.vector anim_spawn;
CLASS(Monster, Object)
- ATTRIB(Monster, monsterid, int, 0)
+ ATTRIB(Monster, monsterid, int, 0);
/** attributes */
- ATTRIB(Monster, spawnflags, int, 0)
+ ATTRIB(Monster, spawnflags, int, 0);
/** human readable name */
- ATTRIB(Monster, monster_name, string, "Monster")
+ ATTRIB(Monster, monster_name, string, "Monster");
/** short name */
- ATTRIB(Monster, netname, string, "")
+ ATTRIB(Monster, netname, string, "");
/** model */
- ATTRIB(Monster, m_model, entity, NULL)
+ ATTRIB(Monster, m_model, entity);
/** hitbox size */
- ATTRIB(Monster, mins, vector, '-0 -0 -0')
+ ATTRIB(Monster, mins, vector, '-0 -0 -0');
/** hitbox size */
- ATTRIB(Monster, maxs, vector, '0 0 0')
+ ATTRIB(Monster, maxs, vector, '0 0 0');
/** (SERVER) setup monster data */
METHOD(Monster, mr_setup, bool(Monster this, entity actor)) { TC(Monster, this); return false; }