]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc
LMS: fix all players declared winners in console
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / lms / sv_lms.qc
index 3a7bc1dfe8e1c9bc0f36398d8a93b0b4e6e325bc..9a210262b68e80b8b1c8b323a81739f8f8111f94 100644 (file)
@@ -3,11 +3,16 @@
 #include <common/mutators/mutator/instagib/items.qh>
 #include <server/campaign.qh>
 #include <server/command/_mod.qh>
+#include <server/world.qh>
+#include <server/items/items.qh>
 
 int autocvar_g_lms_extra_lives;
+float autocvar_g_lms_forfeit_min_match_time;
 bool autocvar_g_lms_join_anytime;
 int autocvar_g_lms_last_join;
+bool autocvar_g_lms_items;
 bool autocvar_g_lms_regenerate;
+bool autocvar_g_lms_rot;
 
 // main functions
 int LMS_NewPlayerLives()
@@ -34,12 +39,21 @@ void ClearWinners();
 // limit.
 int WinningCondition_LMS()
 {
+       if (warmup_stage || time <= game_starttime)
+               return WINNING_NO;
+
        entity first_player = NULL;
        int totalplayers = 0;
-       FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
-               if (!totalplayers)
-                       first_player = it;
-               ++totalplayers;
+       int totalplayed = 0;
+       FOREACH_CLIENT(true, {
+               if (IS_PLAYER(it) && it.frags == FRAGS_PLAYER)
+               {
+                       if (!totalplayers)
+                               first_player = it;
+                       ++totalplayers;
+               }
+               else if (GameRules_scoring_add(it, LMS_RANK, 0))
+                       ++totalplayed;
        });
 
        if (totalplayers)
@@ -48,7 +62,7 @@ int WinningCondition_LMS()
                {
                        // two or more active players - continue with the game
 
-                       if (autocvar_g_campaign)
+                       if (autocvar_g_campaign && campaign_bots_may_start)
                        {
                                FOREACH_CLIENT(IS_REAL_CLIENT(it), {
                                        float pl_lives = GameRules_scoring_add(it, LMS_LIVES, 0);
@@ -63,10 +77,15 @@ int WinningCondition_LMS()
                        // exactly one player?
 
                        ClearWinners();
-                       SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
 
                        if (LMS_NewPlayerLives())
                        {
+                               if (totalplayed && game_starttime > 0 && time > game_starttime + autocvar_g_lms_forfeit_min_match_time) // give players time to join
+                               {
+                                       GameRules_scoring_add(first_player, LMS_RANK, 1);
+                                       first_player.winning = 1;
+                                       return WINNING_YES;
+                               }
                                // game still running (that is, nobody got removed from the game by a frag yet)? then continue
                                return WINNING_NO;
                        }
@@ -75,10 +94,8 @@ int WinningCondition_LMS()
                                // a winner!
                                // and assign him his first place
                                GameRules_scoring_add(first_player, LMS_RANK, 1);
-                               if(warmup_stage)
-                                       return WINNING_NO;
-                               else
-                                       return WINNING_YES;
+                               first_player.winning = 1;
+                               return WINNING_YES;
                        }
                }
        }
@@ -87,6 +104,11 @@ int WinningCondition_LMS()
                // nobody is playing at all...
                if (LMS_NewPlayerLives())
                {
+                       if (totalplayed && game_starttime > 0 && time > game_starttime + autocvar_g_lms_forfeit_min_match_time) // give players time to join
+                       {
+                               ClearWinners();
+                               return WINNING_YES;
+                       }
                        // wait for players...
                }
                else
@@ -121,9 +143,25 @@ MUTATOR_HOOKFUNCTION(lms, reset_map_global)
 MUTATOR_HOOKFUNCTION(lms, reset_map_players)
 {
        FOREACH_CLIENT(true, {
+               if (it.frags == FRAGS_PLAYER_OUT_OF_GAME)
+               {
+                       // players who forfeited (rank >= 256) become spectators
+                       if (it.lms_spectate_warning == 2)
+                               it.frags = FRAGS_SPECTATOR;
+                       else
+                               it.frags = FRAGS_PLAYER;
+               }
+
+               CS(it).killcount = 0;
+               INGAME_STATUS_CLEAR(it);
+               it.lms_spectate_warning = 0;
+               GameRules_scoring_add(it, LMS_RANK, -GameRules_scoring_add(it, LMS_RANK, 0));
+               GameRules_scoring_add(it, LMS_LIVES, -GameRules_scoring_add(it, LMS_LIVES, 0));
+
+               if (it.frags != FRAGS_PLAYER)
+                       continue;
+
                TRANSMUTE(Player, it);
-               it.frags = FRAGS_PLAYER;
-               GameRules_scoring_add(it, LMS_LIVES, LMS_NewPlayerLives());
                PutClientInServer(it);
        });
 }
@@ -136,70 +174,132 @@ MUTATOR_HOOKFUNCTION(lms, ReadLevelCvars)
        sv_ready_restart_after_countdown = 0;
 }
 
+// returns true if player is added to the game
+bool lms_AddPlayer(entity player)
+{
+       if (!INGAME(player))
+       {
+               int lives = GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives());
+               if(lives <= 0)
+                       return false;
+               if (time < game_starttime)
+                       INGAME_STATUS_SET(player, INGAME_STATUS_JOINED);
+               else
+                       INGAME_STATUS_SET(player, INGAME_STATUS_JOINING); // this is just to delay setting health and armor that can't be done here
+       }
+       if (warmup_stage || time <= game_starttime)
+       {
+               if(player.lms_spectate_warning)
+               {
+                       player.lms_spectate_warning = 0;
+                       GameRules_scoring_add(player, LMS_RANK, -GameRules_scoring_add(player, LMS_RANK, 0));
+                       int lives = GameRules_scoring_add(player, LMS_LIVES, 0);
+                       if(lives <= 0)
+                               GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives());
+               }
+       }
+       else
+       {
+               if(GameRules_scoring_add(player, LMS_LIVES, 0) <= 0)
+               {
+                       Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_LMS_NOLIVES);
+                       return false;
+               }
+       }
+       return true;
+}
+
 MUTATOR_HOOKFUNCTION(lms, PutClientInServer)
 {
        entity player = M_ARGV(0, entity);
-
-       if(player.frags == FRAGS_SPECTATOR)
-               TRANSMUTE(Observer, player);
-       else
+       if (!warmup_stage && (IS_BOT_CLIENT(player) || CS(player).jointime != time))
        {
-               float tl = GameRules_scoring_add(player, LMS_LIVES, 0);
-               if(tl < lms_lowest_lives)
-                       lms_lowest_lives = tl;
-               if(tl <= 0)
+               if (GameRules_scoring_add(player, LMS_RANK, 0) || !lms_AddPlayer(player))
                        TRANSMUTE(Observer, player);
-               if(warmup_stage)
-                       GameRules_scoring_add(player, LMS_RANK, -GameRules_scoring_add(player, LMS_RANK, 0));
        }
 }
 
-MUTATOR_HOOKFUNCTION(lms, ForbidSpawn)
+MUTATOR_HOOKFUNCTION(lms, PlayerSpawn)
 {
        entity player = M_ARGV(0, entity);
 
-       if(warmup_stage)
-               return false;
-       if(player.frags == FRAGS_SPECTATOR || GameRules_scoring_add(player, LMS_LIVES, 0) <= 0)
-       {
-               Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_LMS_NOLIVES);
+       if (warmup_stage || time < game_starttime)
                return true;
+
+       if (INGAME_JOINING(player))
+       {
+               // spawn player with the same amount of health / armor
+               // as the least healthy player with the least number of lives
+               int pl_lives = GameRules_scoring_add(player, LMS_LIVES, 0);
+               float min_health = start_health;
+               float min_armorvalue = start_armorvalue;
+               FOREACH_CLIENT(it != player && IS_PLAYER(it) && !IS_DEAD(it) && GameRules_scoring_add(it, LMS_LIVES, 0) == pl_lives, {
+                       if (GetResource(it, RES_HEALTH) < min_health)
+                               min_health = GetResource(it, RES_HEALTH);
+                       if (GetResource(it, RES_ARMOR) < min_armorvalue)
+                               min_armorvalue = GetResource(it, RES_ARMOR);
+               });
+               if (min_health != start_health)
+                       SetResource(player, RES_HEALTH, max(1, min_health));
+               if (min_armorvalue != start_armorvalue)
+                       SetResource(player, RES_ARMOR, min_armorvalue);
+               INGAME_STATUS_SET(player, INGAME_STATUS_JOINED);
        }
-       return false;
+}
+
+MUTATOR_HOOKFUNCTION(lms, ForbidSpawn)
+{
+       entity player = M_ARGV(0, entity);
+
+       if (warmup_stage || lms_AddPlayer(player))
+               return false;
+
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(lms, PlayerDies)
 {
        entity frag_target = M_ARGV(2, entity);
 
+       float tl = GameRules_scoring_add(frag_target, LMS_LIVES, 0);
+       if (tl <= 0)
+       {
+               frag_target.respawn_flags = RESPAWN_SILENT;
+               // prevent unwanted sudden rejoin as spectator and movement of spectator camera
+               frag_target.respawn_time = time + 2;
+       }
        frag_target.respawn_flags |= RESPAWN_FORCE;
 }
 
 void lms_RemovePlayer(entity player)
 {
-       static int quitters = 0;
+       if (warmup_stage || time < game_starttime)
+               return;
+
        float player_rank = GameRules_scoring_add(player, LMS_RANK, 0);
        if (!player_rank)
        {
                if (player.lms_spectate_warning < 2)
                {
-                       if(IS_BOT_CLIENT(player))
-                               bot_clear(player);
                        player.frags = FRAGS_PLAYER_OUT_OF_GAME;
                        int pl_cnt = 0;
-                       FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+                       FOREACH_CLIENT(IS_PLAYER(it) && it.frags == FRAGS_PLAYER, {
                                pl_cnt++;
                        });
                        GameRules_scoring_add(player, LMS_RANK, pl_cnt + 1);
                }
-               else
+               else if (INGAME(player))
                {
-                       FOREACH_CLIENT(true, {
+                       int min_forfeiter_rank = 665; // different from 666
+                       FOREACH_CLIENT(it != player, {
+                               // update rank of other players that were eliminated
                                if (it.frags == FRAGS_PLAYER_OUT_OF_GAME)
                                {
                                        float it_rank = GameRules_scoring_add(it, LMS_RANK, 0);
                                        if (it_rank > player_rank && it_rank <= 256)
                                                GameRules_scoring_add(it, LMS_RANK, -1);
+                                       if (it_rank > 256 && it_rank <= min_forfeiter_rank)
+                                               min_forfeiter_rank = it_rank - 1;
                                }
                                else if (it.frags != FRAGS_SPECTATOR)
                                {
@@ -208,12 +308,9 @@ void lms_RemovePlayer(entity player)
                                                lms_lowest_lives = tl;
                                }
                        });
-                       GameRules_scoring_add(player, LMS_RANK, 665 - quitters); // different from 666
+                       GameRules_scoring_add(player, LMS_RANK, min_forfeiter_rank);
                        if(!warmup_stage)
-                       {
                                GameRules_scoring_add(player, LMS_LIVES, -GameRules_scoring_add(player, LMS_LIVES, 0));
-                               ++quitters;
-                       }
                        player.frags = FRAGS_PLAYER_OUT_OF_GAME;
                        TRANSMUTE(Observer, player);
                }
@@ -236,36 +333,38 @@ MUTATOR_HOOKFUNCTION(lms, ClientDisconnect)
        player.lms_spectate_warning = 3;
 
        lms_RemovePlayer(player);
+       INGAME_STATUS_CLEAR(player);
 }
 
 MUTATOR_HOOKFUNCTION(lms, MakePlayerObserver)
 {
        entity player = M_ARGV(0, entity);
+       bool is_forced = M_ARGV(1, bool);
 
        if (!IS_PLAYER(player))
                return true;
 
-       lms_RemovePlayer(player);
-       return true;  // prevent team reset
-}
-
-MUTATOR_HOOKFUNCTION(lms, ClientConnect)
-{
-       entity player = M_ARGV(0, entity);
-
-       if(GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives()) <= 0)
+       if (warmup_stage || time <= game_starttime)
        {
-               GameRules_scoring_add(player, LMS_RANK, 666); // mark as forced spectator for the hud code
+               GameRules_scoring_add(player, LMS_LIVES, -GameRules_scoring_add(player, LMS_LIVES, 0));
                player.frags = FRAGS_SPECTATOR;
+               TRANSMUTE(Observer, player);
+               INGAME_STATUS_CLEAR(player);
+       }
+       else
+       {
+               if (is_forced)
+                       player.lms_spectate_warning = 2;
+               if (!GameRules_scoring_add(player, LMS_RANK, 0))
+                       lms_RemovePlayer(player);
        }
+       return true;  // prevent team reset
 }
 
-// FIXME LMS doesn't allow clients to spectate due to its particular implementation
-MUTATOR_HOOKFUNCTION(lms, AutoJoinOnConnection)
+MUTATOR_HOOKFUNCTION(lms, ClientConnect)
 {
-       if(autocvar_g_campaign)
-               return false;
-       return true;
+       entity player = M_ARGV(0, entity);
+       player.frags = FRAGS_SPECTATOR;
 }
 
 MUTATOR_HOOKFUNCTION(lms, PlayerPreThink)
@@ -278,9 +377,11 @@ MUTATOR_HOOKFUNCTION(lms, PlayerPreThink)
 
 MUTATOR_HOOKFUNCTION(lms, PlayerRegen)
 {
-       if(autocvar_g_lms_regenerate)
-               return false;
-       return true;
+       if(!autocvar_g_lms_regenerate)
+               M_ARGV(2, float) = 0;
+       if(!autocvar_g_lms_rot)
+               M_ARGV(3, float) = 0;
+       return (!autocvar_g_lms_regenerate && !autocvar_g_lms_rot);
 }
 
 MUTATOR_HOOKFUNCTION(lms, ForbidThrowCurrentWeapon)
@@ -293,7 +394,7 @@ MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
 {
        entity frag_target = M_ARGV(1, entity);
 
-       if (!warmup_stage)
+       if (!warmup_stage && time > game_starttime)
        {
                // remove a life
                int tl = GameRules_scoring_add(frag_target, LMS_LIVES, -1);
@@ -302,11 +403,9 @@ MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
                if(tl <= 0)
                {
                        int pl_cnt = 0;
-                       FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+                       FOREACH_CLIENT(IS_PLAYER(it) && it.frags == FRAGS_PLAYER, {
                                pl_cnt++;
                        });
-                       if(IS_BOT_CLIENT(frag_target))
-                               bot_clear(frag_target);
                        frag_target.frags = FRAGS_PLAYER_OUT_OF_GAME;
                        GameRules_scoring_add(frag_target, LMS_RANK, pl_cnt);
                }
@@ -319,6 +418,9 @@ MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
 MUTATOR_HOOKFUNCTION(lms, SetStartItems)
 {
        start_items &= ~(IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS);
+       if(!cvar("g_use_ammunition"))
+               start_items |= IT_UNLIMITED_AMMO;
+
        start_health       = warmup_start_health       = cvar("g_lms_start_health");
        start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
        start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
@@ -337,13 +439,16 @@ MUTATOR_HOOKFUNCTION(lms, ForbidPlayerScore_Clear)
 
 MUTATOR_HOOKFUNCTION(lms, FilterItemDefinition)
 {
+       if (autocvar_g_lms_items)
+               return false;
+
        entity definition = M_ARGV(0, entity);
 
        if (autocvar_g_lms_extra_lives && definition == ITEM_ExtraLife)
        {
                return false;
        }
-       return true;
+       return (autocvar_g_pickup_items <= 0); // only allow items if explicitly enabled
 }
 
 void lms_extralife(entity this)
@@ -353,6 +458,7 @@ void lms_extralife(entity this)
 
 MUTATOR_HOOKFUNCTION(lms, OnEntityPreSpawn)
 {
+       if (MUTATOR_RETURNVALUE) return false;
        if (!autocvar_g_powerups) return false;
        if (!autocvar_g_lms_extra_lives) return false;
 
@@ -374,6 +480,8 @@ MUTATOR_HOOKFUNCTION(lms, OnEntityPreSpawn)
 
 MUTATOR_HOOKFUNCTION(lms, ItemTouch)
 {
+       if(MUTATOR_RETURNVALUE) return false;
+
        entity item = M_ARGV(0, entity);
        entity toucher = M_ARGV(1, entity);
 
@@ -390,7 +498,8 @@ MUTATOR_HOOKFUNCTION(lms, ItemTouch)
 MUTATOR_HOOKFUNCTION(lms, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
 {
        FOREACH_CLIENT(IS_REAL_CLIENT(it), {
-               ++M_ARGV(0, int); // activerealplayers
+               if (INGAME(it) && it.lms_spectate_warning < 2)
+                       ++M_ARGV(0, int); // activerealplayers
                ++M_ARGV(1, int); // realplayers
        });
 
@@ -401,7 +510,7 @@ MUTATOR_HOOKFUNCTION(lms, ClientCommand_Spectate)
 {
        entity player = M_ARGV(0, entity);
 
-       if(warmup_stage || player.lms_spectate_warning)
+       if(warmup_stage || time < game_starttime || player.lms_spectate_warning)
        {
                // for the forfeit message...
                player.lms_spectate_warning = 2;
@@ -411,7 +520,8 @@ MUTATOR_HOOKFUNCTION(lms, ClientCommand_Spectate)
                if(player.frags != FRAGS_SPECTATOR && player.frags != FRAGS_PLAYER_OUT_OF_GAME)
                {
                        player.lms_spectate_warning = 1;
-                       sprint(player, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
+                       sprint(player, "^1WARNING:^7 you can't rejoin this match after spectating. Use the same command again to spectate anyway.\n");
+                       Send_Notification(NOTIF_ONE_ONLY, player, MSG_CENTER, CENTER_LMS_SPECWARN);
                }
                return MUT_SPECCMD_RETURN;
        }
@@ -430,11 +540,6 @@ MUTATOR_HOOKFUNCTION(lms, SetWeaponArena)
                M_ARGV(0, string) = autocvar_g_lms_weaponarena;
 }
 
-MUTATOR_HOOKFUNCTION(lms, GetPlayerStatus)
-{
-       return true;
-}
-
 MUTATOR_HOOKFUNCTION(lms, AddPlayerScore)
 {
        if(game_stopped)