]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/nix/sv_nix.qc
Reduce name space of resource constants and variables (RESOURCE_* --> RES_*, resour...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / nix / sv_nix.qc
index 586deda3efbb4aa6fcc5dc6d00de5bad6d5184c5..b50a273ad3e117c4c8098fede8a616430f001ce1 100644 (file)
@@ -57,12 +57,12 @@ REGISTER_MUTATOR(nix, expr_evaluate(cvar_string("g_nix")) && !MUTATOR_IS_ENABLED
        {
                // as the PlayerSpawn hook will no longer run, NIX is turned off by this!
                FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), {
-                       SetResourceAmount(it, RESOURCE_SHELLS, start_ammo_shells);
-                       SetResourceAmount(it, RESOURCE_BULLETS, start_ammo_nails);
-                       SetResourceAmount(it, RESOURCE_ROCKETS, start_ammo_rockets);
-                       SetResourceAmount(it, RESOURCE_CELLS, start_ammo_cells);
-                       SetResourceAmount(it, RESOURCE_PLASMA, start_ammo_plasma);
-                       SetResourceAmount(it, RESOURCE_FUEL, start_ammo_fuel);
+                       SetResourceAmount(it, RES_SHELLS, start_ammo_shells);
+                       SetResourceAmount(it, RES_BULLETS, start_ammo_nails);
+                       SetResourceAmount(it, RES_ROCKETS, start_ammo_rockets);
+                       SetResourceAmount(it, RES_CELLS, start_ammo_cells);
+                       SetResourceAmount(it, RES_PLASMA, start_ammo_plasma);
+                       SetResourceAmount(it, RES_FUEL, start_ammo_fuel);
                        STAT(WEAPONS, it) = start_weapons;
                        for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
                        {
@@ -134,34 +134,34 @@ void NIX_GiveCurrentWeapon(entity this)
 
        if(nix_nextchange != this.nix_lastchange_id) // this shall only be called once per round!
        {
-               SetResourceAmount(this, RESOURCE_SHELLS, 0);
-               SetResourceAmount(this, RESOURCE_BULLETS, 0);
-               SetResourceAmount(this, RESOURCE_ROCKETS, 0);
-               SetResourceAmount(this, RESOURCE_CELLS, 0);
-               SetResourceAmount(this, RESOURCE_PLASMA, 0);
-               SetResourceAmount(this, RESOURCE_FUEL, 0);
+               SetResourceAmount(this, RES_SHELLS, 0);
+               SetResourceAmount(this, RES_BULLETS, 0);
+               SetResourceAmount(this, RES_ROCKETS, 0);
+               SetResourceAmount(this, RES_CELLS, 0);
+               SetResourceAmount(this, RES_PLASMA, 0);
+               SetResourceAmount(this, RES_FUEL, 0);
                if(this.items & IT_UNLIMITED_WEAPON_AMMO)
                {
                        switch (wpn.ammo_type)
                        {
-                               case RESOURCE_SHELLS:  SetResourceAmount(this, RESOURCE_SHELLS, autocvar_g_pickup_shells_max);  break;
-                               case RESOURCE_BULLETS: SetResourceAmount(this, RESOURCE_BULLETS, autocvar_g_pickup_nails_max);   break;
-                               case RESOURCE_ROCKETS: SetResourceAmount(this, RESOURCE_ROCKETS, autocvar_g_pickup_rockets_max); break;
-                               case RESOURCE_CELLS:   SetResourceAmount(this, RESOURCE_CELLS, autocvar_g_pickup_cells_max);   break;
-                               case RESOURCE_PLASMA:  SetResourceAmount(this, RESOURCE_PLASMA, autocvar_g_pickup_plasma_max);   break;
-                               case RESOURCE_FUEL:    SetResourceAmount(this, RESOURCE_FUEL, autocvar_g_pickup_fuel_max);    break;
+                               case RES_SHELLS:  SetResourceAmount(this, RES_SHELLS, autocvar_g_pickup_shells_max);  break;
+                               case RES_BULLETS: SetResourceAmount(this, RES_BULLETS, autocvar_g_pickup_nails_max);   break;
+                               case RES_ROCKETS: SetResourceAmount(this, RES_ROCKETS, autocvar_g_pickup_rockets_max); break;
+                               case RES_CELLS:   SetResourceAmount(this, RES_CELLS, autocvar_g_pickup_cells_max);   break;
+                               case RES_PLASMA:  SetResourceAmount(this, RES_PLASMA, autocvar_g_pickup_plasma_max);   break;
+                               case RES_FUEL:    SetResourceAmount(this, RES_FUEL, autocvar_g_pickup_fuel_max);    break;
                        }
                }
                else
                {
                        switch (wpn.ammo_type)
                        {
-                               case RESOURCE_SHELLS:  SetResourceAmount(this, RESOURCE_SHELLS, autocvar_g_balance_nix_ammo_shells);  break;
-                               case RESOURCE_BULLETS: SetResourceAmount(this, RESOURCE_BULLETS, autocvar_g_balance_nix_ammo_nails);   break;
-                               case RESOURCE_ROCKETS: SetResourceAmount(this, RESOURCE_ROCKETS, autocvar_g_balance_nix_ammo_rockets); break;
-                               case RESOURCE_CELLS:   SetResourceAmount(this, RESOURCE_CELLS, autocvar_g_balance_nix_ammo_cells);   break;
-                               case RESOURCE_PLASMA:  SetResourceAmount(this, RESOURCE_PLASMA, autocvar_g_balance_nix_ammo_plasma);   break;
-                               case RESOURCE_FUEL:    SetResourceAmount(this, RESOURCE_FUEL, autocvar_g_balance_nix_ammo_fuel);    break;
+                               case RES_SHELLS:  SetResourceAmount(this, RES_SHELLS, autocvar_g_balance_nix_ammo_shells);  break;
+                               case RES_BULLETS: SetResourceAmount(this, RES_BULLETS, autocvar_g_balance_nix_ammo_nails);   break;
+                               case RES_ROCKETS: SetResourceAmount(this, RES_ROCKETS, autocvar_g_balance_nix_ammo_rockets); break;
+                               case RES_CELLS:   SetResourceAmount(this, RES_CELLS, autocvar_g_balance_nix_ammo_cells);   break;
+                               case RES_PLASMA:  SetResourceAmount(this, RES_PLASMA, autocvar_g_balance_nix_ammo_plasma);   break;
+                               case RES_FUEL:    SetResourceAmount(this, RES_FUEL, autocvar_g_balance_nix_ammo_fuel);    break;
                        }
                }
 
@@ -197,12 +197,12 @@ void NIX_GiveCurrentWeapon(entity this)
        {
                switch (wpn.ammo_type)
                {
-                       case RESOURCE_SHELLS:  GiveResource(this, RESOURCE_SHELLS, autocvar_g_balance_nix_ammoincr_shells);  break;
-                       case RESOURCE_BULLETS: GiveResource(this, RESOURCE_BULLETS, autocvar_g_balance_nix_ammoincr_nails);   break;
-                       case RESOURCE_ROCKETS: GiveResource(this, RESOURCE_ROCKETS, autocvar_g_balance_nix_ammoincr_rockets); break;
-                       case RESOURCE_CELLS:   GiveResource(this, RESOURCE_CELLS, autocvar_g_balance_nix_ammoincr_cells);   break;
-                       case RESOURCE_PLASMA:  GiveResource(this, RESOURCE_PLASMA, autocvar_g_balance_nix_ammoincr_plasma);   break;
-                       case RESOURCE_FUEL:    GiveResource(this, RESOURCE_FUEL, autocvar_g_balance_nix_ammoincr_fuel);    break;
+                       case RES_SHELLS:  GiveResource(this, RES_SHELLS, autocvar_g_balance_nix_ammoincr_shells);  break;
+                       case RES_BULLETS: GiveResource(this, RES_BULLETS, autocvar_g_balance_nix_ammoincr_nails);   break;
+                       case RES_ROCKETS: GiveResource(this, RES_ROCKETS, autocvar_g_balance_nix_ammoincr_rockets); break;
+                       case RES_CELLS:   GiveResource(this, RES_CELLS, autocvar_g_balance_nix_ammoincr_cells);   break;
+                       case RES_PLASMA:  GiveResource(this, RES_PLASMA, autocvar_g_balance_nix_ammoincr_plasma);   break;
+                       case RES_FUEL:    GiveResource(this, RES_FUEL, autocvar_g_balance_nix_ammoincr_fuel);    break;
                }
 
                this.nix_nextincr = time + autocvar_g_balance_nix_incrtime;