#include <common/monsters/_mod.qh>
#endif
+bool autocvar_g_mapinfo_ignore_warnings;
+
// generic string stuff
int _MapInfo_Cache_Active;
string unquote(string s)
{
- float i, j, l;
- l = strlen(s);
- j = -1;
- for(i = 0; i < l; ++i)
+ float l = strlen(s);
+ for(float i = 0; i < l; ++i)
{
- string ch;
- ch = substring(s, i, 1);
- if(ch != " ") if(ch != "\"")
+ string ch = substring(s, i, 1);
+ if((ch != " ") && (ch != "\""))
{
- for(j = strlen(s) - i - 1; j > 0; --j)
+ for(float j = l - i - 1; j > 0; --j)
{
ch = substring(s, i+j, 1);
if(ch != " ") if(ch != "\"")
}
if(fh < 0)
return 0;
- LOG_INFO("Analyzing ", fn, " to generate initial mapinfo\n");
+ LOG_INFO("Analyzing ", fn, " to generate initial mapinfo");
inWorldspawn = 2;
MapInfo_Map_flags = 0;
string _MapInfo_GetDefault(Gametype t)
{
- switch(t)
- {
- case MAPINFO_TYPE_DEATHMATCH: return "30 20 0";
- case MAPINFO_TYPE_TEAM_DEATHMATCH: return "50 20 2 0";
- case MAPINFO_TYPE_DOMINATION: return "200 20 0";
- case MAPINFO_TYPE_CTF: return "300 20 10 0";
- case MAPINFO_TYPE_LMS: return "9 20 0";
- case MAPINFO_TYPE_CA: return "10 20 0";
- case MAPINFO_TYPE_KEYHUNT: return "1000 20 3 0";
- case MAPINFO_TYPE_ASSAULT: return "20 0";
- case MAPINFO_TYPE_RACE: return "20 5 7 15 0";
- case MAPINFO_TYPE_ONSLAUGHT: return "20 0";
- case MAPINFO_TYPE_NEXBALL: return "5 20 0";
- case MAPINFO_TYPE_CTS: return "20 0 0";
- case MAPINFO_TYPE_FREEZETAG: return "10 20 0";
- // NOTE: DO NOT ADD ANY MORE GAME TYPES HERE
- // THIS IS JUST LEGACY SUPPORT FOR NEXUIZ MAPS
- // ONLY ADD NEW STUFF TO _MapInfo_GetDefaultEx
- // THIS FUNCTION WILL EVENTUALLY BE REMOVED
- default: return "";
- }
+ return t.m_legacydefaults;
}
void _MapInfo_Map_ApplyGametype(string s, Gametype pWantedType, Gametype pThisType, int load_default)
if(load_default)
_MapInfo_Map_ApplyGametype(_MapInfo_GetDefault(pThisType), pWantedType, pThisType, false);
- if(pWantedType == MAPINFO_TYPE_ASSAULT || pWantedType == MAPINFO_TYPE_ONSLAUGHT || pWantedType == MAPINFO_TYPE_RACE || pWantedType == MAPINFO_TYPE_CTS) // these modes don't use fraglimit
+ if(!pWantedType.frags) // these modes don't use fraglimit
{
cvar_set("fraglimit", "0");
}
// rc = timelimit timelimit_qualification laps laps_teamplay
if(pWantedType == MAPINFO_TYPE_RACE)
{
+ cvar_set("fraglimit", "0"); // special case!
+
sa = car(s); if(sa == "") sa = cvar_string("timelimit");
cvar_set("g_race_qualifying_timelimit", sa);
s = cdr(s);
s = cdr(s);
}
- if(pWantedType == MAPINFO_TYPE_ASSAULT || pWantedType == MAPINFO_TYPE_ONSLAUGHT || pWantedType == MAPINFO_TYPE_CTS) // these modes don't use fraglimit
+ if(!pWantedType.frags) // these modes don't use fraglimit
{
cvar_set("leadlimit", "0");
}
if (sa == "") continue;
int p = strstrofs(sa, "=", 0);
if (p < 0) {
- LOG_WARNF("Invalid gametype setting in mapinfo for gametype %s: %s", MapInfo_Type_ToString(pWantedType), sa);
+ if(!autocvar_g_mapinfo_ignore_warnings)
+ LOG_WARNF("Invalid gametype setting in mapinfo for gametype %s: %s", MapInfo_Type_ToString(pWantedType), sa);
continue;
}
string k = substring(sa, 0, p);
}
}
FOREACH(Gametypes, true, handled |= it.m_parse_mapinfo(k, v));
- if (!handled)
+ if (!handled && !autocvar_g_mapinfo_ignore_warnings)
LOG_WARNF("Invalid gametype setting in mapinfo for gametype %s: %s", MapInfo_Type_ToString(pWantedType), sa);
}
#define deprecate(from, to) MACRO_BEGIN { \
if (t == #from) { \
string replacement = #to; \
- LOG_WARNF("MapInfo_Type_FromString (probably %s): using deprecated name '%s'. Should use '%s'.", MapInfo_Map_bspname, t, replacement); \
+ if(!autocvar_g_mapinfo_ignore_warnings) \
+ LOG_WARNF("MapInfo_Type_FromString (probably %s): using deprecated name '%s'. Should use '%s'.", MapInfo_Map_bspname, t, replacement); \
t = replacement; \
} \
} MACRO_END
// we allow the visible title to have punctuation the file name does
// not, but not vice versa
t = strreplace("-", "", t);
+ fn = strreplace("-", "", fn);
if(!strcasecmp(fn, t))
return true;
if(fexists(strcat("scripts/", pFilename, ".arena")))
fputs(fh, "settemp_for_type all sv_q3acompat_machineshotgunswap 1\n");
+ if(fexists(strcat("scripts/", pFilename, ".defi")))
+ fputs(fh, "settemp_for_type all sv_vq3compat 1\n");
+
fputs(fh, "// optional: fog density red green blue alpha mindist maxdist\n");
fputs(fh, "// optional: settemp_for_type (all|gametypename) cvarname value\n");
fputs(fh, "// optional: clientsettemp_for_type (all|gametypename) cvarname value\n");
error("... but I just wrote it!");
}
- LOG_WARN("autogenerated mapinfo file ", fn, " has been loaded; please edit that file and move it to maps/", pFilename, ".mapinfo");
+ if(!autocvar_g_mapinfo_ignore_warnings)
+ LOG_WARN("autogenerated mapinfo file ", fn, " has been loaded; please edit that file and move it to maps/", pFilename, ".mapinfo");
}
_MapInfo_Map_Reset();
{
t = car(s); s = cdr(s);
Gametype f = MapInfo_Type_FromString(t);
- LOG_WARN("Map ", pFilename, " contains the legacy 'type' keyword which is deprecated and will be removed in the future. Please migrate the mapinfo file to 'gametype'.");
+ //if(!autocvar_g_mapinfo_ignore_warnings)
+ //LOG_WARN("Map ", pFilename, " contains the legacy 'type' keyword which is deprecated and will be removed in the future. Please migrate the mapinfo file to 'gametype'.");
if(f)
_MapInfo_Map_ApplyGametype (s, pGametypeToSet, f, true);
- else
- LOG_WARN("Map ", pFilename, " supports unknown game type ", t, ", ignored");
+ else if(!autocvar_g_mapinfo_ignore_warnings)
+ LOG_DEBUG("Map ", pFilename, " supports unknown game type ", t, ", ignored");
}
else if(t == "gametype")
{
Gametype f = MapInfo_Type_FromString(t);
if(f)
_MapInfo_Map_ApplyGametypeEx (s, pGametypeToSet, f);
- else
- LOG_WARN("Map ", pFilename, " supports unknown game type ", t, ", ignored");
+ else if(!autocvar_g_mapinfo_ignore_warnings)
+ LOG_DEBUG("Map ", pFilename, " supports unknown game type ", t, ", ignored");
}
else if(t == "size")
{
}
else
{
- LOG_WARN("Map ", pFilename, " has a setting for unknown game type ", t, ", ignored");
+ LOG_DEBUG("Map ", pFilename, " has a setting for unknown game type ", t, ", ignored");
}
}
else if(t == "clientsettemp_for_type")
}
else
{
- LOG_WARN("Map ", pFilename, " has a client setting for unknown game type ", t, ", ignored");
+ LOG_DEBUG("Map ", pFilename, " has a client setting for unknown game type ", t, ", ignored");
}
}
else if(t == "fog")
);
}
}
- else
+ else if(!autocvar_g_mapinfo_ignore_warnings)
LOG_WARN("Map ", pFilename, " provides unknown info item ", t, ", ignored");
}
fclose(fh);
{
int r = MapInfo_Get_ByName_NoFallbacks(pFilename, pAllowGenerate, pGametypeToSet);
- if(cvar("g_tdm_on_dm_maps"))
- {
- // if this is set, all DM maps support TDM too
- if (!(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_TEAM_DEATHMATCH.m_flags))
- if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH.m_flags)
- _MapInfo_Map_ApplyGametypeEx ("", pGametypeToSet, MAPINFO_TYPE_TEAM_DEATHMATCH);
- }
+ FOREACH(Gametypes, it.m_isForcedSupported(it), _MapInfo_Map_ApplyGametypeEx("", pGametypeToSet, it));
if(pGametypeToSet)
{
return prev ? prev : MAPINFO_TYPE_DEATHMATCH;
}
-float _MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise
+float _MapInfo_CheckMap(string s, bool gametype_only) // returns 0 if the map can't be played with the current settings, 1 otherwise
{
if(!MapInfo_Get_ByName(s, 1, NULL))
return 0;
if((MapInfo_Map_supportedGametypes & MapInfo_CurrentGametype().m_flags) == 0)
return 0;
+ if (gametype_only)
+ return 1;
if((MapInfo_Map_supportedFeatures & MapInfo_CurrentFeatures()) != MapInfo_CurrentFeatures())
return 0;
return 1;
float MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise
{
float r;
- r = _MapInfo_CheckMap(s);
+ r = _MapInfo_CheckMap(s, false);
MapInfo_ClearTemps();
return r;
}
// MapInfo_SwitchGameType(MAPINFO_TYPE_DEATHMATCH.m_flags);
//}
+ LOG_INFO("Switching to map ", s);
+
cvar_settemp_restore();
if(reinit)
localcmd(strcat("\nmap ", s, "\n"));
string MapInfo_ListAllowedMaps(Gametype type, float pRequiredFlags, float pForbiddenFlags)
{
string out;
- float i;
// to make absolutely sure:
MapInfo_Enumerate();
MapInfo_FilterGametype(type, MapInfo_CurrentFeatures(), pRequiredFlags, pForbiddenFlags, 0);
out = "";
- for(i = 0; i < MapInfo_count; ++i)
+ for(float i = 0; i < MapInfo_count; ++i)
out = strcat(out, " ", _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i)));
return substring(out, 1, strlen(out) - 1);
}
string MapInfo_ListAllAllowedMaps(float pRequiredFlags, float pForbiddenFlags)
{
string out;
- float i;
// to make absolutely sure:
MapInfo_Enumerate();
_MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, pRequiredFlags, pForbiddenFlags, 0);
out = "";
- for(i = 0; i < MapInfo_count; ++i)
+ for(float i = 0; i < MapInfo_count; ++i)
out = strcat(out, " ", _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i)));
MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), pRequiredFlags, pForbiddenFlags, 0);
Gametype t = MapInfo_CurrentGametype();
MapInfo_LoadMapSettings_SaveGameType(t);
- if(!_MapInfo_CheckMap(s)) // with underscore, it keeps temps
+ if(!_MapInfo_CheckMap(s, true)) // with underscore, it keeps temps
{
if(cvar("g_mapinfo_allow_unsupported_modes_and_let_stuff_break"))
{
LOG_WARNF("can't play the selected map in the given game mode (%s). Falling back to a supported mode (%s).", t_prev.mdl, t.mdl);
MapInfo_LoadMapSettings_SaveGameType(t);
}
+ if(!_MapInfo_CheckMap(s, false)) { // with underscore, it keeps temps
+ LOG_WARNF("the selected map lacks features required by current settings; playing anyway.");
+ }
MapInfo_Get_ByName(s, 1, t);
}