}
return false;
}
+
+void HUD_Mod_LMS_Draw(vector myPos, vector mySize)
+{
+ int leaders_count = STAT(REDALIVE); // recycled stat
+ if(!leaders_count)
+ {
+ mod_active = 0;
+ return;
+ }
+
+ int rows, columns;
+ float aspect_ratio = 2;
+ rows = HUD_GetRowCount(2, mySize, aspect_ratio);
+ columns = ceil(2 / rows);
+
+ vector pos = myPos;
+ vector itemSize = vec2(mySize.x / columns, mySize.y / rows);
+
+ bool visible_leaders = STAT(OBJECTIVE_STATUS);
+
+ if (visible_leaders)
+ drawpic_aspect_skin(pos, "flag_stalemate", vec2(0.5 * itemSize.x, itemSize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "player_neutral", vec2(0.5 * itemSize.x, itemSize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eX * 0.5 * itemSize.x, ftos(leaders_count), vec2(0.5 * itemSize.x, itemSize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ if (rows > 1)
+ pos.y = myPos.y + itemSize.y;
+ else
+ pos.x = myPos.x + itemSize.x;
+
+ int lives_diff = STAT(BLUEALIVE); // recycled stat
+ vector color = '1 1 0';
+ if (lives_diff >= 4)
+ color = '1 0 0';
+ else if (lives_diff == 3)
+ color = '1 0.5 0';
+ float scale = 0.75;
+ drawstring_aspect(pos + itemSize * (1 - scale) * 0.5, strcat("+", ftos(lives_diff)), itemSize * scale, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+}
+
+void HUD_Mod_LMS(vector myPos, vector mySize)
+{
+ mod_active = 1;
+
+ HUD_Mod_LMS_Draw(myPos, mySize);
+}