]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/notifications/all.inc
Merge branch 'z411/new_centerprint' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / notifications / all.inc
index 4e18a8a1dd402631245aa3c569708d04f2bcf580..d34e929cb1f1cdcd1ffd18093057a5505eaa27d7 100644 (file)
       If you send a notification with mismatching arguments, Send_Notification() will error.
 */
 
+// NOTE: leaving BOLD_OPERATOR outside of translatable messages has 2 advantages:
+// 1. translators don't have to deal with it
+// 2. messages can be changed to bold / normal without the need to translate them again
+#define BOLD(translatable_msg) strcat(BOLD_OPERATOR, translatable_msg)
+
 // default value for annce notification cvars (notification_ANNCE_*):
 // 0: off, 1: announce only if gentle mode is off, 2: announce always
 #define N___NEVER 0
@@ -397,10 +402,10 @@ string multiteam_info_sprintf(string input, string teamname) { return ((input !=
     MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED,                  N_CONSOLE,  0, 0, "", "",           "",     _("^TC^TT^BG generator has been destroyed"), "", GENERATOR)
     MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED_OVERTIME,         N_CONSOLE,  0, 0, "", "",           "",     _("^TC^TT^BG generator spontaneously combusted due to overtime!"), "", GENERATOR)
 
-    MSG_INFO_NOTIF(POWERUP_INVISIBILITY,                    N_CONSOLE,  1, 0, "s1", "s1",       "strength",     _("^BG%s^K1 picked up Invisibility"), "")
-    MSG_INFO_NOTIF(POWERUP_SHIELD,                          N_CONSOLE,  1, 0, "s1", "s1",       "shield",       _("^BG%s^K1 picked up Shield"), "")
-    MSG_INFO_NOTIF(POWERUP_SPEED,                           N_CONSOLE,  1, 0, "s1", "s1",       "shield",       _("^BG%s^K1 picked up Speed"), "")
-    MSG_INFO_NOTIF(POWERUP_STRENGTH,                        N_CONSOLE,  1, 0, "s1", "s1",       "strength",     _("^BG%s^K1 picked up Strength"), "")
+    MSG_INFO_NOTIF(POWERUP_INVISIBILITY,                    N_CONSOLE,  1, 0, "s1", "s1",       "buff_invisible", _("^BG%s^K1 picked up Invisibility"), "")
+    MSG_INFO_NOTIF(POWERUP_SHIELD,                          N_CONSOLE,  1, 0, "s1", "s1",       "shield",         _("^BG%s^K1 picked up Shield"), "")
+    MSG_INFO_NOTIF(POWERUP_SPEED,                           N_CONSOLE,  1, 0, "s1", "s1",       "buff_speed",     _("^BG%s^K1 picked up Speed"), "")
+    MSG_INFO_NOTIF(POWERUP_STRENGTH,                        N_CONSOLE,  1, 0, "s1", "s1",       "strength",       _("^BG%s^K1 picked up Strength"), "")
 
     MSG_INFO_NOTIF(QUIT_DISCONNECT,                         N_CHATCON,  1, 0, "s1", "",         "",             _("^BG%s^F3 disconnected"), "")
     MSG_INFO_NOTIF(QUIT_KICK_IDLING,                        N_CHATCON,  1, 1, "s1 f1", "",      "",             _("^BG%s^F3 was kicked after idling for %s seconds"), "")
@@ -521,9 +526,9 @@ string multiteam_info_sprintf(string input, string teamname) { return ((input !=
     MSG_CENTER_NOTIF(ASSAULT_DEFENDING,                 N_ENABLE,    0, 0, "",               CPID_ASSAULT_ROLE,      "0 0",  _("^BGYou are defending!"), "")
     MSG_CENTER_NOTIF(ASSAULT_OBJ_DESTROYED,             N_ENABLE,    0, 1, "f1time",         CPID_ASSAULT_ROLE,      "0 0",  _("^BGObjective destroyed in ^F4%s^BG!"), "")
 
-    MSG_CENTER_NOTIF(COUNTDOWN_BEGIN,                   N_ENABLE,    0, 0, "",               CPID_ROUND,             "2 0",  _("^F4Begin!"), "")
-    MSG_CENTER_NOTIF(COUNTDOWN_GAMESTART,               N_ENABLE,    0, 1, "",               CPID_ROUND,             "1 f1", _("^F4Game starts in ^COUNT"), "")
-    MSG_CENTER_NOTIF(COUNTDOWN_ROUNDSTART,              N_ENABLE,    0, 1, "",               CPID_ROUND,             "1 f1", _("^F4Round starts in ^COUNT"), "")
+    MSG_CENTER_NOTIF(COUNTDOWN_BEGIN,                   N_ENABLE,    0, 0, "",               CPID_ROUND,             "2 0",  BOLD(_("^BGBegin!")), "")
+    MSG_CENTER_NOTIF(COUNTDOWN_GAMESTART,               N_ENABLE,    0, 1, "",               CPID_ROUND,             "1 f1", strcat(_("^BGGame starts in"), "\n", BOLD("^COUNT")), "")
+    MSG_CENTER_NOTIF(COUNTDOWN_ROUNDSTART,              N_ENABLE,    0, 2, "f1",             CPID_ROUND,             "1 f2", strcat(_("^BGRound %s starts in"), "\n", BOLD("^COUNT")), "")
     MSG_CENTER_NOTIF(COUNTDOWN_ROUNDSTOP,               N_ENABLE,    0, 0, "",               CPID_ROUND,             "2 0",  _("^F4Round cannot start"), "")
 
     MSG_CENTER_NOTIF(ROUND_TIED,                        N_ENABLE,    0, 0, "",               CPID_ROUND,             "0 0",  _("^BGRound tied"), "")
@@ -547,10 +552,10 @@ string multiteam_info_sprintf(string input, string teamname) { return ((input !=
     MSG_CENTER_NOTIF(CTF_PASS_REQUESTING,               N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGRequesting %s^BG to pass you the flag"), "")
     MULTITEAM_CENTER(CTF_PASS_SENT,                     N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGYou passed the ^TC^TT^BG flag to %s"), "", FLAG)
     MSG_CENTER_NOTIF(CTF_PASS_SENT_NEUTRAL,             N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGYou passed the flag to %s"), "")
-    MULTITEAM_CENTER(CTF_PICKUP,                        N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou got the ^TC^TT^BG flag!"), "", FLAG)
-    MSG_CENTER_NOTIF(CTF_PICKUP_NEUTRAL,                N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou got the flag!"), "")
-    MSG_CENTER_NOTIF(CTF_PICKUP_RETURN,                 N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou got your %steam^BG's flag, return it!"), "")
-    MSG_CENTER_NOTIF(CTF_PICKUP_RETURN_ENEMY,           N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou got the %senemy^BG's flag, return it!"), "")
+    MULTITEAM_CENTER(CTF_PICKUP,                        N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  BOLD(_("^BGYou got the ^TC^TT^BG flag!")), "", FLAG)
+    MSG_CENTER_NOTIF(CTF_PICKUP_NEUTRAL,                N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  BOLD(_("^BGYou got the flag!")), "")
+    MSG_CENTER_NOTIF(CTF_PICKUP_RETURN,                 N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  BOLD(_("^BGYou got your %steam^BG's flag, return it!")), "")
+    MSG_CENTER_NOTIF(CTF_PICKUP_RETURN_ENEMY,           N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  BOLD(_("^BGYou got the %senemy^BG's flag, return it!")), "")
     MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY,                  N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy^BG got your flag! Retrieve it!"), "")
     MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_VERBOSE,          N_ENABLE,    2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "")
     MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_NEUTRAL,          N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy^BG got the flag! Retrieve it!"), "")
@@ -568,37 +573,37 @@ string multiteam_info_sprintf(string input, string teamname) { return ((input !=
 
     #define VERBOSE_MURDER(type) strcat(MURDER_##type, "^BG%s")
 
-    #define MURDER_FRAG             strcat(BOLD_OPERATOR, _("^K3%sYou fragged ^BG%s"))
-    #define MURDER_FRAG2            strcat(BOLD_OPERATOR, _("^K3%sYou scored against ^BG%s"))
-    #define MURDER_FRAGGED          _("^K1%sYou were fragged by ^BG%s")
-    #define MURDER_FRAGGED2         _("^K1%sYou were scored against by ^BG%s")
+    #define MURDER_FRAG             BOLD(_("^K3%sYou fragged ^BG%s"))
+    #define MURDER_FRAG2            BOLD(_("^K3%sYou scored against ^BG%s"))
+    #define MURDER_FRAGGED          BOLD(_("^K1%sYou were fragged by ^BG%s"))
+    #define MURDER_FRAGGED2         BOLD(_("^K1%sYou were scored against by ^BG%s"))
     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG,                   N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_FRAG,                    MURDER_FRAG2                   )
     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED,                N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_FRAGGED,                 MURDER_FRAGGED2                )
     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE,        N_ENABLE,  1, 4, "spree_cen s1 frag_stats",    CPID_Null,  "0 0",  VERBOSE_MURDER(FRAGGED),        VERBOSE_MURDER(FRAGGED2)       )
     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_VERBOSE,           N_ENABLE,  1, 2, "spree_cen s1 frag_ping",     CPID_Null,  "0 0",  VERBOSE_MURDER(FRAG),           VERBOSE_MURDER(FRAG2)          )
 
-    #define MURDER_FRAG_FIRE        strcat(BOLD_OPERATOR, _("^K3%sYou burned ^BG%s"))
-    #define MURDER_FRAG_FIRE2       strcat(BOLD_OPERATOR, _("^K3%sYou scored against ^BG%s"))
-    #define MURDER_FRAGGED_FIRE     _("^K1%sYou were burned by ^BG%s")
-    #define MURDER_FRAGGED_FIRE2    _("^K1%sYou were scored against by ^BG%s")
+    #define MURDER_FRAG_FIRE        BOLD(_("^K3%sYou burned ^BG%s"))
+    #define MURDER_FRAG_FIRE2       BOLD(_("^K3%sYou scored against ^BG%s"))
+    #define MURDER_FRAGGED_FIRE     BOLD(_("^K1%sYou were burned by ^BG%s"))
+    #define MURDER_FRAGGED_FIRE2    BOLD(_("^K1%sYou were scored against by ^BG%s"))
     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FIRE,              N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_FRAG_FIRE,               MURDER_FRAG_FIRE2              )
     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FIRE,           N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_FRAGGED_FIRE,            MURDER_FRAGGED_FIRE2           )
     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FIRE_VERBOSE,   N_ENABLE,  1, 4, "spree_cen s1 frag_stats",    CPID_Null,  "0 0",  VERBOSE_MURDER(FRAGGED_FIRE),   VERBOSE_MURDER(FRAGGED_FIRE2)  )
     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FIRE_VERBOSE,      N_ENABLE,  1, 2, "spree_cen s1 frag_ping",     CPID_Null,  "0 0",  VERBOSE_MURDER(FRAG_FIRE),      VERBOSE_MURDER(FRAG_FIRE2)     )
 
-    #define MURDER_FRAG_FREEZE      strcat(BOLD_OPERATOR, _("^K3%sYou froze ^BG%s"))
-    #define MURDER_FRAG_FREEZE2     strcat(BOLD_OPERATOR, _("^K3%sYou scored against ^BG%s"))
-    #define MURDER_FRAGGED_FREEZE   _("^K1%sYou were frozen by ^BG%s")
-    #define MURDER_FRAGGED_FREEZE2  _("^K1%sYou were scored against by ^BG%s")
+    #define MURDER_FRAG_FREEZE      BOLD(_("^K3%sYou froze ^BG%s"))
+    #define MURDER_FRAG_FREEZE2     BOLD(_("^K3%sYou scored against ^BG%s"))
+    #define MURDER_FRAGGED_FREEZE   BOLD(_("^K1%sYou were frozen by ^BG%s"))
+    #define MURDER_FRAGGED_FREEZE2  BOLD(_("^K1%sYou were scored against by ^BG%s"))
     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FREEZE,            N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_FRAG_FREEZE,             MURDER_FRAG_FREEZE2            )
     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FREEZE,         N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_FRAGGED_FREEZE,          MURDER_FRAGGED_FREEZE2         )
     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FREEZE_VERBOSE, N_ENABLE,  1, 4, "spree_cen s1 frag_stats",    CPID_Null,  "0 0",  VERBOSE_MURDER(FRAGGED_FREEZE), VERBOSE_MURDER(FRAGGED_FREEZE2))
     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FREEZE_VERBOSE,    N_ENABLE,  1, 2, "spree_cen s1 frag_ping",     CPID_Null,  "0 0",  VERBOSE_MURDER(FRAG_FREEZE),    VERBOSE_MURDER(FRAG_FREEZE2)   )
 
-    #define MURDER_TYPEFRAG         strcat(BOLD_OPERATOR, _("^K1%sYou typefragged ^BG%s"))
-    #define MURDER_TYPEFRAG2        strcat(BOLD_OPERATOR, _("^K1%sYou scored against ^BG%s^K1 while they were typing"))
-    #define MURDER_TYPEFRAGGED      _("^K1%sYou were typefragged by ^BG%s")
-    #define MURDER_TYPEFRAGGED2     _("^K1%sYou were scored against by ^BG%s^K1 while typing")
+    #define MURDER_TYPEFRAG         BOLD(_("^K1%sYou typefragged ^BG%s"))
+    #define MURDER_TYPEFRAG2        BOLD(_("^K1%sYou scored against ^BG%s^K1 while they were typing"))
+    #define MURDER_TYPEFRAGGED      BOLD(_("^K1%sYou were typefragged by ^BG%s"))
+    #define MURDER_TYPEFRAGGED2     BOLD(_("^K1%sYou were scored against by ^BG%s^K1 while typing"))
     MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAG,               N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_TYPEFRAG,                MURDER_TYPEFRAG2               )
     MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAGGED,            N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_TYPEFRAGGED,             MURDER_TYPEFRAGGED2            )
     MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE,    N_ENABLE,  1, 4, "spree_cen s1 frag_stats",    CPID_Null,  "0 0",  VERBOSE_MURDER(TYPEFRAGGED),    VERBOSE_MURDER(TYPEFRAGGED2)   )
@@ -607,47 +612,47 @@ string multiteam_info_sprintf(string input, string teamname) { return ((input !=
     MSG_CENTER_NOTIF(NADE_THROW,                        N_ENABLE,    0, 0, "nade_key",       CPID_NADES,             "0 0",  _("^BGPress ^F2%s^BG again to toss the nade!"), "")
     MSG_CENTER_NOTIF(NADE_BONUS,                        N_ENABLE,    0, 0, "",               CPID_NADES,             "0 0",  _("^F2You got a ^K1BONUS GRENADE^F2!"), "")
 
-    MSG_CENTER_NOTIF(DEATH_SELF_AUTOTEAMCHANGE,         N_ENABLE,    0, 1, "death_team",     CPID_Null,              "0 0",  _("^BGYou have been moved into a different team\nYou are now on: %s"), "")
-    MSG_CENTER_NOTIF(DEATH_SELF_BETRAYAL,               N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!"))
-    MSG_CENTER_NOTIF(DEATH_SELF_CAMP,                   N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!"))
-    MSG_CENTER_NOTIF(DEATH_SELF_CHEAT,                  N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You unfairly eliminated yourself!"), "")
-    MSG_CENTER_NOTIF(DEATH_SELF_CUSTOM,                 N_ENABLE,    2, 0, "s2",             CPID_Null,              "0 0",  _("^K1You were %s"), "")
-    MSG_CENTER_NOTIF(DEATH_SELF_DROWN,                  N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You couldn't catch your breath!"), "")
-    MSG_CENTER_NOTIF(DEATH_SELF_FALL,                   N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You hit the ground with a crunch!"), "")
-    MSG_CENTER_NOTIF(DEATH_SELF_FIRE,                   N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!"))
-    MSG_CENTER_NOTIF(DEATH_SELF_GENERIC,                N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!"))
-    MSG_CENTER_NOTIF(DEATH_SELF_LAVA,                   N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You couldn't stand the heat!"), "")
-    MSG_CENTER_NOTIF(DEATH_SELF_MONSTER,                N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You were killed by a monster!"), _("^K1You need to watch out for monsters!"))
-    MSG_CENTER_NOTIF(DEATH_SELF_NADE,                   N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You forgot to put the pin back in!"), _("^K1Tastes like chicken!"))
-    MSG_CENTER_NOTIF(DEATH_SELF_NADE_NAPALM,            N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1Hanging around a napalm explosion is bad!"), "")
-    MSG_CENTER_NOTIF(DEATH_SELF_NADE_ICE_FREEZE,        N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You got a little bit too cold!"), _("^K1You felt a little chilly!"))
-    MSG_CENTER_NOTIF(DEATH_SELF_NADE_HEAL,              N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1Your Healing Nade is a bit defective"), "")
-    MSG_CENTER_NOTIF(DEATH_SELF_NOAMMO,                 N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo..."))
-    MSG_CENTER_NOTIF(DEATH_SELF_ROT,                    N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health"))
-    MSG_CENTER_NOTIF(DEATH_SELF_SHOOTING_STAR,          N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You became a shooting star!"), "")
-    MSG_CENTER_NOTIF(DEATH_SELF_SLIME,                  N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You melted away in slime!"), "")
-    MSG_CENTER_NOTIF(DEATH_SELF_SUICIDE,                N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You committed suicide!"), _("^K1You ended it all!"))
-    MSG_CENTER_NOTIF(DEATH_SELF_SWAMP,                  N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You got stuck in a swamp!"), "")
-    MSG_CENTER_NOTIF(DEATH_SELF_TEAMCHANGE,             N_ENABLE,    0, 1, "death_team",     CPID_Null,              "0 0",  _("^BGYou are now on: %s"), "")
-    MSG_CENTER_NOTIF(DEATH_SELF_TOUCHEXPLODE,           N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You died in an accident!"), "")
-    MSG_CENTER_NOTIF(DEATH_SELF_TURRET,                 N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!"))
-    MSG_CENTER_NOTIF(DEATH_SELF_TURRET_EWHEEL,          N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!"))
-    MSG_CENTER_NOTIF(DEATH_SELF_TURRET_WALK,            N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!"))
-    MSG_CENTER_NOTIF(DEATH_SELF_VH_BUMB_DEATH,          N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You got caught in the blast of a Bumblebee explosion!"), "")
-    MSG_CENTER_NOTIF(DEATH_SELF_VH_CRUSH,               N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You were crushed by a vehicle!"), "")
-    MSG_CENTER_NOTIF(DEATH_SELF_VH_RAPT_BOMB,           N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You were caught in a Raptor cluster bomb!"), "")
-    MSG_CENTER_NOTIF(DEATH_SELF_VH_RAPT_DEATH,          N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You got caught in the blast of a Raptor explosion!"), "")
-    MSG_CENTER_NOTIF(DEATH_SELF_VH_SPID_DEATH,          N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You got caught in the blast of a Spiderbot explosion!"), "")
-    MSG_CENTER_NOTIF(DEATH_SELF_VH_SPID_ROCKET,         N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You were blasted to bits by a Spiderbot rocket!"), "")
-    MSG_CENTER_NOTIF(DEATH_SELF_VH_WAKI_DEATH,          N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You got caught in the blast of a Racer explosion!"), "")
-    MSG_CENTER_NOTIF(DEATH_SELF_VH_WAKI_ROCKET,         N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You couldn't find shelter from a Racer rocket!"), "")
-    MSG_CENTER_NOTIF(DEATH_SELF_VOID,                   N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1Watch your step!"), "")
-
-    MSG_CENTER_NOTIF(DEATH_TEAMKILL_FRAG,               N_ENABLE,    1, 0, "s1",             CPID_Null,              "0 0",  _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!"))
-    MSG_CENTER_NOTIF(DEATH_TEAMKILL_FRAGGED,            N_ENABLE,    1, 0, "s1",             CPID_Null,              "0 0",  _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate"))
-
-    MSG_CENTER_NOTIF(DISCONNECT_IDLING,                 N_ENABLE,    0, 1, "",               CPID_IDLING,            "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "")
-    MSG_CENTER_NOTIF(MOVETOSPEC_IDLING,                 N_ENABLE,    0, 1, "",               CPID_IDLING,            "1 f1", _("^K1Stop idling!\n^BGMoving to spectators in ^COUNT..."), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_AUTOTEAMCHANGE,         N_ENABLE,    0, 1, "death_team",     CPID_Null,              "0 0",  BOLD(_("^BGYou have been moved into a different team\nYou are now on: %s")), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_BETRAYAL,               N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You were punished for attacking your team mates!")), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_CAMP,                   N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1Die camper!")), BOLD(_("^K1Reconsider your tactics, camper!")))
+    MSG_CENTER_NOTIF(DEATH_SELF_CHEAT,                  N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You unfairly eliminated yourself!")), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_CUSTOM,                 N_ENABLE,    2, 0, "s2",             CPID_Null,              "0 0",  BOLD(_("^K1You were %s")), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_DROWN,                  N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You couldn't catch your breath!")), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_FALL,                   N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You hit the ground with a crunch!")), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_FIRE,                   N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You got a little bit too crispy!")), BOLD(_("^K1You felt a little too hot!")))
+    MSG_CENTER_NOTIF(DEATH_SELF_GENERIC,                N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You fragged yourself!")), BOLD(_("^K1You need to be more careful!")))
+    MSG_CENTER_NOTIF(DEATH_SELF_LAVA,                   N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You couldn't stand the heat!")), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_MONSTER,                N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You were killed by a monster!")), BOLD(_("^K1You need to watch out for monsters!")))
+    MSG_CENTER_NOTIF(DEATH_SELF_NADE,                   N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You forgot to put the pin back in!")), BOLD(_("^K1Tastes like chicken!")))
+    MSG_CENTER_NOTIF(DEATH_SELF_NADE_NAPALM,            N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1Hanging around a napalm explosion is bad!")), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_NADE_ICE_FREEZE,        N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You got a little bit too cold!")), BOLD(_("^K1You felt a little chilly!")))
+    MSG_CENTER_NOTIF(DEATH_SELF_NADE_HEAL,              N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1Your Healing Nade is a bit defective")), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_NOAMMO,                 N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You were killed for running out of ammo...")), BOLD(_("^K1You are respawning for running out of ammo...")))
+    MSG_CENTER_NOTIF(DEATH_SELF_ROT,                    N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You grew too old without taking your medicine")), BOLD(_("^K1You need to preserve your health")))
+    MSG_CENTER_NOTIF(DEATH_SELF_SHOOTING_STAR,          N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You became a shooting star!")), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_SLIME,                  N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You melted away in slime!")), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_SUICIDE,                N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You committed suicide!")), BOLD(_("^K1You ended it all!")))
+    MSG_CENTER_NOTIF(DEATH_SELF_SWAMP,                  N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You got stuck in a swamp!")), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_TEAMCHANGE,             N_ENABLE,    0, 1, "death_team",     CPID_Null,              "0 0",  BOLD(_("^BGYou are now on: %s")), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_TOUCHEXPLODE,           N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You died in an accident!")), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_TURRET,                 N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You were fragged by a turret!")), BOLD(_("^K1You had an unfortunate run in with a turret!")))
+    MSG_CENTER_NOTIF(DEATH_SELF_TURRET_EWHEEL,          N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You were fragged by an eWheel turret!")), BOLD(_("^K1You had an unfortunate run in with an eWheel turret!")))
+    MSG_CENTER_NOTIF(DEATH_SELF_TURRET_WALK,            N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You were fragged by a Walker turret!")), BOLD(_("^K1You had an unfortunate run in with a Walker turret!")))
+    MSG_CENTER_NOTIF(DEATH_SELF_VH_BUMB_DEATH,          N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You got caught in the blast of a Bumblebee explosion!")), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_VH_CRUSH,               N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You were crushed by a vehicle!")), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_VH_RAPT_BOMB,           N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You were caught in a Raptor cluster bomb!")), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_VH_RAPT_DEATH,          N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You got caught in the blast of a Raptor explosion!")), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_VH_SPID_DEATH,          N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You got caught in the blast of a Spiderbot explosion!")), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_VH_SPID_ROCKET,         N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You were blasted to bits by a Spiderbot rocket!")), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_VH_WAKI_DEATH,          N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You got caught in the blast of a Racer explosion!")), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_VH_WAKI_ROCKET,         N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You couldn't find shelter from a Racer rocket!")), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_VOID,                   N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1Watch your step!")), "")
+
+    MSG_CENTER_NOTIF(DEATH_TEAMKILL_FRAG,               N_ENABLE,    1, 0, "s1",             CPID_Null,              "0 0",  BOLD(_("^K1Traitor! You team killed ^BG%s")), BOLD(_("^K1Traitor! You betrayed team mate ^BG%s")))
+    MSG_CENTER_NOTIF(DEATH_TEAMKILL_FRAGGED,            N_ENABLE,    1, 0, "s1",             CPID_Null,              "0 0",  BOLD(_("^K1You were team killed by ^BG%s")), BOLD(_("^K1You were betrayed by team mate ^BG%s")))
+
+    MSG_CENTER_NOTIF(DISCONNECT_IDLING,                 N_ENABLE,    0, 1, "",               CPID_IDLING,            "1 f1", BOLD(_("^K1Stop idling!\n^BGDisconnecting in ^COUNT...")), "")
+    MSG_CENTER_NOTIF(MOVETOSPEC_IDLING,                 N_ENABLE,    0, 1, "",               CPID_IDLING,            "1 f1", BOLD(_("^K1Stop idling!\n^BGMoving to spectators in ^COUNT...")), "")
 
     MSG_CENTER_NOTIF(DOOR_LOCKED_NEED,                  N_ENABLE,    1, 0, "s1",             CPID_Null,              "0 0",  _("^BGYou need %s^BG!"), "")
     MSG_CENTER_NOTIF(DOOR_LOCKED_ALSONEED,              N_ENABLE,    1, 0, "s1",             CPID_Null,              "0 0",  _("^BGYou also need %s^BG!"), "")
@@ -698,6 +703,7 @@ string multiteam_info_sprintf(string input, string teamname) { return ((input !=
     MULTITEAM_CENTER(KEYHUNT_START,                     N_ENABLE,    0, 0, "",               CPID_KEYHUNT,           "0 0",  _("^BGYou are starting with the ^TC^TT Key"), "", KEY)
 
     MSG_CENTER_NOTIF(LMS_NOLIVES,                       N_ENABLE,    0, 0, "",               CPID_LMS,               "0 0",  _("^BGYou have no lives left, you must wait until the next match"), "")
+    MSG_CENTER_NOTIF(LMS_SPECWARN,                      N_ENABLE,    0, 0, "",               CPID_LMS,               "0 0",  _("^F4WARNING:^BG you can't rejoin this match after spectating.\nUse the same command again to spectate anyway."), "")
 
     MSG_CENTER_NOTIF(MISSING_TEAMS,                     N_ENABLE,    0, 1, "missing_teams",  CPID_MISSING_TEAMS,     "-1 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "")
     MSG_CENTER_NOTIF(MISSING_PLAYERS,                   N_ENABLE,    0, 1, "f1",             CPID_MISSING_PLAYERS,   "-1 0", _("^BGWaiting for %s player(s) to join..."), "")
@@ -707,7 +713,6 @@ string multiteam_info_sprintf(string input, string teamname) { return ((input !=
     MSG_CENTER_NOTIF(INSTAGIB_FINDAMMO_FIRST,           N_ENABLE,    0, 0, "",               CPID_INSTAGIB_FINDAMMO, "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!"))
     MSG_CENTER_NOTIF(INSTAGIB_LIVES_REMAINING,          N_ENABLE,    0, 1, "f1",             CPID_Null,              "0 0",  _("^F2Extra lives remaining: ^K1%s"), "")
 
-    MSG_CENTER_NOTIF(CAMPAIGN_MESSAGE,                  N_ENABLE,    1, 1, "f1 s1 join_key", CPID_CAMPAIGN_MESSAGE,  "-1 0", strcat(_("Level %s: "), "^BG%s\n^3\n", _("^BGPress ^F2%s^BG to enter the game")), "")
     MSG_CENTER_NOTIF(MOTD,                              N_ENABLE,    1, 0, "s1",             CPID_MOTD,              "-1 0", "^BG%s", "")
 
     MSG_CENTER_NOTIF(NIX_COUNTDOWN,                     N_ENABLE,    0, 2, "item_wepname",   CPID_NIX,               "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "")