// Spawn linked entity on the server or local entity on the client
// This entity will be removed automatically when the minigame ends
-entity msle_spawn(entity minigame_session, string class_name)
+entity msle_spawn(entity minigame_session, entity e)
{
- entity e = spawn();
- e.classname = class_name;
e.owner = minigame_session;
e.minigame_autoclean = 1;
#ifdef SVQC