if ( ttt_valid_tile(pos) )
if ( !ttt_find_piece(minigame,pos) )
{
- entity piece = msle_spawn(minigame,"minigame_board_piece");
+ entity piece = msle_spawn(minigame,new(minigame_board_piece));
piece.team = player.team;
piece.netname = strzone(pos);
minigame_server_sendflags(piece,MINIG_SF_ALL);