]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/monster/mage.qc
Merge branch 'master' into Mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / mage.qc
index f2de0602bc3481188cd45fb1bf4af5a090a6bcc9..b2dba6a99cebf1ad63f21cfcec641fcb3414ebd2 100644 (file)
@@ -93,31 +93,31 @@ bool M_Mage_Defend_Heal_Check(entity this, entity targ)
 {
        if(targ == NULL)
                return false;
-       if(GetResourceAmount(targ, RESOURCE_HEALTH) <= 0)
+       if(GetResource(targ, RES_HEALTH) <= 0)
                return false;
        if(DIFF_TEAM(targ, this) && targ != this.monster_follow)
                return false;
        if(STAT(FROZEN, targ))
                return false;
        if(!IS_PLAYER(targ))
-               return (IS_MONSTER(targ) && GetResourceAmount(targ, RESOURCE_HEALTH) < targ.max_health);
+               return (IS_MONSTER(targ) && GetResource(targ, RES_HEALTH) < targ.max_health);
        if(targ.items & ITEM_Shield.m_itemid)
                return false;
 
        switch(this.skin)
        {
-               case 0: return (GetResourceAmount(targ, RESOURCE_HEALTH) < autocvar_g_balance_health_regenstable);
+               case 0: return (GetResource(targ, RES_HEALTH) < autocvar_g_balance_health_regenstable);
                case 1:
                {
-                       return ((GetResourceAmount(targ, RESOURCE_CELLS) && GetResourceAmount(targ, RESOURCE_CELLS) < g_pickup_cells_max)
-                               ||  (GetResourceAmount(targ, RESOURCE_PLASMA) && GetResourceAmount(targ, RESOURCE_PLASMA) < g_pickup_plasma_max)
-                               ||  (GetResourceAmount(targ, RESOURCE_ROCKETS) && GetResourceAmount(targ, RESOURCE_ROCKETS) < g_pickup_rockets_max)
-                               ||  (GetResourceAmount(targ, RESOURCE_BULLETS) && GetResourceAmount(targ, RESOURCE_BULLETS) < g_pickup_nails_max)
-                               ||  (GetResourceAmount(targ, RESOURCE_SHELLS) && GetResourceAmount(targ, RESOURCE_SHELLS) < g_pickup_shells_max)
+                       return ((GetResource(targ, RES_CELLS) && GetResource(targ, RES_CELLS) < g_pickup_cells_max)
+                               ||  (GetResource(targ, RES_PLASMA) && GetResource(targ, RES_PLASMA) < g_pickup_plasma_max)
+                               ||  (GetResource(targ, RES_ROCKETS) && GetResource(targ, RES_ROCKETS) < g_pickup_rockets_max)
+                               ||  (GetResource(targ, RES_BULLETS) && GetResource(targ, RES_BULLETS) < g_pickup_nails_max)
+                               ||  (GetResource(targ, RES_SHELLS) && GetResource(targ, RES_SHELLS) < g_pickup_shells_max)
                                        );
                }
-               case 2: return (GetResourceAmount(targ, RESOURCE_ARMOR) < autocvar_g_balance_armor_regenstable);
-               case 3: return (GetResourceAmount(targ, RESOURCE_HEALTH) > 0);
+               case 2: return (GetResource(targ, RES_ARMOR) < autocvar_g_balance_armor_regenstable);
+               case 3: return (GetResource(targ, RES_HEALTH) > 0);
        }
 
        return false;
@@ -150,7 +150,7 @@ void M_Mage_Attack_Spike_Touch(entity this, entity toucher)
 // copied from W_Seeker_Think
 void M_Mage_Attack_Spike_Think(entity this)
 {
-       if (time > this.ltime || (this.enemy && GetResourceAmount(this.enemy, RESOURCE_HEALTH) <= 0) || GetResourceAmount(this.owner, RESOURCE_HEALTH) <= 0) {
+       if (time > this.ltime || (this.enemy && GetResource(this.enemy, RES_HEALTH) <= 0) || GetResource(this.owner, RES_HEALTH) <= 0) {
                this.projectiledeathtype |= HITTYPE_SPLASH;
                M_Mage_Attack_Spike_Explode(this, NULL);
        }
@@ -247,25 +247,25 @@ void M_Mage_Defend_Heal(entity this)
                                }
                                case 1:
                                {
-                                       if(GetResourceAmount(it, RESOURCE_CELLS)) GiveResourceWithLimit(it, RESOURCE_CELLS, 1, g_pickup_cells_max);
-                                       if(GetResourceAmount(it, RESOURCE_PLASMA)) GiveResourceWithLimit(it, RESOURCE_PLASMA, 1, g_pickup_plasma_max);
-                                       if(GetResourceAmount(it, RESOURCE_ROCKETS)) GiveResourceWithLimit(it, RESOURCE_ROCKETS, 1, g_pickup_rockets_max);
-                                       if(GetResourceAmount(it, RESOURCE_SHELLS)) GiveResourceWithLimit(it, RESOURCE_SHELLS, 2, g_pickup_shells_max);
-                                       if(GetResourceAmount(it, RESOURCE_BULLETS)) GiveResourceWithLimit(it, RESOURCE_BULLETS, 5, g_pickup_nails_max);
+                                       if(GetResource(it, RES_CELLS)) GiveResourceWithLimit(it, RES_CELLS, 1, g_pickup_cells_max);
+                                       if(GetResource(it, RES_PLASMA)) GiveResourceWithLimit(it, RES_PLASMA, 1, g_pickup_plasma_max);
+                                       if(GetResource(it, RES_ROCKETS)) GiveResourceWithLimit(it, RES_ROCKETS, 1, g_pickup_rockets_max);
+                                       if(GetResource(it, RES_SHELLS)) GiveResourceWithLimit(it, RES_SHELLS, 2, g_pickup_shells_max);
+                                       if(GetResource(it, RES_BULLETS)) GiveResourceWithLimit(it, RES_BULLETS, 5, g_pickup_nails_max);
                                        // TODO: fuel?
                                        fx = EFFECT_AMMO_REGEN;
                                        break;
                                }
                                case 2:
-                                       if(GetResourceAmount(it, RESOURCE_ARMOR) < autocvar_g_balance_armor_regenstable)
+                                       if(GetResource(it, RES_ARMOR) < autocvar_g_balance_armor_regenstable)
                                        {
-                                               GiveResourceWithLimit(it, RESOURCE_ARMOR, autocvar_g_monster_mage_heal_allies, autocvar_g_balance_armor_regenstable);
+                                               GiveResourceWithLimit(it, RES_ARMOR, autocvar_g_monster_mage_heal_allies, autocvar_g_balance_armor_regenstable);
                                                fx = EFFECT_ARMOR_REPAIR;
                                        }
                                        break;
                                case 3:
                                        float hp = ((it == this) ? autocvar_g_monster_mage_heal_self : autocvar_g_monster_mage_heal_allies);
-                                       TakeResource(it, RESOURCE_HEALTH, hp); // TODO: use regular damage functions? needs a way to bypass friendly fire checks
+                                       TakeResource(it, RES_HEALTH, hp); // TODO: use regular damage functions? needs a way to bypass friendly fire checks
                                        fx = EFFECT_RAGE;
                                        break;
                        }
@@ -275,9 +275,9 @@ void M_Mage_Defend_Heal(entity this)
                else
                {
                        Send_Effect(EFFECT_HEALING, it.origin, '0 0 0', 1);
-                       Heal(it, this, autocvar_g_monster_mage_heal_allies, RESOURCE_LIMIT_NONE);
+                       Heal(it, this, autocvar_g_monster_mage_heal_allies, RES_LIMIT_NONE);
                        if(!(it.spawnflags & MONSTERFLAG_INVINCIBLE) && it.sprite)
-                               WaypointSprite_UpdateHealth(it.sprite, GetResourceAmount(it, RESOURCE_HEALTH));
+                               WaypointSprite_UpdateHealth(it.sprite, GetResource(it, RES_HEALTH));
                }
        });
 
@@ -354,14 +354,14 @@ void M_Mage_Attack_Teleport(entity this, entity targ)
 void M_Mage_Defend_Shield_Remove(entity this)
 {
        this.effects &= ~(EF_ADDITIVE | EF_BLUE);
-       SetResourceAmountExplicit(this, RESOURCE_ARMOR, autocvar_g_monsters_armor_blockpercent);
+       SetResourceExplicit(this, RES_ARMOR, autocvar_g_monsters_armor_blockpercent);
 }
 
 void M_Mage_Defend_Shield(entity this)
 {
        this.effects |= (EF_ADDITIVE | EF_BLUE);
        this.mage_shield_delay = time + (autocvar_g_monster_mage_shield_delay);
-       SetResourceAmountExplicit(this, RESOURCE_ARMOR, autocvar_g_monster_mage_shield_blockpercent);
+       SetResourceExplicit(this, RES_ARMOR, autocvar_g_monster_mage_shield_blockpercent);
        this.mage_shield_time = time + (autocvar_g_monster_mage_shield_time);
        setanim(this, this.anim_shoot, true, true, true);
        this.attack_finished_single[0] = time + 1; // give just a short cooldown on attacking
@@ -444,16 +444,16 @@ METHOD(Mage, mr_think, bool(Mage thismon, entity actor))
        });
     }
 
-    if(GetResourceAmount(actor, RESOURCE_HEALTH) < (autocvar_g_monster_mage_heal_minhealth) || need_help)
+    if(GetResource(actor, RES_HEALTH) < (autocvar_g_monster_mage_heal_minhealth) || need_help)
     if(time >= actor.attack_finished_single[0])
     if(random() < 0.5)
         M_Mage_Defend_Heal(actor);
 
-    if(time >= actor.mage_shield_time && GetResourceAmount(actor, RESOURCE_ARMOR))
+    if(time >= actor.mage_shield_time && GetResource(actor, RES_ARMOR))
         M_Mage_Defend_Shield_Remove(actor);
 
     if(actor.enemy)
-    if(GetResourceAmount(actor, RESOURCE_HEALTH) < actor.max_health)
+    if(GetResource(actor, RES_HEALTH) < actor.max_health)
     if(time >= actor.mage_shield_delay)
     if(random() < 0.5)
         M_Mage_Defend_Shield(actor);
@@ -504,7 +504,7 @@ METHOD(Mage, mr_anim, bool(Mage this, entity actor))
 METHOD(Mage, mr_setup, bool(Mage this, entity actor))
 {
     TC(Mage, this);
-    if(!GetResourceAmount(this, RESOURCE_HEALTH)) SetResourceAmountExplicit(actor, RESOURCE_HEALTH, autocvar_g_monster_mage_health);
+    if(!GetResource(this, RES_HEALTH)) SetResourceExplicit(actor, RES_HEALTH, autocvar_g_monster_mage_health);
     if(!actor.speed) { actor.speed = (autocvar_g_monster_mage_speed_walk); }
     if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_mage_speed_run); }
     if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_mage_speed_stop); }