// Client/server mappings
+.float pm_frametime;
+
.entity conveyor;
.float race_penalty;
#define GAMEPLAYFIX_STEPDOWN(s) STAT(GAMEPLAYFIX_STEPDOWN, s)
#define GAMEPLAYFIX_STEPMULTIPLETIMES(s) STAT(GAMEPLAYFIX_STEPMULTIPLETIMES, s)
#define GAMEPLAYFIX_UNSTICKPLAYERS(s) STAT(GAMEPLAYFIX_UNSTICKPLAYERS, s)
+#define GAMEPLAYFIX_WATERTRANSITION(s) STAT(GAMEPLAYFIX_WATERTRANSITION, s)
#define PHYS_ACCELERATE(s) STAT(MOVEVARS_ACCELERATE, s)
#define PHYS_AIRACCELERATE(s) STAT(MOVEVARS_AIRACCELERATE, s)
#define PHYS_JETPACK_FUEL(s) STAT(JETPACK_FUEL, s)
#define PHYS_JETPACK_MAXSPEED_SIDE(s) STAT(JETPACK_MAXSPEED_SIDE, s)
#define PHYS_JETPACK_MAXSPEED_UP(s) STAT(JETPACK_MAXSPEED_UP, s)
+#define PHYS_JETPACK_REVERSE_THRUST(s) STAT(JETPACK_REVERSE_THRUST, s)
#define PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS(s) STAT(MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS, s)
#define PHYS_JUMPSTEP(s) STAT(MOVEVARS_JUMPSTEP, s)