]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/overkill/sv_overkill.qc
Renamed hmg to okhmg.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / overkill / sv_overkill.qc
index dbdc793cf42528be56f4701955a3f5a8d7d45db7..4459541ef321bc23762bc05fab0259cfd9302dfb 100644 (file)
@@ -1,6 +1,7 @@
 #include "sv_overkill.qh"
 
-#include "hmg.qh"
+#include "okshotgun.qh"
+#include "okhmg.qh"
 #include "rpc.qh"
 
 string autocvar_g_overkill;
@@ -35,7 +36,7 @@ REGISTER_MUTATOR(ok, expr_evaluate(autocvar_g_overkill) && !autocvar_g_instagib
                }
 
                WEP_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
-               WEP_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
+               WEP_OVERKILL_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
 
                //WEP_SHOTGUN.mdl = "ok_shotgun";
                //WEP_MACHINEGUN.mdl = "ok_mg";
@@ -50,7 +51,7 @@ REGISTER_MUTATOR(ok, expr_evaluate(autocvar_g_overkill) && !autocvar_g_instagib
                ITEM_ArmorMega.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED;
 
                WEP_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
-               WEP_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
+               WEP_OVERKILL_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
        }
 }
 
@@ -167,7 +168,7 @@ MUTATOR_HOOKFUNCTION(ok, PlayerWeaponSelect)
                if(player.ok_lastwep[slot] && player.ok_lastwep[slot] != WEP_Null)
                {
                        Weapon newwep = player.ok_lastwep[slot];
-                       if(player.ok_lastwep[slot] == WEP_HMG)
+                       if(player.ok_lastwep[slot] == WEP_OVERKILL_HMG)
                                newwep = WEP_OVERKILL_MACHINEGUN;
                        if(player.ok_lastwep[slot] == WEP_RPC)
                                newwep = WEP_OVERKILL_NEX;
@@ -226,7 +227,7 @@ MUTATOR_HOOKFUNCTION(ok, FilterItem)
        }
        if (item.classname == "item_strength")
        {
-               entity wep = new(weapon_hmg);
+               entity wep = new(weapon_okhmg);
                setorigin(wep, item.origin);
                wep.ok_item = true;
                wep.noalign = Item_ShouldKeepPosition(item);
@@ -235,7 +236,7 @@ MUTATOR_HOOKFUNCTION(ok, FilterItem)
                wep.respawntime = g_pickup_respawntime_superweapon;
                wep.pickup_anyway = true;
                wep.spawnfunc_checked = true;
-               Item_Initialize(wep, "weapon_hmg");
+               Item_Initialize(wep, "weapon_okhmg");
                return true;
        }
        else if (item.classname == "item_shield")
@@ -260,7 +261,7 @@ MUTATOR_HOOKFUNCTION(ok, SetStartItems, CBC_ORDER_LAST)
        WepSet ok_start_items = (WEPSET(OVERKILL_MACHINEGUN) | WEPSET(OVERKILL_NEX) | WEPSET(OVERKILL_SHOTGUN));
 
        if(WEP_RPC.weaponstart > 0) { ok_start_items |= WEPSET(RPC); }
-       if(WEP_HMG.weaponstart > 0) { ok_start_items |= WEPSET(HMG); }
+       if(WEP_OVERKILL_HMG.weaponstart > 0) { ok_start_items |= WEPSET(OVERKILL_HMG); }
 
        start_items |= IT_UNLIMITED_WEAPON_AMMO;
        start_weapons = warmup_start_weapons = ok_start_items;