- if (!k.owner) continue;
- entity first = WP_Null;
- FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
- entity third = WP_Null;
- FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
- WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
- }
- }
- }
-}
-
-void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
-{
- if(this.owner)
- return;
- if(ITEM_DAMAGE_NEEDKILL(deathtype))
- {
- this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
- return;
- }
- if(force == '0 0 0')
- return;
- if(time > this.pushltime)
- if(IS_PLAYER(attacker))
- this.team = attacker.team;
-}
-
-void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
-{
- sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
-
- if(key.kh_dropperteam != player.team)
- {
- kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
- GameRules_scoring_add(player, KH_PICKUPS, 1);
- }
- key.kh_dropperteam = 0;
- int realteam = kh_Team_ByID(key.count);
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PICKUP), player.netname);
-
- kh_Key_AssignTo(key, player); // this also updates .kh_state
-}
-
-void kh_Key_Touch(entity this, entity toucher) // runs many, many times when a key has been dropped and can be picked up
-{
- if(game_stopped)
- return;
-
- if(this.owner) // already carried
- return;
-
- if(ITEM_TOUCH_NEEDKILL())
- {
- this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
- return;
- }
-
- if (!IS_PLAYER(toucher))
- return;
- if(IS_DEAD(toucher))
- return;
- if(toucher == this.enemy)
- if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
- return; // you just dropped it!
- kh_Key_Collect(this, toucher);
-}
-
-void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
-{
- entity o = key.owner;
- kh_Key_AssignTo(key, NULL);
- if(o) // it was attached
- WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
- else // it was dropped
- WaypointSprite_DetachCarrier(key);
-
- // remove key from key list
- if (kh_worldkeylist == key)
- kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
- else
- {
- o = kh_worldkeylist;
- while (o)
- {
- if (o.kh_worldkeynext == key)
- {
- o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
- break;
- }
- o = o.kh_worldkeynext;
- }
- }
-
- delete(key);
-
- kh_update_state();
-}
-
-void kh_FinishRound() // runs when a team captures the keys
-{
- // prepare next round
- kh_interferemsg_time = 0;
- entity key;
-
- kh_no_radar_circles = true;
- FOR_EACH_KH_KEY(key)
- kh_Key_Remove(key);
- kh_no_radar_circles = false;
-
- Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
- kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
-}
-
-void nades_GiveBonus(entity player, float score);
-
-void kh_WinnerTeam(int winner_team) // runs when a team wins
-{
- // all key carriers get some points
- entity key;
- float score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture;
- DistributeEvenly_Init(score, NumTeams(kh_teams));
- // twice the score for 3 team games, three times the score for 4 team games!
- // note: for a win by destroying the key, this should NOT be applied
- FOR_EACH_KH_KEY(key)
- {
- float f = DistributeEvenly_Get(1);
- kh_Scores_Event(key.owner, key, "capture", f, 0);
- GameRules_scoring_add_team(key.owner, KH_CAPS, 1);
- nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
- }
-
- bool first = true;
- string keyowner = "";
- FOR_EACH_KH_KEY(key)
- if(key.owner.kh_next == key)
- {
- if(!first)
- keyowner = strcat(keyowner, ", ");
- keyowner = key.owner.netname;
- first = false;
- }
-
- Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_KEYHUNT_CAPTURE), keyowner);
-
- first = true;
- vector firstorigin = '0 0 0', lastorigin = '0 0 0', midpoint = '0 0 0';
- FOR_EACH_KH_KEY(key)
- {
- vector thisorigin = kh_AttachedOrigin(key);
- //dprint("Key origin: ", vtos(thisorigin), "\n");
- midpoint += thisorigin;
-
- if(!first)
- te_lightning2(NULL, lastorigin, thisorigin);
- lastorigin = thisorigin;
- if(first)
- firstorigin = thisorigin;
- first = false;
- }
- if(NumTeams(kh_teams) > 2)
- {
- te_lightning2(NULL, lastorigin, firstorigin);
- }
- midpoint = midpoint * (1 / NumTeams(kh_teams));
- te_customflash(midpoint, 1000, 1, Team_ColorRGB(winner_team) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
-
- play2all(SND(KH_CAPTURE));
- kh_FinishRound();
-}
-
-void kh_LoserTeam(int loser_team, entity lostkey) // runs when a player pushes a flag carrier off the map
-{
- float f;
- entity attacker = NULL;
- if(lostkey.pusher)
- if(lostkey.pusher.team != loser_team)
- if(IS_PLAYER(lostkey.pusher))
- attacker = lostkey.pusher;
-
- if(attacker)
- {
- if(lostkey.kh_previous_owner)
- kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
- // don't actually GIVE him the -nn points, just log
- kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
- GameRules_scoring_add(attacker, KH_PUSHES, 1);
- //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
- }
- else
- {
- int players = 0;
- float of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
-
- FOREACH_CLIENT(IS_PLAYER(it) && it.team != loser_team, { ++players; });
-
- entity key;
- int keys = 0;
- FOR_EACH_KH_KEY(key)
- if(key.owner && key.team != loser_team)
- ++keys;
-
- if(lostkey.kh_previous_owner)
- kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
- // don't actually GIVE him the -nn points, just log
-
- if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
- GameRules_scoring_add(lostkey.kh_previous_owner, KH_DESTROYS, 1);
-
- DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
-
- FOR_EACH_KH_KEY(key)
- if(key.owner && key.team != loser_team)
- {
- f = DistributeEvenly_Get(of);
- kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
- }
-
- int fragsleft = DistributeEvenly_Get(players);
-
- // Now distribute these among all other teams...
- int j = NumTeams(kh_teams) - 1;
- for(int i = 0; i < NumTeams(kh_teams); ++i)
- {
- int thisteam = kh_Team_ByID(i);
- if(thisteam == loser_team) // bad boy, no cookie - this WILL happen
- continue;
-
- players = 0;
- FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, { ++players; });
-
- DistributeEvenly_Init(fragsleft, j);
- fragsleft = DistributeEvenly_Get(j - 1);
- DistributeEvenly_Init(DistributeEvenly_Get(1), players);
-
- FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, {
- f = DistributeEvenly_Get(1);
- kh_Scores_Event(it, NULL, "destroyed", f, 0);
- });
-
- --j;
- }
- }
-
- int realteam = kh_Team_ByID(lostkey.count);
- Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(loser_team, CENTER_ROUND_TEAM_LOSS));
- if(attacker)
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PUSHED), attacker.netname, lostkey.kh_previous_owner.netname);
- else
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DESTROYED), lostkey.kh_previous_owner.netname);
-
- play2all(SND(KH_DESTROY));
- te_tarexplosion(lostkey.origin);
-
- kh_FinishRound();
-}
-
-void kh_Key_Think(entity this) // runs all the time
-{
- if(game_stopped)
- return;
-
- if(this.owner)
- {
-#ifndef KH_PLAYER_USE_ATTACHMENT
- makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
- setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
-#endif
- }
-
- // if in nodrop or time over, end the round
- if(!this.owner)
- if(time > this.pain_finished)
- kh_LoserTeam(this.team, this);
-
- if(this.owner)
- if(kh_Key_AllOwnedByWhichTeam() != -1)
- {
- if(this.siren_time < time)
- {
- sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM); // play a simple alarm
- this.siren_time = time + 2.5; // repeat every 2.5 seconds
- }
-
- entity key;
- vector p = this.owner.origin;
- FOR_EACH_KH_KEY(key)
- if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
- goto not_winning;
- kh_WinnerTeam(this.team);
-LABEL(not_winning)
- }
-
- if(kh_interferemsg_time && time > kh_interferemsg_time)
- {
- kh_interferemsg_time = 0;
- FOREACH_CLIENT(IS_PLAYER(it), {
- if(it.team == kh_interferemsg_team)
- if(it.kh_next)
- Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
- else
- Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
- else
- Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
- });
- }
-
- this.nextthink = time + 0.05;
-}
-
-void key_reset(entity this)
-{
- kh_Key_AssignTo(this, NULL);
- kh_Key_Remove(this);
-}
-
-const string STR_ITEM_KH_KEY = "item_kh_key";
-void kh_Key_Spawn(entity initial_owner, float _angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
-{
- entity key = spawn();
- key.count = i;
- key.classname = STR_ITEM_KH_KEY;
- settouch(key, kh_Key_Touch);
- setthink(key, kh_Key_Think);
- key.nextthink = time;
- key.items = IT_KEY1 | IT_KEY2;
- key.cnt = _angle;
- key.angles = '0 360 0' * random();
- key.event_damage = kh_Key_Damage;
- key.takedamage = DAMAGE_YES;
- key.damagedbytriggers = autocvar_g_balance_keyhunt_return_when_unreachable;
- key.damagedbycontents = autocvar_g_balance_keyhunt_return_when_unreachable;
- key.modelindex = kh_key_dropped;
- key.model = "key";
- key.kh_dropperteam = 0;
- key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
- setsize(key, KH_KEY_MIN, KH_KEY_MAX);
- key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
- key.reset = key_reset;
- navigation_dynamicgoal_init(key, false);
-
- switch(initial_owner.team)
- {
- case NUM_TEAM_1:
- key.netname = "^1red key";
- break;
- case NUM_TEAM_2:
- key.netname = "^4blue key";
- break;
- case NUM_TEAM_3:
- key.netname = "^3yellow key";
- break;
- case NUM_TEAM_4:
- key.netname = "^6pink key";
- break;
- default:
- key.netname = "NETGIER key";
- break;
- }
-
- // link into key list
- key.kh_worldkeynext = kh_worldkeylist;
- kh_worldkeylist = key;
-
- Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
-
- WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
- key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
-
- kh_Key_AssignTo(key, initial_owner);
-}
-
-// -1 when no team completely owns all keys yet
-int kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
-{
- entity key;
- int teem = -1;
- int keys = NumTeams(kh_teams);
- FOR_EACH_KH_KEY(key)
- {
- if(!key.owner)
- return -1;
- if(teem == -1)
- teem = key.team;
- else if(teem != key.team)
- return -1;
- --keys;
- }
- if(keys != 0)
- return -1;
- return teem;
-}
-
-void kh_Key_DropOne(entity key)
-{
- // prevent collecting this one for some time
- entity player = key.owner;
-
- key.kh_droptime = time;
- key.enemy = player;
-
- kh_Scores_Event(player, key, "dropkey", 0, 0);
- GameRules_scoring_add(player, KH_LOSSES, 1);
- int realteam = kh_Team_ByID(key.count);
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DROP), player.netname);
-
- kh_Key_AssignTo(key, NULL);
- makevectors(player.v_angle);
- key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
- key.pusher = NULL;
- key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
- key.kh_dropperteam = key.team;
-
- sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
-}
-
-void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
-{
- if(player.kh_next)
- {
- entity mypusher = NULL;
- if(player.pusher)
- if(time < player.pushltime)
- mypusher = player.pusher;
-
- entity key;
- while((key = player.kh_next))
- {
- kh_Scores_Event(player, key, "losekey", 0, 0);
- GameRules_scoring_add(player, KH_LOSSES, 1);
- int realteam = kh_Team_ByID(key.count);
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_LOST), player.netname);
- kh_Key_AssignTo(key, NULL);
- makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
- key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
- key.pusher = mypusher;
- key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
- if(suicide)
- key.kh_dropperteam = player.team;
- }
- sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
- }
-}
-
-int kh_GetMissingTeams()
-{
- int missing_teams = 0;
- for(int i = 0; i < NumTeams(kh_teams); ++i)
- {
- int teem = kh_Team_ByID(i);
- int players = 0;
- FOREACH_CLIENT(IS_PLAYER(it), {
- if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
- ++players;
- });
- if (!players)
- missing_teams |= (2 ** i);
- }
- return missing_teams;
-}
-
-void kh_WaitForPlayers() // delay start of the round until enough players are present
-{
- static int prev_missing_teams_mask;
- if(time < game_starttime)
- {
- if (prev_missing_teams_mask > 0)
- Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
- prev_missing_teams_mask = -1;
- kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
- return;
- }
-
- int missing_teams_mask = kh_GetMissingTeams();
- if(!missing_teams_mask)
- {
- if(prev_missing_teams_mask > 0)
- Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
- prev_missing_teams_mask = -1;
- Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
- kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
- }
- else
- {
- if(player_count == 0)
- {
- if(prev_missing_teams_mask > 0)
- Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
- prev_missing_teams_mask = -1;
- }
- else
- {
- if(prev_missing_teams_mask != missing_teams_mask)
- {
- Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
- prev_missing_teams_mask = missing_teams_mask;
- }
- }
- kh_Controller_SetThink(1, kh_WaitForPlayers);
- }
-}
-
-void kh_EnableTrackingDevice() // runs after each round
-{
- Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
- Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
-
- kh_tracking_enabled = true;
-}
-
-void kh_StartRound() // runs at the start of each round
-{
- if(time < game_starttime)
- {
- kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
- return;
- }
-
- if(kh_GetMissingTeams())
- {
- kh_Controller_SetThink(1, kh_WaitForPlayers);
- return;
- }
-
- Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
- Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
-
- for(int i = 0; i < NumTeams(kh_teams); ++i)
- {
- int teem = kh_Team_ByID(i);
- int players = 0;
- entity my_player = NULL;
- FOREACH_CLIENT(IS_PLAYER(it), {
- if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
- {
- ++players;
- if(random() * players <= 1)
- my_player = it;
- }
- });
- kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i);
- }
-
- kh_tracking_enabled = false;
- Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
- kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
-}
-
-float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
-{
- if(attacker == targ)
- return f;
-
- if(targ.kh_next)
- {
- if(attacker.team == targ.team)
- {
- int nk = 0;
- for(entity k = targ.kh_next; k != NULL; k = k.kh_next)
- ++nk;
- kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
- }
- else
- {
- kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
- GameRules_scoring_add(attacker, KH_KCKILLS, 1);
- // the frag gets added later
- }
- }
-
- return f;
-}
-
-void kh_Initialize() // sets up th KH environment
-{
- // setup variables
- kh_teams = autocvar_g_keyhunt_teams_override;
- if(kh_teams < 2)
- kh_teams = cvar("g_keyhunt_teams"); // read the cvar directly as it gets written earlier in the same frame
- kh_teams = BITS(bound(2, kh_teams, 4));
-
- // make a KH entity for controlling the game
- kh_controller = spawn();
- setthink(kh_controller, kh_Controller_Think);
- kh_Controller_SetThink(0, kh_WaitForPlayers);
-
- setmodel(kh_controller, MDL_KH_KEY);
- kh_key_dropped = kh_controller.modelindex;
- /*
- dprint(vtos(kh_controller.mins));
- dprint(vtos(kh_controller.maxs));
- dprint("\n");
- */
-#ifdef KH_PLAYER_USE_CARRIEDMODEL
- setmodel(kh_controller, MDL_KH_KEY_CARRIED);
- kh_key_carried = kh_controller.modelindex;
-#else
- kh_key_carried = kh_key_dropped;
-#endif
-
- kh_controller.model = "";
- kh_controller.modelindex = 0;
-
- kh_ScoreRules(kh_teams);
-}
-
-void kh_finalize()
-{
- // to be called before intermission
- kh_FinishRound();
- delete(kh_controller);
- kh_controller = NULL;
-}
-
-// legacy bot role
-
-void(entity this) havocbot_role_kh_carrier;
-void(entity this) havocbot_role_kh_defense;
-void(entity this) havocbot_role_kh_offense;
-void(entity this) havocbot_role_kh_freelancer;
-
-
-void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
-{
- entity head;
- for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
- {
- if(head.owner == this)
- continue;
- if(!kh_tracking_enabled)
- {
- // if it's carried by our team we know about it
- // otherwise we have to see it to know about it
- if(!head.owner || head.team != this.team)
- {
- traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
- if (trace_fraction < 1 && trace_ent != head)
- continue; // skip what I can't see
- }
- }
- if(!head.owner)
- navigation_routerating(this, head, ratingscale_dropped * 10000, 100000);
- else if(head.team == this.team)
- navigation_routerating(this, head.owner, ratingscale_team * 10000, 100000);
- else
- navigation_routerating(this, head.owner, ratingscale_enemy * 10000, 100000);
- }
-
- havocbot_goalrating_items(this, 1, this.origin, 10000);
-}
-
-void havocbot_role_kh_carrier(entity this)
-{
- if(IS_DEAD(this))
- return;
-
- if (!(this.kh_next))
- {
- LOG_TRACE("changing role to freelancer");
- this.havocbot_role = havocbot_role_kh_freelancer;
- this.havocbot_role_timeout = 0;
- return;
- }
-
- if (navigation_goalrating_timeout(this))
- {
- navigation_goalrating_start(this);
-
- if(kh_Key_AllOwnedByWhichTeam() == this.team)
- havocbot_goalrating_kh(this, 10, 0.1, 0.05); // bring home
- else
- havocbot_goalrating_kh(this, 4, 4, 0.5); // play defensively
-
- navigation_goalrating_end(this);
-
- navigation_goalrating_timeout_set(this);
- }
-}
-
-void havocbot_role_kh_defense(entity this)
-{
- if(IS_DEAD(this))
- return;
-
- if (this.kh_next)
- {
- LOG_TRACE("changing role to carrier");
- this.havocbot_role = havocbot_role_kh_carrier;
- this.havocbot_role_timeout = 0;
- return;
- }
-
- if (!this.havocbot_role_timeout)
- this.havocbot_role_timeout = time + random() * 10 + 20;
- if (time > this.havocbot_role_timeout)
- {
- LOG_TRACE("changing role to freelancer");
- this.havocbot_role = havocbot_role_kh_freelancer;
- this.havocbot_role_timeout = 0;
- return;
- }
-
- if (navigation_goalrating_timeout(this))
- {
- float key_owner_team;
- navigation_goalrating_start(this);
-
- key_owner_team = kh_Key_AllOwnedByWhichTeam();
- if(key_owner_team == this.team)
- havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend key carriers
- else if(key_owner_team == -1)
- havocbot_goalrating_kh(this, 4, 1, 0.05); // play defensively
- else
- havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
-
- navigation_goalrating_end(this);
-
- navigation_goalrating_timeout_set(this);
- }
-}
-
-void havocbot_role_kh_offense(entity this)
-{
- if(IS_DEAD(this))
- return;
-
- if (this.kh_next)
- {
- LOG_TRACE("changing role to carrier");
- this.havocbot_role = havocbot_role_kh_carrier;
- this.havocbot_role_timeout = 0;
- return;
- }
-
- if (!this.havocbot_role_timeout)
- this.havocbot_role_timeout = time + random() * 10 + 20;
- if (time > this.havocbot_role_timeout)
- {
- LOG_TRACE("changing role to freelancer");
- this.havocbot_role = havocbot_role_kh_freelancer;
- this.havocbot_role_timeout = 0;
- return;
- }
-
- if (navigation_goalrating_timeout(this))
- {
- float key_owner_team;
-
- navigation_goalrating_start(this);
-
- key_owner_team = kh_Key_AllOwnedByWhichTeam();
- if(key_owner_team == this.team)
- havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
- else if(key_owner_team == -1)
- havocbot_goalrating_kh(this, 0.1, 1, 2); // play offensively
- else
- havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK! EMERGENCY!
-
- navigation_goalrating_end(this);
-
- navigation_goalrating_timeout_set(this);
- }
-}
-
-void havocbot_role_kh_freelancer(entity this)
-{
- if(IS_DEAD(this))
- return;
-
- if (this.kh_next)
- {
- LOG_TRACE("changing role to carrier");
- this.havocbot_role = havocbot_role_kh_carrier;
- this.havocbot_role_timeout = 0;
- return;
- }
-
- if (!this.havocbot_role_timeout)
- this.havocbot_role_timeout = time + random() * 10 + 10;
- if (time > this.havocbot_role_timeout)
- {
- if (random() < 0.5)
- {
- LOG_TRACE("changing role to offense");
- this.havocbot_role = havocbot_role_kh_offense;
- }
- else
- {
- LOG_TRACE("changing role to defense");
- this.havocbot_role = havocbot_role_kh_defense;
- }
- this.havocbot_role_timeout = 0;
- return;
- }
-
- if (navigation_goalrating_timeout(this))
- {
- navigation_goalrating_start(this);
-
- int key_owner_team = kh_Key_AllOwnedByWhichTeam();
- if(key_owner_team == this.team)
- havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
- else if(key_owner_team == -1)
- havocbot_goalrating_kh(this, 1, 10, 2); // prefer dropped keys
- else
- havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
-
- navigation_goalrating_end(this);
-
- navigation_goalrating_timeout_set(this);
- }
-}
-
-
-// register this as a mutator
-
-MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
-{
- entity player = M_ARGV(0, entity);
-
- kh_Key_DropAll(player, true);
-}
-
-MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
-{
- entity player = M_ARGV(0, entity);
-
- kh_Key_DropAll(player, true);
-}
-
-MUTATOR_HOOKFUNCTION(kh, PlayerDies)
-{
- entity frag_attacker = M_ARGV(1, entity);
- entity frag_target = M_ARGV(2, entity);
-
- if(frag_target == frag_attacker)
- kh_Key_DropAll(frag_target, true);
- else if(IS_PLAYER(frag_attacker))
- kh_Key_DropAll(frag_target, false);
- else
- kh_Key_DropAll(frag_target, true);
-}
-
-MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
-{
- entity frag_attacker = M_ARGV(0, entity);
- entity frag_target = M_ARGV(1, entity);
- float frag_score = M_ARGV(2, float);
- M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
-}
-
-MUTATOR_HOOKFUNCTION(kh, MatchEnd)
-{
- kh_finalize();
-}
-
-MUTATOR_HOOKFUNCTION(kh, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
-{
- M_ARGV(0, float) = kh_teams;
-}
-
-MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
-{
- entity spectatee = M_ARGV(0, entity);
- entity client = M_ARGV(1, entity);
-
- STAT(KH_KEYS, client) = STAT(KH_KEYS, spectatee);
-}
-
-MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
-{
- entity player = M_ARGV(0, entity);
-
- if(MUTATOR_RETURNVALUE == 0)
- {
- entity k = player.kh_next;
- if(k)
- {
- kh_Key_DropOne(k);
- return true;
- }
- }
-}
-
-MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
-{
- entity bot = M_ARGV(0, entity);
-
- if(IS_DEAD(bot))
- return true;
-
- float r = random() * 3;
- if (r < 1)
- bot.havocbot_role = havocbot_role_kh_offense;
- else if (r < 2)
- bot.havocbot_role = havocbot_role_kh_defense;
- else
- bot.havocbot_role = havocbot_role_kh_freelancer;
-
- return true;
-}
-
-MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
-{
- entity frag_target = M_ARGV(0, entity);
-
- kh_Key_DropAll(frag_target, false);
-}
-
-MUTATOR_HOOKFUNCTION(kh, reset_map_global)
-{
- kh_WaitForPlayers(); // takes care of killing the "missing teams" message
-}
-#endif