.float buff_time = _STAT(BUFF_TIME);
void buffs_DelayedInit(entity this);
-REGISTER_MUTATOR(buffs, cvar("g_buffs"))
+AUTOCVAR(g_buffs, int, -1, _("Enable buffs, -1: enabled but no auto location or replacing powerups, 1: enabled and can replace them"));
+
+REGISTER_MUTATOR(buffs, autocvar_g_buffs)
{
MUTATOR_ONADD
{
- InitializeEntity(NULL, buffs_DelayedInit, INITPRIO_FINDTARGET);
+ if(autocvar_g_buffs > 0)
+ InitializeEntity(NULL, buffs_DelayedInit, INITPRIO_FINDTARGET);
}
}
if(player.buffs & BUFF_JUMP.m_itemid)
M_ARGV(1, float) = autocvar_g_buffs_jump_height;
+
+ if(player.buffs & BUFF_FLIGHT.m_itemid)
+ if(!IS_JUMP_HELD(player) && PHYS_INPUT_BUTTON_CROUCH(player))
+ player.gravity *= -1;
}
MUTATOR_HOOKFUNCTION(buffs, MonsterMove)
MUTATOR_HOOKFUNCTION(buffs, OnEntityPreSpawn, CBC_ORDER_LAST)
{
+ if(autocvar_g_buffs < 0)
+ return; // no auto replacing of entities in this mode
+
entity ent = M_ARGV(0, entity);
if(autocvar_g_buffs_replace_powerups)
BUFF_ONREM(BUFF_INVISIBLE)
player.alpha = player.buff_invisible_prev_alpha;
+ BUFF_ONADD(BUFF_FLIGHT)
+ {
+ player.buff_flight_oldgravity = player.gravity;
+ if(!player.gravity)
+ player.gravity = 1;
+ }
+
+ BUFF_ONREM(BUFF_FLIGHT)
+ player.gravity = ((player.trigger_gravity_check) ? player.trigger_gravity_check.enemy.gravity : player.buff_flight_oldgravity);
+
player.oldbuffs = player.buffs;
if(player.buffs)
{
MUTATOR_HOOKFUNCTION(buffs, BuildMutatorsString)
{
- M_ARGV(0, string) = strcat(M_ARGV(0, string), ":Buffs");
+ if(autocvar_g_buffs > 0) // only report as a mutator if they're enabled
+ M_ARGV(0, string) = strcat(M_ARGV(0, string), ":Buffs");
}
MUTATOR_HOOKFUNCTION(buffs, BuildMutatorsPrettyString)
{
- M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Buffs");
+ if(autocvar_g_buffs > 0)
+ M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Buffs");
}
void buffs_DelayedInit(entity this)