]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/monster/golem.qc
Merge branch 'master' into Mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / golem.qc
index f75a8050e86440bd2ac107b702398e91dec31511..9a181386f7c64fb2e73208ac6a10f1d5f7ec52ab 100644 (file)
@@ -88,15 +88,15 @@ void M_Golem_Attack_Lightning_Explode_use(entity this, entity actor, entity trig
 
 void M_Golem_Attack_Lightning_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
 {
-       if (GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
+       if (GetResource(this, RES_HEALTH) <= 0)
                return;
 
        if (!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions
                return; // g_projectiles_damage says to halt
 
-       TakeResource(this, RESOURCE_HEALTH, damage);
+       TakeResource(this, RES_HEALTH, damage);
 
-       if (GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
+       if (GetResource(this, RES_HEALTH) <= 0)
                W_PrepareExplosionByDamage(this, attacker, adaptor_think2use);
 }
 
@@ -141,7 +141,7 @@ void M_Golem_Attack_Lightning(entity this)
        settouch(gren, M_Golem_Attack_Lightning_Touch);
 
        gren.takedamage = DAMAGE_YES;
-       SetResourceAmountExplicit(gren, RESOURCE_HEALTH, 50);
+       SetResourceExplicit(gren, RES_HEALTH, 50);
        gren.damageforcescale = 0;
        gren.event_damage = M_Golem_Attack_Lightning_Damage;
        gren.damagedbycontents = true;
@@ -274,7 +274,7 @@ METHOD(Golem, mr_anim, bool(Golem this, entity actor))
 METHOD(Golem, mr_setup, bool(Golem this, entity actor))
 {
     TC(Golem, this);
-    if(!GetResourceAmount(actor, RESOURCE_HEALTH)) SetResourceAmountExplicit(actor, RESOURCE_HEALTH, autocvar_g_monster_golem_health);
+    if(!GetResource(actor, RES_HEALTH)) SetResourceExplicit(actor, RES_HEALTH, autocvar_g_monster_golem_health);
     if(!actor.attack_range) actor.attack_range = 150;
     if(!actor.speed) { actor.speed = (autocvar_g_monster_golem_speed_walk); }
     if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_golem_speed_run); }