-#ifndef MINIGAMES_H
-#define MINIGAMES_H
+#pragma once
// previous node in a doubly linked list
.entity list_prev;
// Spawn linked entity on the server or local entity on the client
// This entity will be removed automatically when the minigame ends
-entity msle_spawn(entity minigame_session, string class_name);
+entity msle_spawn(entity minigame_session, entity e);
#include "minigame/all.qh"
int msle_id(string class_name);
string msle_classname(int id);
-
-#endif