float autocvar_g_sandbox_object_material_velocity_min;
float autocvar_g_sandbox_object_material_velocity_factor;
+IntrusiveList g_sandbox_objects;
float autosave_time;
void sandbox_Database_Load();
{
MUTATOR_ONADD
{
+ g_sandbox_objects = IL_NEW();
autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
if(autocvar_g_sandbox_storage_autoload)
sandbox_Database_Load();