]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/minigames/minigame/pong.qc
Merge branch 'master' into terencehill/hud_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / minigames / minigame / pong.qc
index 7cb37de3c713c02643e9aee0c079788cea2b723c..dd57fb5c66886c846458d3991ce1eef96f1707c2 100644 (file)
@@ -1,3 +1,6 @@
+#include "pong.qh"
+REGISTER_MINIGAME(pong, "Pong");
+
 // minigame flags
 const int PONG_STATUS_WAIT = 0x0010; // waiting for players to join
 const int PONG_STATUS_PLAY = 0x0020; // playing
@@ -34,7 +37,7 @@ float autocvar_sv_minigames_pong_ball_number;
 float autocvar_sv_minigames_pong_ai_thinkspeed;
 float autocvar_sv_minigames_pong_ai_tolerance;
 
-void pong_ball_think();
+void pong_ball_think(entity this);
 
 // Throws a ball in a random direction and sets the think function
 void pong_ball_throw(entity ball)
@@ -45,16 +48,16 @@ void pong_ball_throw(entity ball)
        while ( fabs(sin(angle)) < 0.17 || fabs(cos(angle)) < 0.17 );
        ball.velocity_x = cos(angle)*autocvar_sv_minigames_pong_ball_speed;
        ball.velocity_y = sin(angle)*autocvar_sv_minigames_pong_ball_speed;
-       ball.think = pong_ball_think;
+       setthink(ball, pong_ball_think);
        ball.nextthink = time;
        ball.team = 0;
        ball.SendFlags |= MINIG_SF_UPDATE|PONG_SF_BALLTEAM;
 }
 
 // Think equivalent of pong_ball_throw, used to delay throws
-void pong_ball_throwthink()
+void pong_ball_throwthink(entity this)
 {
-       pong_ball_throw(self);
+       pong_ball_throw(this);
 }
 
 // Moves ball to the center and stops its motion
@@ -62,10 +65,10 @@ void pong_ball_reset(entity ball)
 {
        ball.velocity = '0 0 0';
        ball.origin = '0.5 0.5 0';
-       ball.think = SUB_NullThink;
+       setthink(ball, SUB_NullThink);
        ball.team = 0;
        ball.SendFlags |= MINIG_SF_UPDATE|PONG_SF_BALLTEAM;
-       ball.think = pong_ball_throwthink;
+       setthink(ball, pong_ball_throwthink);
        ball.nextthink = time + autocvar_sv_minigames_pong_ball_wait;
 }
 
@@ -74,13 +77,13 @@ void pong_add_score(entity minigame, int team_thrower, int team_receiver, int de
 {
        if ( !minigame )
                return;
-       
+
        if ( team_thrower == 0 )
                team_thrower = team_receiver;
-       
+
        if ( team_thrower == team_receiver )
                delta *= -1;
-       
+
        entity paddle_thrower = minigame.pong_paddles[team_thrower-1];
        if ( paddle_thrower.realowner.minigame_players )
        {
@@ -105,11 +108,11 @@ void pong_paddle_bounce(entity ball, int pteam)
                case 3: ball.velocity_y = fabs(ball.velocity_y); break;
                case 4: ball.velocity_y = -fabs(ball.velocity_y); break;
        }
-       
+
        float angle = atan2(ball.velocity_y, ball.velocity_x);
        angle += ( random() - 0.5 ) * 2 * M_PI/6;
        float speed = vlen(ball.velocity);
-       
+
        ball.velocity_y = speed * sin(angle);
        ball.velocity_x = speed * cos(angle);
 }
@@ -120,9 +123,9 @@ bool pong_paddle_hit(entity ball, int pteam)
        entity paddle = ball.owner.pong_paddles[pteam-1];
        if (!paddle)
                return false;
-       vector near_point = box_nearest(paddle.mins+paddle.origin, 
+       vector near_point = box_nearest(paddle.mins+paddle.origin,
                                                                        paddle.maxs+paddle.origin, ball.origin);
-       return vlen(near_point-ball.origin) <= ball.pong_length ;
+       return vdist(near_point - ball.origin, <=, ball.pong_length);
 }
 
 // Checks for a goal, when that happes adds scores and resets the ball
@@ -131,122 +134,122 @@ bool pong_goal(entity ball, int pteam)
        entity paddle = ball.owner.pong_paddles[pteam-1];
        if (!paddle)
                return false;
-       
+
        if ( !pong_paddle_hit(ball, pteam) )
        {
                pong_add_score(ball.owner ,ball.team, pteam, 1);
                pong_ball_reset(ball);
                return true;
        }
-       
+
        return false;
 }
 
 // Moves the ball around
-void pong_ball_think()
+void pong_ball_think(entity this)
 {
        float think_speed = autocvar_sys_ticrate;
-       self.nextthink = time + think_speed;
-       
-       self.origin_x += self.velocity_x * think_speed;
-       self.origin_y += self.velocity_y * think_speed;
-       self.SendFlags |= MINIG_SF_UPDATE;
-       
+       this.nextthink = time + think_speed;
+
+       this.origin_x += this.velocity_x * think_speed;
+       this.origin_y += this.velocity_y * think_speed;
+       this.SendFlags |= MINIG_SF_UPDATE;
+
        int i;
        for ( i = 1; i <= PONG_MAX_PLAYERS; i++ )
-               if ( pong_paddle_hit(self, i) )
+               if ( pong_paddle_hit(this, i) )
                {
-                       pong_paddle_bounce(self,i);
-                       self.team = i;
-                       self.SendFlags |= PONG_SF_BALLTEAM;
+                       pong_paddle_bounce(this,i);
+                       this.team = i;
+                       this.SendFlags |= PONG_SF_BALLTEAM;
                        return;
                }
-       
-       if ( self.origin_y <= self.pong_length )
+
+       if ( this.origin_y <= this.pong_length )
        {
-               if ( !pong_goal(self,3) )
+               if ( !pong_goal(this,3) )
                {
-                       self.origin_y = self.pong_length;
-                       self.velocity_y *= -1;
+                       this.origin_y = this.pong_length;
+                       this.velocity_y *= -1;
                }
        }
-       else if ( self.origin_y >= 1-self.pong_length )
+       else if ( this.origin_y >= 1-this.pong_length )
        {
-               if ( !pong_goal(self,4) )
+               if ( !pong_goal(this,4) )
                {
-                       self.origin_y = 1-self.pong_length;
-                       self.velocity_y *= -1;
+                       this.origin_y = 1-this.pong_length;
+                       this.velocity_y *= -1;
                }
        }
-       
-       if ( self.origin_x <= self.pong_length )
+
+       if ( this.origin_x <= this.pong_length )
        {
-               if ( !pong_goal(self,2) )
+               if ( !pong_goal(this,2) )
                {
-                        self.origin_x = self.pong_length;
-                        self.velocity_x *= -1;
+                        this.origin_x = this.pong_length;
+                        this.velocity_x *= -1;
                }
        }
-       else if ( self.origin_x >= 1-self.pong_length )
+       else if ( this.origin_x >= 1-this.pong_length )
        {
-               if ( !pong_goal(self,1) )
+               if ( !pong_goal(this,1) )
                {
-                        self.origin_x = 1-self.pong_length;
-                        self.velocity_x *= -1;
+                        this.origin_x = 1-this.pong_length;
+                        this.velocity_x *= -1;
                }
        }
-       
+
 }
 
 // AI action
-void pong_ai_think()
+void pong_ai_think(entity this)
 {
        float think_speed = autocvar_sv_minigames_pong_ai_thinkspeed;
-       self.nextthink = time + think_speed;
-       
+       this.nextthink = time + think_speed;
+
        float distance;
        float next_distance;
        float min_distance = 1;
-       entity ball = world;
-       entity mayball = world;
-       while ( ( mayball = findentity(mayball,owner,self.owner) ) )
+       entity ball = NULL;
+       entity mayball = NULL;
+       while ( ( mayball = findentity(mayball,owner,this.owner) ) )
                if ( mayball.classname == "pong_ball" )
                {
-                       distance = vlen(mayball.origin-self.pong_ai_paddle.origin);
-                       next_distance = vlen(mayball.origin+mayball.velocity-self.pong_ai_paddle.origin);
+                       distance = vlen(mayball.origin-this.pong_ai_paddle.origin);
+                       next_distance = vlen(mayball.origin+mayball.velocity-this.pong_ai_paddle.origin);
                        if (  distance < min_distance && ( distance < 0.5 || next_distance < distance ) )
                        {
                                min_distance = distance;
                                ball = mayball;
                        }
                }
-       
+
        float target = 0.5;
-       float self_pos;
-       
-       
-       if ( self.team <= 2 )
+       float my_pos;
+
+
+       if ( this.team <= 2 )
        {
                if ( ball )
                        target = ball.origin_y + ball.velocity_y*think_speed;
-               self_pos = self.pong_ai_paddle.origin_y;
+               my_pos = this.pong_ai_paddle.origin_y;
        }
        else
        {
                if ( ball )
                        target = ball.origin_x + ball.velocity_x*think_speed;
-               self_pos = self.pong_ai_paddle.origin_x;
+               my_pos = this.pong_ai_paddle.origin_x;
        }
-       
-       distance = self.pong_length/2 * autocvar_sv_minigames_pong_ai_tolerance
+
+       distance = this.pong_length/2 * autocvar_sv_minigames_pong_ai_tolerance
                + autocvar_sv_minigames_pong_paddle_speed * think_speed;
 
-       if (target < self_pos - distance)
-               self.pong_keys = PONG_KEY_DECREASE;
-       else if (target > self_pos + distance)
-               self.pong_keys = PONG_KEY_INCREASE;
+       if (target < my_pos - distance)
+               this.pong_keys = PONG_KEY_DECREASE;
+       else if (target > my_pos + distance)
+               this.pong_keys = PONG_KEY_INCREASE;
        else
-               self.pong_keys = 0;
+               this.pong_keys = 0;
 }
 
 entity pong_ai_spawn(entity paddle)
@@ -254,36 +257,36 @@ entity pong_ai_spawn(entity paddle)
        entity ai = msle_spawn(paddle.owner,"pong_ai");
        ai.minigame_players = ai;
        ai.team = paddle.team;
-       ai.think = pong_ai_think;
+       setthink(ai, pong_ai_think);
        ai.nextthink = time;
        ai.pong_ai_paddle = paddle;
-       
+
        paddle.realowner = ai;
-       
+
        return ai;
 }
 
 // Moves the paddle
-void pong_paddle_think()
+void pong_paddle_think(entity this)
 {
        float think_speed = autocvar_sys_ticrate;
-       self.nextthink = time + think_speed;
+       this.nextthink = time + think_speed;
 
-       if ( self.realowner.minigame_players.pong_keys == PONG_KEY_INCREASE || 
-                self.realowner.minigame_players.pong_keys == PONG_KEY_DECREASE )
+       if ( this.realowner.minigame_players.pong_keys == PONG_KEY_INCREASE ||
+                this.realowner.minigame_players.pong_keys == PONG_KEY_DECREASE )
        {
                float movement = autocvar_sv_minigames_pong_paddle_speed * think_speed;
-               float halflen = self.pong_length/2;
-       
-               if ( self.realowner.minigame_players.pong_keys == PONG_KEY_DECREASE )
+               float halflen = this.pong_length/2;
+
+               if ( this.realowner.minigame_players.pong_keys == PONG_KEY_DECREASE )
                        movement *= -1;
-               
-               if ( self.team > 2 )
-                       self.origin_x = bound(halflen, self.origin_x+movement, 1-halflen);
+
+               if ( this.team > 2 )
+                       this.origin_x = bound(halflen, this.origin_x+movement, 1-halflen);
                else
-                       self.origin_y = bound(halflen, self.origin_y+movement, 1-halflen);
-               
-               self.SendFlags |= MINIG_SF_UPDATE;
+                       this.origin_y = bound(halflen, this.origin_y+movement, 1-halflen);
+
+               this.SendFlags |= MINIG_SF_UPDATE;
        }
 }
 
@@ -307,25 +310,25 @@ vector pong_team_to_paddlepos(int nteam)
 }
 
 // Spawns a pong paddle
-// if real_player is world, the paddle is controlled by AI
+// if real_player is NULL, the paddle is controlled by AI
 entity pong_paddle_spawn(entity minigame, int pl_team, entity real_player)
 {
        entity paddle = msle_spawn(minigame,"pong_paddle");
        paddle.pong_length = autocvar_sv_minigames_pong_paddle_size;
        paddle.origin = pong_team_to_paddlepos(pl_team);
-       paddle.think = pong_paddle_think;
+       setthink(paddle, pong_paddle_think);
        paddle.nextthink = time;
        paddle.team = pl_team;
        paddle.mins = pong_team_to_box_halfsize(pl_team,-paddle.pong_length,-1/16);
        paddle.maxs = pong_team_to_box_halfsize(pl_team,paddle.pong_length,1/16);
-       
-       if ( real_player == world )
+
+       if ( real_player == NULL )
                pong_ai_spawn(paddle);
        else
                paddle.realowner = real_player;
-       
+
        minigame.pong_paddles[pl_team-1] = paddle;
-       
+
        return paddle;
 
 }
@@ -345,18 +348,18 @@ int pong_server_event(entity minigame, string event, ...)
                        // Don't allow joining a match that is already running
                        if ( minigame.minigame_flags & PONG_STATUS_PLAY )
                                return false;
-                       
+
                        entity player = ...(0,entity);
                        int i;
                        for ( i = 0; i < PONG_MAX_PLAYERS; i++ )
                        {
-                               if ( minigame.pong_paddles[i] == world )
+                               if ( minigame.pong_paddles[i] == NULL )
                                {
                                        pong_paddle_spawn(minigame,i+1,player);
                                        return i+1;
                                }
                        }
-                       
+
                        return false;
                }
                case "part":
@@ -368,13 +371,13 @@ int pong_server_event(entity minigame, string event, ...)
                        for ( i = 0; i < PONG_MAX_PLAYERS; i++ )
                        {
                                paddle = minigame.pong_paddles[i];
-                               if ( paddle != world && paddle.realowner == player )
+                               if ( paddle != NULL && paddle.realowner == player )
                                {
                                        ai = pong_ai_spawn(paddle);
                                        ai.pong_score = player.minigame_players.pong_score;
                                        break;
                                }
-                                       
+
                        }
                        return false;
                }
@@ -389,7 +392,7 @@ int pong_server_event(entity minigame, string event, ...)
                                                minigame.minigame_flags = PONG_STATUS_PLAY |
                                                        (minigame.minigame_flags & ~PONG_STATUS_WAIT);
                                                minigame.SendFlags |= MINIG_SF_UPDATE;
-                                               
+
                                                int i;
                                                entity ball;
                                                for ( i = 0; i < autocvar_sv_minigames_pong_ball_number; i++ )
@@ -418,9 +421,9 @@ int pong_server_event(entity minigame, string event, ...)
                                        if ( minigame.minigame_flags & PONG_STATUS_WAIT )
                                                for ( i = 0; i < PONG_MAX_PLAYERS; i++ )
                                                {
-                                                       if ( minigame.pong_paddles[i] == world )
+                                                       if ( minigame.pong_paddles[i] == NULL )
                                                        {
-                                                               pong_paddle_spawn(minigame,i+1,world);
+                                                               pong_paddle_spawn(minigame,i+1,NULL);
                                                                return true;
                                                        }
                                                }
@@ -436,12 +439,12 @@ int pong_server_event(entity minigame, string event, ...)
                                                for ( i = PONG_MAX_PLAYERS-1; i >= 0; i-- )
                                                {
                                                        paddle = minigame.pong_paddles[i];
-                                                       if ( paddle != world && 
+                                                       if ( paddle != NULL &&
                                                                paddle.realowner.classname == "pong_ai" )
                                                        {
-                                                               minigame.pong_paddles[i] = world;
-                                                               remove(paddle.realowner);
-                                                               remove(paddle);
+                                                               minigame.pong_paddles[i] = NULL;
+                                                               delete(paddle.realowner);
+                                                               delete(paddle);
                                                                return true;
                                                        }
                                                }
@@ -449,7 +452,7 @@ int pong_server_event(entity minigame, string event, ...)
                                        sprint(player.minigame_players,"Cannot remove AI\n");
                                        return true;
                                }
-                                               
+
                        }
                        return false;
                }
@@ -470,7 +473,7 @@ int pong_server_event(entity minigame, string event, ...)
 
 #elif defined(CSQC)
 
-#include "waypointsprites.qh" // drawrotpic
+void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, vector rgb, float a, float f);
 
 float pong_team_to_angle(int nteam)
 {
@@ -501,7 +504,7 @@ void pong_hud_board(vector pos, vector mySize)
 {
        minigame_hud_fitsqare(pos, mySize);
        minigame_hud_simpleboard(pos,mySize,minigame_texture("pong/board"));
-       
+
        entity e;
        vector obj_pos;
        vector obj_size;
@@ -512,27 +515,27 @@ void pong_hud_board(vector pos, vector mySize)
                        // Note: 4*radius = 2*diameter because the image is large enough to fit the glow around the ball
                        obj_size =  minigame_hud_denormalize_size('4 4 0'*e.pong_length,pos,mySize);
                        obj_pos = minigame_hud_denormalize(e.origin,pos,mySize);
-                       
+
                        minigame_drawpic_centered( obj_pos, minigame_texture("pong/ball"),
                                        obj_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
-                       
+
                        minigame_drawpic_centered( obj_pos, minigame_texture("pong/ball-glow"),
-                                       obj_size, pong_team_to_color(e.team), 
+                                       obj_size, pong_team_to_color(e.team),
                                        panel_fg_alpha, DRAWFLAG_ADDITIVE );
                }
                else if ( e.classname == "pong_paddle" )
                {
                        obj_pos = minigame_hud_denormalize(e.origin,pos,mySize);
                        obj_size = minigame_hud_denormalize_size(eX / 16 + eY*e.pong_length,pos,mySize);
-                       
-                       drawrotpic(obj_pos, pong_team_to_angle(e.team), minigame_texture("pong/paddle-glow"), 
-                               obj_size, obj_size/2, pong_team_to_color(e.team), 
+
+                       drawrotpic(obj_pos, pong_team_to_angle(e.team), minigame_texture("pong/paddle-glow"),
+                               obj_size, obj_size/2, pong_team_to_color(e.team),
                                panel_fg_alpha, DRAWFLAG_ADDITIVE );
-                       
-                       drawrotpic(obj_pos, pong_team_to_angle(e.team), minigame_texture("pong/paddle"), 
-                               obj_size, obj_size/2, '1 1 1', 
+
+                       drawrotpic(obj_pos, pong_team_to_angle(e.team), minigame_texture("pong/paddle"),
+                               obj_size, obj_size/2, '1 1 1',
                                panel_fg_alpha, DRAWFLAG_NORMAL );
-                       
+
                }
        }
 }
@@ -540,14 +543,14 @@ void pong_hud_board(vector pos, vector mySize)
 // Required function, draw the game status panel
 void pong_hud_status(vector pos, vector mySize)
 {
-       HUD_Panel_DrawBg(1);
+       HUD_Panel_DrawBg();
        vector ts;
        ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
                hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
        ts_y += hud_fontsize_y;
        pos_y += ts_y;
        mySize_y -= ts_y;
-       
+
        vector player_fontsize = hud_fontsize * 1.75;
        ts_y = ( mySize_y - PONG_MAX_PLAYERS*player_fontsize_y ) / PONG_MAX_PLAYERS;
        ts_x = mySize_x;
@@ -560,16 +563,16 @@ void pong_hud_status(vector pos, vector mySize)
                {
                        mypos = pos;
                        mypos_y  += (e.team-1) * (player_fontsize_y + ts_y);
-                       
+
                        drawfill(mypos, ts, pong_team_to_color(e.team), 0.25, DRAWFLAG_ADDITIVE);
-                       
+
                        minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
-                               (e.minigame_playerslot ? GetPlayerName(e.minigame_playerslot-1) : _("AI")),
+                               (e.minigame_playerslot ? entcs_GetName(e.minigame_playerslot-1) : _("AI")),
                                player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
-                       
+
                        drawstring(mypos+eY*player_fontsize_y,ftos(e.pong_score),'48 48 0',
                                           '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-                       
+
                        if ( e == minigame_self )
                                drawborderlines(1, mypos, ts, pong_team_to_color(e.team), 1, DRAWFLAG_NORMAL);
                }
@@ -667,4 +670,4 @@ int pong_client_event(entity minigame, string event, ...)
 
        return false;
 }
-#endif
\ No newline at end of file
+#endif