#include "wyvern.qh"
#ifdef SVQC
-
+float autocvar_g_monster_wyvern_health;
+float autocvar_g_monster_wyvern_damageforcescale = 0.6;
float autocvar_g_monster_wyvern_attack_fireball_damage;
float autocvar_g_monster_wyvern_attack_fireball_edgedamage;
float autocvar_g_monster_wyvern_attack_fireball_damagetime;
float autocvar_g_monster_wyvern_attack_fireball_force;
float autocvar_g_monster_wyvern_attack_fireball_radius;
float autocvar_g_monster_wyvern_attack_fireball_speed;
+float autocvar_g_monster_wyvern_speed_stop;
+float autocvar_g_monster_wyvern_speed_run;
+float autocvar_g_monster_wyvern_speed_walk;
void M_Wyvern_Attack_Fireball_Explode(entity this);
void M_Wyvern_Attack_Fireball_Touch(entity this, entity toucher);
return true;
}
-float autocvar_g_monster_wyvern_health;
-float autocvar_g_monster_wyvern_damageforcescale = 0.6;
-float autocvar_g_monster_wyvern_speed_stop;
-float autocvar_g_monster_wyvern_speed_run;
-float autocvar_g_monster_wyvern_speed_walk;
-
void M_Wyvern_Attack_Fireball_Explode(entity this)
{
Send_Effect(EFFECT_FIREBALL_EXPLODE, this.origin, '0 0 0', 1);