#include "okshotgun.qh"
#include "okhmg.qh"
-#include "rpc.qh"
+#include "okrpc.qh"
string autocvar_g_overkill;
ITEM_ArmorMega.spawnflags |= ITEM_FLAG_MUTATORBLOCKED;
}
- WEP_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
+ WEP_OVERKILL_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
WEP_OVERKILL_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
//WEP_SHOTGUN.mdl = "ok_shotgun";
ITEM_ArmorBig.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED;
ITEM_ArmorMega.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED;
- WEP_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
+ WEP_OVERKILL_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
WEP_OVERKILL_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
}
}
Weapon newwep = player.ok_lastwep[slot];
if(player.ok_lastwep[slot] == WEP_OVERKILL_HMG)
newwep = WEP_OVERKILL_MACHINEGUN;
- if(player.ok_lastwep[slot] == WEP_RPC)
+ if(player.ok_lastwep[slot] == WEP_OVERKILL_RPC)
newwep = WEP_OVERKILL_NEX;
thiswep.m_switchweapon = newwep;
player.ok_lastwep[slot] = WEP_Null;
}
else if (item.classname == "item_shield")
{
- entity wep = new(weapon_rpc);
+ entity wep = new(weapon_okrpc);
setorigin(wep, item.origin);
wep.ok_item = true;
wep.noalign = Item_ShouldKeepPosition(item);
wep.respawntime = g_pickup_respawntime_superweapon;
wep.pickup_anyway = true;
wep.spawnfunc_checked = true;
- Item_Initialize(wep, "weapon_rpc");
+ Item_Initialize(wep, "weapon_okrpc");
return true;
}
return true;
{
WepSet ok_start_items = (WEPSET(OVERKILL_MACHINEGUN) | WEPSET(OVERKILL_NEX) | WEPSET(OVERKILL_SHOTGUN));
- if(WEP_RPC.weaponstart > 0) { ok_start_items |= WEPSET(RPC); }
+ if(WEP_OVERKILL_RPC.weaponstart > 0) { ok_start_items |= WEPSET(OVERKILL_RPC); }
if(WEP_OVERKILL_HMG.weaponstart > 0) { ok_start_items |= WEPSET(OVERKILL_HMG); }
start_items |= IT_UNLIMITED_WEAPON_AMMO;