#include "superweapons.qh"
+#ifdef SVQC
+METHOD(Superweapons, m_persistent, bool(StatusEffects this, entity actor))
+{
+ return (actor.items & IT_UNLIMITED_SUPERWEAPONS);
+}
+#endif
+
#ifdef CSQC
METHOD(Superweapons, m_active, bool(StatusEffects this, entity actor))
{