if(player.buffs & BUFF_MAGNET.m_itemid)
{
vector pickup_size;
- IL_EACH(g_items, it.classname != "item_flag_team" && it.classname != "item_kh_key",
+ IL_EACH(g_items, it.itemdef,
{
if(it.buffs)
pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_buff;