#ifdef SVQC
-spawnfunc(weapon_okmachinegun)
-{
- if(autocvar_sv_q3acompat_machineshotgunswap)
- if(this.classname != "droppedweapon")
- {
- weapon_defaultspawnfunc(this, WEP_SHOCKWAVE);
- return;
- }
- weapon_defaultspawnfunc(this, WEP_OVERKILL_MACHINEGUN);
-}
-
void W_OverkillMachineGun_Attack_Auto(Weapon thiswep, entity actor, .entity weaponentity, int fire)
{
float okmachinegun_spread;