]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/minigames/minigame/bd.qc
Merge branch 'master' into terencehill/hud_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / minigames / minigame / bd.qc
index 08b82778c61617870db292ae74b748efc3e41370..31ae9d947912f993571072e8ed89ab551ecfa302 100644 (file)
@@ -1,3 +1,4 @@
+#include "bd.qh"
 REGISTER_MINIGAME(bd, "Bulldozer");
 
 const int BD_TURN_MOVE  = 0x0100; // player must move the bulldozer
@@ -9,10 +10,10 @@ const int BD_TURN_TYPE  = 0x0f00; // turn type mask
 const int BD_SF_PLAYERMOVES = MINIG_SF_CUSTOM;
 
 // 240 tiles...
-const int BD_LET_CNT = 12;
-const int BD_NUM_CNT = 12;
+const int BD_LET_CNT = 20;
+const int BD_NUM_CNT = 20;
 
-const int BD_TILE_SIZE = 12;
+const int BD_TILE_SIZE = 20;
 
 const int BD_TEAMS = 1;
 
@@ -20,6 +21,13 @@ const int BD_TEAMS = 1;
 
 .int bd_moves;
 
+.string bd_levelname;
+.string bd_nextlevel;
+
+#ifdef SVQC
+.bool bd_canedit;
+#endif
+
 .int bd_tiletype;
 const int BD_TILE_DOZER = 1;
 const int BD_TILE_TARGET = 2;
@@ -27,16 +35,23 @@ const int BD_TILE_BOULDER = 3;
 const int BD_TILE_BRICK1 = 4;
 const int BD_TILE_BRICK2 = 5;
 const int BD_TILE_BRICK3 = 6;
-const int BD_TILE_LAST = 6;
+const int BD_TILE_BRICK4 = 7;
+const int BD_TILE_BRICK5 = 8;
+const int BD_TILE_BRICK6 = 9;
+const int BD_TILE_BRICK7 = 10;
+const int BD_TILE_BRICK8 = 11;
+const int BD_TILE_LAST = 11;
+
+string autocvar_sv_minigames_bulldozer_startlevel = "level1";
 
 // find same game piece given its tile name
 entity bd_find_piece(entity minig, string tile, bool check_target)
 {
-       entity e = world;
+       entity e = NULL;
        while ( ( e = findentity(e,owner,minig) ) )
                if ( e.classname == "minigame_board_piece" && e.netname == tile && ((check_target) ? e.bd_tiletype == BD_TILE_TARGET : e.bd_tiletype != BD_TILE_TARGET) )
                        return e;
-       return world;
+       return NULL;
 }
 
 // check if the tile name is valid (15x15 grid)
@@ -51,17 +66,17 @@ bool bd_valid_tile(string tile)
 
 entity bd_find_dozer(entity minig)
 {
-       entity e = world;
+       entity e = NULL;
        while ( ( e = findentity(e,owner,minig) ) )
                if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
                        return e;
-       return world;
+       return NULL;
 }
 
 void bd_check_winner(entity minig)
 {
        int total = 0, valid = 0;
-       entity e = world;
+       entity e = NULL;
        while ( ( e = findentity(e,owner,minig) ) )
                if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
                {
@@ -77,39 +92,21 @@ void bd_check_winner(entity minig)
        }
 }
 
-void minigame_setup_randompiece(entity minigame, int ttype)
+bool bd_canfill(int ttype)
 {
-       RandomSelection_Init();
-       int i, j;
-       for(i = 1; i < BD_LET_CNT - 1; ++i)
-       for(j = 1; j < BD_NUM_CNT - 1; ++j)
+       switch(ttype)
        {
-               string pos = minigame_tile_buildname(i, j);
-               if(!bd_find_piece(minigame, pos, false) && !bd_find_piece(minigame, pos, true))
-                       RandomSelection_Add(world, 0, pos, 1, 1);
+               case BD_TILE_BRICK8:
+               case BD_TILE_BRICK7:
+               case BD_TILE_BRICK6:
+               case BD_TILE_BRICK5:
+               case BD_TILE_BRICK4:
+               case BD_TILE_BRICK3:
+               case BD_TILE_BRICK2:
+               case BD_TILE_BRICK1: return true;
        }
 
-       entity piece = msle_spawn(minigame,"minigame_board_piece");
-       piece.team = 1;
-       piece.netname = strzone(RandomSelection_chosen_string);
-       piece.bd_tiletype = ttype;
-       minigame_server_sendflags(piece,MINIG_SF_ALL);
-}
-
-void bd_setup_pieces(entity minigame)
-{
-       // TODO!
-       minigame_setup_randompiece(minigame, BD_TILE_DOZER);
-       minigame_setup_randompiece(minigame, BD_TILE_TARGET);
-       minigame_setup_randompiece(minigame, BD_TILE_BOULDER);
-       minigame_setup_randompiece(minigame, BD_TILE_BRICK1);
-       minigame_setup_randompiece(minigame, BD_TILE_BRICK2);
-       minigame_setup_randompiece(minigame, BD_TILE_BRICK3);
-       minigame_setup_randompiece(minigame, BD_TILE_BRICK1);
-       minigame_setup_randompiece(minigame, BD_TILE_BRICK2);
-       minigame_setup_randompiece(minigame, BD_TILE_BRICK3);
-
-       minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
+       return false;
 }
 
 bool bd_move_dozer(entity minigame, entity dozer)
@@ -133,9 +130,14 @@ bool bd_move_dozer(entity minigame, entity dozer)
        switch(hit.bd_tiletype)
        {
                case BD_TILE_DOZER: // wtf, but let's do this incase
-               case BD_TILE_BRICK1:
+               case BD_TILE_BRICK8:
+               case BD_TILE_BRICK7:
+               case BD_TILE_BRICK6:
+               case BD_TILE_BRICK5:
+               case BD_TILE_BRICK4:
+               case BD_TILE_BRICK3:
                case BD_TILE_BRICK2:
-               case BD_TILE_BRICK3: return false;
+               case BD_TILE_BRICK1: return false;
                case BD_TILE_BOULDER:
                {
                        string testpos;
@@ -165,7 +167,7 @@ bool bd_move_dozer(entity minigame, entity dozer)
 }
 
 // make a move
-void bd_move(entity minigame, entity player, string dir )
+void bd_move(entity minigame, entity player, string dir)
 {
        if ( minigame.minigame_flags & BD_TURN_MOVE )
        if ( dir )
@@ -175,40 +177,206 @@ void bd_move(entity minigame, entity player, string dir )
                {
                        entity dozer = bd_find_dozer(minigame);
                        if(!dozer)
+                       {
+                               LOG_INFO("Dozer wasn't found!\n");
                                return; // should not happen... TODO: end match?
+                       }
 
                        int dxs = 0, dys = 0;
-                       if(dir == "up") { dxs = 0; dys = 1; }
-                       if(dir == "down" || dir == "dn") { dxs = 0; dys = -1; }
-                       if(dir == "left" || dir == "lt") { dxs = -1; dys = 0; }
-                       if(dir == "right" || dir == "rt") { dxs = 1; dys = 0; }
+                       string thedir = strtolower(dir);
+                       if(thedir == "up" || thedir == "u") { dxs = 0; dys = 1; }
+                       if(thedir == "down" || thedir == "dn" || thedir == "d") { dxs = 0; dys = -1; }
+                       if(thedir == "left" || thedir == "lt" || thedir == "l") { dxs = -1; dys = 0; }
+                       if(thedir == "right" || thedir == "rt" || thedir == "r") { dxs = 1; dys = 0; }
 
                        int dx = bound(-1, dxs, 1);
                        int dy = bound(-1, dys, 1);
 
-                       dozer.bd_dir_x = dx;
-                       dozer.bd_dir_y = dy;
-                       dozer.bd_dir_z = 0;
+                       int moved = 0;
+                       entity e = NULL;
+                       while ( ( e = findentity(e,owner,minigame) ) )
+                               if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
+                               {
+                                       e.bd_dir_x = dx;
+                                       e.bd_dir_y = dy;
+                                       e.bd_dir_z = 0;
+
+                                       if(bd_move_dozer(minigame, e))
+                                               ++moved;
 
-                       if(bd_move_dozer(minigame, dozer))
+                                       minigame_server_sendflags(e,MINIG_SF_UPDATE); // update anyway
+                               }
+
+                       if(moved)
                                player.bd_moves++;
 
                        bd_check_winner(minigame);
 
-                       minigame_server_sendflags(dozer,MINIG_SF_UPDATE); // update anyway
-                       minigame_server_sendflags(player, BD_SF_PLAYERMOVES);
+                       minigame_server_sendflags(player,BD_SF_PLAYERMOVES);
+                       minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
+               }
+       }
+}
+
+// editor
+void bd_editor_place(entity minigame, entity player, string pos, int thetile, string thedir)
+{
+       if ( minigame.minigame_flags & BD_TURN_EDIT )
+       if ( pos && thetile )
+       {
+               if ( bd_valid_tile(pos) )
+               {
+                       entity found_piece = bd_find_piece(minigame, pos, false);
+                       entity targ = bd_find_piece(minigame, pos, true);
+
+                       if(found_piece.bd_tiletype == BD_TILE_DOZER && thedir != "")
+                       {
+                               int dxs = 0, dys = 0;
+                               string newdir = strtolower(thedir);
+                               if(newdir == "up" || newdir == "u") { dxs = 0; dys = 1; }
+                               if(newdir == "down" || newdir == "dn" || newdir == "d") { dxs = 0; dys = -1; }
+                               if(newdir == "left" || newdir == "lt" || newdir == "l") { dxs = -1; dys = 0; }
+                               if(newdir == "right" || newdir == "rt" || newdir == "r") { dxs = 1; dys = 0; }
+
+                               int dx = bound(-1, dxs, 1);
+                               int dy = bound(-1, dys, 1);
+
+                               found_piece.bd_dir_x = dx;
+                               found_piece.bd_dir_y = dy;
+                               found_piece.bd_dir_z = 0;
+                               minigame_server_sendflags(found_piece,MINIG_SF_UPDATE); // update anyway
+                               return;
+                       }
+
+                       //entity dozer = bd_find_dozer(minigame);
+                       //if(dozer && thetile == BD_TILE_DOZER && pos != dozer.netname)
+                               //return; // nice try
+
+                       if(found_piece || (targ && thetile != BD_TILE_BOULDER))
+                       {
+                               entity piece = bd_find_piece(minigame, pos, false);
+                               if(!piece) piece = bd_find_piece(minigame, pos, true);
+                               if(!piece)
+                                       return; // how?!
+
+                               if(piece.netname) { strunzone(piece.netname); }
+                               delete(piece);
+                               minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
+                               return;
+                       }
+
+                       entity piece = msle_spawn(minigame,"minigame_board_piece");
+                       piece.team = 1;
+                       piece.netname = strzone(pos);
+                       piece.bd_tiletype = thetile;
+                       piece.bd_dir = '0 -1 0';
+                       minigame_server_sendflags(piece,MINIG_SF_UPDATE);
+
                        minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
                }
        }
 }
 
+void bd_do_move(entity minigame, entity player, string dir, string thetile, string thedir)
+{
+       if(minigame.minigame_flags & BD_TURN_MOVE)
+               bd_move(minigame, player, dir);
+
+       if(minigame.minigame_flags & BD_TURN_EDIT)
+               bd_editor_place(minigame, player, dir, stof(thetile), thedir);
+}
+
+void bd_fill_recurse(entity minigame, entity player, int thetype, int letter, int number)
+{
+       string pos = minigame_tile_buildname(letter,number);
+       if(!bd_valid_tile(pos))
+               return;
+       if(bd_find_piece(minigame, pos, false) || bd_find_piece(minigame, pos, true))
+               return;
+
+       bd_editor_place(minigame, player, pos, thetype, "");
+
+       bd_fill_recurse(minigame, player, thetype, letter - 1, number);
+       bd_fill_recurse(minigame, player, thetype, letter + 1, number);
+       bd_fill_recurse(minigame, player, thetype, letter, number - 1);
+       bd_fill_recurse(minigame, player, thetype, letter, number + 1);
+}
+
+void bd_unfill_recurse(entity minigame, entity player, int thetype, int letter, int number)
+{
+       string pos = minigame_tile_buildname(letter,number);
+       if(!bd_valid_tile(pos))
+               return;
+
+       entity targ = bd_find_piece(minigame, pos, true);
+       entity piece = bd_find_piece(minigame, pos, false);
+
+       if(targ && thetype == targ.bd_tiletype)
+       {
+               if(targ.netname) { strunzone(targ.netname); }
+               delete(targ);
+       }
+       else if(piece && thetype == piece.bd_tiletype)
+       {
+               if(piece.netname) { strunzone(piece.netname); }
+               delete(piece);
+       }
+       else return;
+
+       bd_unfill_recurse(minigame, player, thetype, letter - 1, number);
+       bd_unfill_recurse(minigame, player, thetype, letter + 1, number);
+       bd_unfill_recurse(minigame, player, thetype, letter, number - 1);
+       bd_unfill_recurse(minigame, player, thetype, letter, number + 1);
+}
+
+void bd_do_fill(entity minigame, entity player, string dir, string thetile)
+{
+#ifdef SVQC
+       if(!player.minigame_players.bd_canedit)
+       {
+               sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
+               return;
+       }
+#endif
+
+       if(minigame.minigame_flags & BD_TURN_EDIT)
+       {
+               int thetype = stof(thetile);
+
+               entity targ = bd_find_piece(minigame, dir, true);
+               entity piece = bd_find_piece(minigame, dir, false);
+
+               if(!bd_canfill(thetype) || (piece || targ))
+               {
+                       int killtype = 0;
+
+                       if(targ) { killtype = targ.bd_tiletype; }
+                       if(piece) { killtype = piece.bd_tiletype; }
+
+                       if(killtype)
+                       {
+                               int letter = minigame_tile_letter(dir);
+                               int number = minigame_tile_number(dir);
+                               bd_unfill_recurse(minigame, player, killtype, letter, number);
+                       }
+
+                       return;
+               }
+
+               int letter = minigame_tile_letter(dir);
+               int number = minigame_tile_number(dir);
+
+               bd_fill_recurse(minigame, player, thetype, letter, number);
+       }
+}
+
 void bd_reset_moves(entity minigame)
 {
        entity e;
 #ifdef SVQC
        for(e = minigame.minigame_players; e; e = e.list_next)
 #elif defined(CSQC)
-       e = world;
+       e = NULL;
        while( (e = findentity(e,owner,minigame)) )
                if ( e.classname == "minigame_player" )
 #endif
@@ -218,21 +386,229 @@ void bd_reset_moves(entity minigame)
                }
 }
 
+void bd_load_level(entity minigame);
+void bd_setup_pieces(entity minigame)
+{
+       entity e = NULL;
+       while( (e = findentity(e, owner, minigame)) )
+               if(e.classname == "minigame_board_piece")
+               {
+                       if(e.netname) { strunzone(e.netname); }
+                       delete(e);
+               }
+
+       bd_load_level(minigame);
+}
+
+void bd_do_next_match(entity minigame, entity player)
+{
+       minigame.minigame_flags = BD_TURN_MOVE;
+       minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
+
+       if(minigame.bd_nextlevel && minigame.bd_nextlevel != "")
+       {
+               if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
+               minigame.bd_levelname = strzone(minigame.bd_nextlevel);
+       }
+
+       bd_setup_pieces(minigame);
+
+       bd_reset_moves(minigame);
+}
+
+void bd_set_next_match(entity minigame, string next)
+{
+       if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
+       minigame.bd_nextlevel = strzone(next);
+}
+
+void bd_next_match(entity minigame, entity player, string next)
+{
+       if(minigame.minigame_flags & BD_TURN_WIN)
+               bd_do_next_match(minigame, player);
+       if(minigame.minigame_flags & BD_TURN_EDIT)
+               bd_set_next_match(minigame, next);
+}
+
 // request a new match
 void bd_restart_match(entity minigame, entity player)
 {
        minigame.minigame_flags = BD_TURN_MOVE;
        minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
-       entity e = world;
-       while ( ( e = findentity(e,owner,minigame) ) )
-               if ( e.classname == "minigame_board_piece" )
-                       remove(e);
 
        bd_setup_pieces(minigame);
 
        bd_reset_moves(minigame);
 }
 
+void bd_activate_editor(entity minigame, entity player)
+{
+#ifdef SVQC
+       if(!player.minigame_players.bd_canedit)
+       {
+               sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
+               return;
+       }
+#endif
+
+       minigame.minigame_flags = BD_TURN_EDIT;
+       minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
+
+       bd_reset_moves(minigame);
+
+       bd_setup_pieces(minigame);
+}
+
+string bd_save_piece(entity minigame, entity e)
+{
+       string bd_string = "";
+
+       bd_string = strcat(bd_string, "\"", e.netname, "\" ");
+       bd_string = strcat(bd_string, ftos(e.bd_tiletype), " ");
+       bd_string = strcat(bd_string, sprintf("\"%.9v\"", e.bd_dir));
+
+       return bd_string;
+}
+
+void bd_set_nextlevel(entity minigame, string s)
+{
+       tokenize_console(s);
+
+       if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
+       minigame.bd_nextlevel = strzone(argv(2));
+}
+
+entity bd_load_piece(entity minigame, string s)
+{
+       // separate pieces between the ; symbols
+       string bd_string = s;
+
+       tokenize_console(bd_string);
+
+       entity e = msle_spawn(minigame,"minigame_board_piece");
+       e.team = 1;
+       e.bd_dir = '0 -1 0';
+
+       int argv_num = 0;
+       e.netname = strzone(argv(argv_num)); ++argv_num;
+       e.bd_tiletype = stof(argv(argv_num)); ++argv_num;
+       e.bd_dir = stov(argv(argv_num)); ++argv_num;
+
+       minigame_server_sendflags(e,MINIG_SF_ALL);
+
+       return e;
+}
+
+bool bd_save_level(entity minigame)
+{
+       if(minigame.bd_levelname && minigame.bd_levelname != "")
+       {
+               int target_count = 0, boulder_count = 0;
+               entity piece = NULL;
+               while((piece = findentity(piece,owner,minigame)))
+               if(piece.classname == "minigame_board_piece")
+                       if(piece.bd_tiletype == BD_TILE_BOULDER)
+                               ++boulder_count;
+                       else if(piece.bd_tiletype == BD_TILE_TARGET)
+                               ++target_count;
+
+               if(boulder_count != target_count)
+               {
+                       LOG_INFO("Not enough targets or boulders, fix your level!\n");
+                       return false;
+               }
+
+               // saves all objects to the database file
+               string file_name;
+               float file_get;
+
+               file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
+               file_get = fopen(file_name, FILE_WRITE);
+               fputs(file_get, strcat("// bulldozer storage \"", minigame.bd_levelname, "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S"), "\n"));
+
+               if(minigame.bd_nextlevel && minigame.bd_nextlevel != "" && fexists(strcat("minigames/bulldozer/storage_", minigame.bd_nextlevel, ".txt")))
+                       fputs(file_get, strcat("nextlevel = \"", minigame.bd_nextlevel, "\"\n"));
+
+               entity e = NULL;
+               while ( ( e = findentity(e,owner,minigame) ) )
+               if ( e.classname == "minigame_board_piece" )
+               {
+                       // use a line of text for each object, listing all properties
+                       fputs(file_get, strcat(bd_save_piece(minigame, e), "\n"));
+               }
+               fclose(file_get);
+
+               return true;
+       }
+
+       return false;
+}
+
+void bd_load_level(entity minigame)
+{
+       // loads all items from the database file
+       string file_read, file_name;
+       float file_get;
+
+       file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
+       file_get = fopen(file_name, FILE_READ);
+       if(file_get < 0)
+       {
+               LOG_INFO("^3BULLDOZER: ^7could not find storage file ^3", file_name, "^7, no items were loaded\n");
+       }
+       else
+       {
+               for(;;)
+               {
+                       file_read = fgets(file_get);
+                       if(file_read == "")
+                               break;
+                       if(substring(file_read, 0, 2) == "//")
+                               continue;
+                       if(substring(file_read, 0, 1) == "#")
+                               continue;
+                       if(substring(file_read, 0, 9) == "nextlevel")
+                       {
+                               bd_set_nextlevel(minigame, file_read);
+                               continue;
+                       }
+
+                       entity e;
+                       e = bd_load_piece(minigame, file_read);
+               }
+       }
+       fclose(file_get);
+}
+
+void bd_close_editor(entity minigame, entity player)
+{
+#ifdef SVQC
+       if(!player.minigame_players.bd_canedit)
+       {
+               sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
+               return;
+       }
+#endif
+
+       entity dozer = bd_find_dozer(minigame);
+       if(!dozer)
+       {
+               LOG_INFO("You need to place a bulldozer on the level to save it!\n");
+               return;
+       }
+
+       if(bd_save_level(minigame))
+       {
+               minigame.minigame_flags = BD_TURN_MOVE;
+               minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
+       }
+       else
+       {
+               LOG_INFO("You need to set the level name!\n");
+               return;
+       }
+}
+
 #ifdef SVQC
 
 // required function, handle server side events
@@ -242,20 +618,25 @@ int bd_server_event(entity minigame, string event, ...)
        {
                case "start":
                {
+                       if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
+                       minigame.bd_levelname = strzone(autocvar_sv_minigames_bulldozer_startlevel);
                        bd_setup_pieces(minigame);
                        minigame.minigame_flags = BD_TURN_MOVE;
-                       
+
                        return true;
                }
                case "end":
                {
-                       entity e = world;
+                       entity e = NULL;
                        while( (e = findentity(e, owner, minigame)) )
                        if(e.classname == "minigame_board_piece")
                        {
                                if(e.netname) { strunzone(e.netname); }
-                               remove(e);
+                               delete(e);
                        }
+
+                       if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
+                       if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
                        return false;
                }
                case "join":
@@ -271,14 +652,23 @@ int bd_server_event(entity minigame, string event, ...)
                        switch(argv(0))
                        {
                                case "move":
-                                       bd_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null)); 
+                                       bd_do_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null), ((...(1,int)) >= 4 ? argv(3) : string_null));
                                        return true;
                                case "next":
-                                       bd_restart_match(minigame,...(0,entity));
+                                       bd_next_match(minigame,...(0,entity), ((...(1,int) >= 2 ? argv(1) : string_null)));
                                        return true;
                                case "restart":
                                        bd_restart_match(minigame,...(0,entity));
                                        return true;
+                               case "edit":
+                                       bd_activate_editor(minigame,...(0,entity));
+                                       return true;
+                               case "save":
+                                       bd_close_editor(minigame,...(0,entity));
+                                       return true;
+                               case "fill":
+                                       bd_do_fill(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null));
+                                       return true;
                        }
 
                        return false;
@@ -309,23 +699,49 @@ int bd_server_event(entity minigame, string event, ...)
                        return false;
                }
        }
-       
+
        return false;
 }
 
 
 #elif defined(CSQC)
 
+int bd_curr_tile;
+string bd_curr_pos;
+
+.entity bd_enemy;
+.bool bd_hide;
+
 vector bd_boardpos; // HUD board position
 vector bd_boardsize;// HUD board size
 
+string bd_get_tile_pic(int tileid)
+{
+       switch(tileid)
+       {
+               case BD_TILE_BOULDER: return "bd/boulder";
+               case BD_TILE_BRICK1: return "bd/brick1";
+               case BD_TILE_BRICK2: return "bd/brick2";
+               case BD_TILE_BRICK3: return "bd/brick3";
+               case BD_TILE_BRICK4: return "bd/brick4";
+               case BD_TILE_BRICK5: return "bd/brick5";
+               case BD_TILE_BRICK6: return "bd/brick6";
+               case BD_TILE_BRICK7: return "bd/brick7";
+               case BD_TILE_BRICK8: return "bd/brick8";
+               case BD_TILE_TARGET: return "bd/target";
+               case BD_TILE_DOZER: return "bd/dozer";
+       }
+
+       return string_null;
+}
+
 // Required function, draw the game board
 void bd_hud_board(vector pos, vector mySize)
 {
        minigame_hud_fitsqare(pos, mySize);
        bd_boardpos = pos;
        bd_boardsize = mySize;
-       
+
        minigame_hud_simpleboard(pos,mySize,minigame_texture("bd/board"));
 
        vector tile_size = minigame_hud_denormalize_size('1 1 0' / BD_TILE_SIZE,pos,mySize);
@@ -334,65 +750,42 @@ void bd_hud_board(vector pos, vector mySize)
        entity e;
        FOREACH_MINIGAME_ENTITY(e)
        {
-               if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
+               if(e.classname == "minigame_board_piece")
                {
-                       tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
-                       tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
-
-                       string thepiece = "bd/brick1";
-                       switch(e.bd_tiletype)
+                       if(e.bd_tiletype == BD_TILE_TARGET)
                        {
-                               case BD_TILE_BOULDER: thepiece = "bd/boulder"; break;
-                               case BD_TILE_BRICK2: thepiece = "bd/brick2"; break;
-                               case BD_TILE_BRICK3: thepiece = "bd/brick3"; break;
+                               e.bd_enemy = NULL;
+                               e.bd_enemy = bd_find_piece(active_minigame, e.netname, false);
+                       }
+                       else if(e.bd_tiletype == BD_TILE_BOULDER)
+                       {
+                               e.bd_hide = false; // reset either way
+                               e.bd_hide = ((bd_find_piece(active_minigame, e.netname, true)) != NULL);
                        }
-
-                       minigame_drawpic_centered( tile_pos,  
-                                       minigame_texture(thepiece),
-                                       tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
-               }
-
-               if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
-               {
-                       tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
-                       tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
-
-                       minigame_drawpic_centered( tile_pos,  
-                                       minigame_texture("bd/target"),
-                                       tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
-               }
-
-               if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype == BD_TILE_DOZER )
-               {
-                       tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
-                       tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
-
-                       vector thedir = e.bd_dir;
-                       float theang = 0;
-
-                       if(thedir_y == -1) { theang = M_PI; }
-                       if(thedir_x == 1) { theang = M_PI/2; }
-                       if(thedir_x == -1) { theang = M_PI*3/2; }
-
-                       drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
-                                               tile_size, tile_size/2, '1 1 1',
-                                               panel_fg_alpha, DRAWFLAG_NORMAL );
                }
        }
-
        FOREACH_MINIGAME_ENTITY(e)
        {
-               if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
+               if ( e.classname == "minigame_board_piece" )
                {
-                       tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
-                       tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
+                       if(e.bd_tiletype != BD_TILE_DOZER && !e.bd_hide) // hide boulders
+                       {
+                               tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
+                               tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
 
-                       minigame_drawpic_centered( tile_pos,  
-                                       minigame_texture("bd/target"),
-                                       tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
+                               string thepiece = bd_get_tile_pic(e.bd_tiletype);
+
+                               if(e.bd_enemy)
+                                       thepiece = "bd/boulder_target";
+
+                               minigame_drawpic_centered( tile_pos,
+                                               minigame_texture(thepiece),
+                                               tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
+                       }
                }
        }
 
+       // draw dozers on top, always
        FOREACH_MINIGAME_ENTITY(e)
        {
                if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
@@ -413,24 +806,47 @@ void bd_hud_board(vector pos, vector mySize)
                }
        }
 
+       if(active_minigame.minigame_flags & BD_TURN_EDIT)
+       if(bd_valid_tile(bd_curr_pos))
+       {
+               entity piece = bd_find_piece(active_minigame, bd_curr_pos, false);
+               entity targ = bd_find_piece(active_minigame, bd_curr_pos, true);
+               string thepiece = ((piece || (targ && bd_curr_tile != BD_TILE_BOULDER)) ? "bd/delete" : bd_get_tile_pic(bd_curr_tile));
+
+               tile_pos = minigame_tile_pos(bd_curr_pos,BD_LET_CNT,BD_NUM_CNT);
+               tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
+               if(bd_curr_tile == BD_TILE_DOZER)
+               {
+                       drawrotpic(tile_pos, M_PI, minigame_texture("bd/dozer"),
+                                               tile_size, tile_size/2, '1 1 1',
+                                               panel_fg_alpha/2, DRAWFLAG_NORMAL );
+               }
+               else
+               {
+                       minigame_drawpic_centered( tile_pos,
+                                       minigame_texture(thepiece),
+                                       tile_size, '1 1 1', panel_fg_alpha/2, DRAWFLAG_NORMAL );
+               }
+       }
+
        if ( (active_minigame.minigame_flags & BD_TURN_LOSS) || (active_minigame.minigame_flags & BD_TURN_WIN) )
        {
                vector winfs = hud_fontsize*2;
                string victory_text = "Game over!";
 
                if(active_minigame.minigame_flags & BD_TURN_WIN)
-                       victory_text = "You win!";
-               
+                       victory_text = "Well done! Click 'Next Level' to continue";
+
                vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
                vector win_sz;
                win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
-                       sprintf("%s", victory_text), 
+                       sprintf("%s", victory_text),
                        winfs, 0, DRAWFLAG_NORMAL, 0.5);
-               
+
                drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
-               
+
                minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
-                       sprintf("%s", victory_text), 
+                       sprintf("%s", victory_text),
                        winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
        }
 }
@@ -439,7 +855,7 @@ void bd_hud_board(vector pos, vector mySize)
 // Required function, draw the game status panel
 void bd_hud_status(vector pos, vector mySize)
 {
-       HUD_Panel_DrawBg(1);
+       HUD_Panel_DrawBg();
        vector ts;
        ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
                hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
@@ -465,12 +881,15 @@ void bd_hud_status(vector pos, vector mySize)
                {
                        mypos = pos;
                        minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
-                               GetPlayerName(e.minigame_playerslot-1),
+                               entcs_GetName(e.minigame_playerslot-1),
                                player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
 
                        mypos_y += player_fontsize_y;
+                       string thepiece = "bd/dozer";
+                       if(active_minigame.minigame_flags & BD_TURN_EDIT)
+                               thepiece = bd_get_tile_pic(bd_curr_tile);
                        drawpic( mypos,
-                                       minigame_texture("bd/dozer"),
+                                       minigame_texture(thepiece),
                                        tile_size * 0.7, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
 
                        mypos_x += tile_size_x;
@@ -489,13 +908,16 @@ string bd_turn_to_string(int turnflags)
 
        if ( turnflags & BD_TURN_WIN )
                if(random() > 0.5)
-                       return _("Tubular!");
+                       return _("Tubular! Press \"Next Level\" to continue!");
                else
-                       return _("Wicked!");
+                       return _("Wicked! Press \"Next Level\" to continue!");
+
+       if( turnflags & BD_TURN_EDIT )
+               return _("Press the space bar to change your currently selected tile");
 
        if ( turnflags & BD_TURN_MOVE )
                return _("Push the boulders onto the targets");
-       
+
        return "";
 }
 
@@ -508,6 +930,123 @@ void bd_make_move(entity minigame, string dir)
        }
 }
 
+void bd_editor_make_move(entity minigame, string dir)
+{
+       if ( minigame.minigame_flags == BD_TURN_EDIT )
+       {
+               minigame_cmd("move ", bd_curr_pos, " ", ftos(bd_curr_tile), " ", dir);
+       }
+}
+
+void bd_editor_fill(entity minigame)
+{
+       if ( minigame.minigame_flags == BD_TURN_EDIT )
+       {
+               minigame_cmd("fill ", bd_curr_pos, " ", ftos(bd_curr_tile));
+       }
+}
+
+void bd_set_curr_pos(string s)
+{
+       if ( bd_curr_pos )
+               strunzone(bd_curr_pos);
+       if ( s )
+               s = strzone(s);
+       bd_curr_pos = s;
+}
+
+bool bd_normal_move(entity minigame, int themove)
+{
+       switch ( themove )
+       {
+               case K_RIGHTARROW:
+               case K_KP_RIGHTARROW:
+                       bd_make_move(minigame, "r");
+                       return true;
+               case K_LEFTARROW:
+               case K_KP_LEFTARROW:
+                       bd_make_move(minigame, "l");
+                       return true;
+               case K_UPARROW:
+               case K_KP_UPARROW:
+                       bd_make_move(minigame, "u");
+                       return true;
+               case K_DOWNARROW:
+               case K_KP_DOWNARROW:
+                       bd_make_move(minigame, "d");
+                       return true;
+       }
+
+       return false;
+}
+
+bool bd_change_dozer_angle(entity minigame)
+{
+       entity dozer = bd_find_piece(minigame, bd_curr_pos, false);
+       if(!dozer || dozer.bd_tiletype != BD_TILE_DOZER)
+               return false;
+
+       string thedir = "";
+       vector dir = dozer.bd_dir;
+       if(dir.x == 0 && dir.y == 0) { thedir = "r"; }
+
+       if(dir.x == 0 && dir.y == 1) { thedir = "r"; }
+       if(dir.x == 0 && dir.y ==-1) { thedir = "l"; }
+       if(dir.x ==-1 && dir.y == 0) { thedir = "u"; }
+       if(dir.x == 1 && dir.y == 0) { thedir = "d"; }
+
+       bd_editor_make_move(minigame, thedir);
+       return true;
+}
+
+bool bd_editor_move(entity minigame, int themove)
+{
+       switch ( themove )
+       {
+               case K_RIGHTARROW:
+               case K_KP_RIGHTARROW:
+                       if ( ! bd_curr_pos )
+                               bd_set_curr_pos("a3");
+                       else
+                               bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,1,0,BD_NUM_CNT,BD_LET_CNT));
+                       return true;
+               case K_LEFTARROW:
+               case K_KP_LEFTARROW:
+                       if ( ! bd_curr_pos )
+                               bd_set_curr_pos("c3");
+                       else
+                               bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,-1,0,BD_NUM_CNT,BD_LET_CNT));
+                       return true;
+               case K_UPARROW:
+               case K_KP_UPARROW:
+                       if ( ! bd_curr_pos )
+                               bd_set_curr_pos("a1");
+                       else
+                               bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,1,BD_NUM_CNT,BD_LET_CNT));
+                       return true;
+               case K_DOWNARROW:
+               case K_KP_DOWNARROW:
+                       if ( ! bd_curr_pos )
+                               bd_set_curr_pos("a3");
+                       else
+                               bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,-1,BD_NUM_CNT,BD_LET_CNT));
+                       return true;
+               case K_ENTER:
+               case K_KP_ENTER:
+                       bd_editor_make_move(minigame, "");
+                       return true;
+               case K_SPACE:
+                       if(bd_change_dozer_angle(minigame))
+                               return true;
+                       bd_curr_tile += 1;
+                       if(bd_curr_tile > BD_TILE_LAST)
+                               bd_curr_tile = 1;
+                       return true;
+       }
+
+       return false;
+}
+
 // Required function, handle client events
 int bd_client_event(entity minigame, string event, ...)
 {
@@ -516,35 +1055,56 @@ int bd_client_event(entity minigame, string event, ...)
                case "activate":
                {
                        minigame.message = bd_turn_to_string(minigame.minigame_flags);
+                       bd_set_curr_pos("");
+                       bd_curr_tile = BD_TILE_BRICK1;
                        return false;
                }
                case "key_pressed":
                {
                        if(minigame.minigame_flags & BD_TURN_MOVE)
                        {
-                               switch ( ...(0,int) )
+                               if(bd_normal_move(minigame, ...(0,int)))
+                                       return true;
+                       }
+
+                       if(minigame.minigame_flags & BD_TURN_EDIT)
+                       {
+                               if(bd_editor_move(minigame, ...(0,int)))
+                                       return true;
+                       }
+
+                       return false;
+               }
+               case "mouse_pressed":
+               {
+                       if(minigame.minigame_flags & BD_TURN_EDIT)
+                       {
+                               if(...(0,int) == K_MOUSE1)
                                {
-                                       case K_RIGHTARROW:
-                                       case K_KP_RIGHTARROW:
-                                               bd_make_move(minigame, "rt");
-                                               return true;
-                                       case K_LEFTARROW:
-                                       case K_KP_LEFTARROW:
-                                               bd_make_move(minigame, "lt");
-                                               return true;
-                                       case K_UPARROW:
-                                       case K_KP_UPARROW:
-                                               bd_make_move(minigame, "up");
-                                               return true;
-                                       case K_DOWNARROW:
-                                       case K_KP_DOWNARROW:
-                                               bd_make_move(minigame, "dn");
-                                               return true;
+                                       bd_editor_make_move(minigame, "");
+                                       return true;
+                               }
+
+                               if(...(0,int) == K_MOUSE2)
+                               {
+                                       bd_editor_fill(minigame);
+                                       return true;
                                }
                        }
 
                        return false;
                }
+               case "mouse_moved":
+               {
+                       if(minigame.minigame_flags & BD_TURN_EDIT)
+                       {
+                               vector mouse_pos = minigame_hud_normalize(mousepos,bd_boardpos,bd_boardsize);
+                               bd_set_curr_pos(minigame_tile_name(mouse_pos,BD_LET_CNT,BD_NUM_CNT));
+                               if ( ! bd_valid_tile(bd_curr_pos) )
+                                       bd_set_curr_pos("");
+                       }
+                       return true;
+               }
                case "network_receive":
                {
                        entity sent = ...(0,entity);
@@ -587,8 +1147,10 @@ int bd_client_event(entity minigame, string event, ...)
                }
                case "menu_show":
                {
-                       HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Match"),"next");
+                       HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Level"),"next");
                        HUD_MinigameMenu_CustomEntry(...(0,entity),_("Restart"),"restart");
+                       HUD_MinigameMenu_CustomEntry(...(0,entity),_("Editor"),"edit");
+                       HUD_MinigameMenu_CustomEntry(...(0,entity),_("Save"),"save");
                        return false;
                }
                case "menu_click":
@@ -597,6 +1159,10 @@ int bd_client_event(entity minigame, string event, ...)
                                minigame_cmd("next");
                        if(...(0,string) == "restart")
                                minigame_cmd("restart");
+                       if(...(0,string) == "edit")
+                               minigame_cmd("edit");
+                       if(...(0,string) == "save")
+                               minigame_cmd("save");
                        return false;
                }
        }
@@ -604,4 +1170,4 @@ int bd_client_event(entity minigame, string event, ...)
        return false;
 }
 
-#endif
\ No newline at end of file
+#endif