]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/playerstats.qh
Nades code: don't use booleans as array indexes for m_projectile, optimize spawn_held...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / playerstats.qh
index 28f985e27d24a214afc7519a956f70dd79526cef..9fff940f243ad4025e26ed424810263700c4fdb8 100644 (file)
@@ -4,7 +4,7 @@
 //float PS_PM_IN_DB = -1;   // playerstats_prematch_in_db      // db for info COLLECTED at the beginning of a match
 int PS_GR_OUT_DB = -1;  // playerstats_gamereport_out_db   // db of info SENT at the end of a match
 //float PS_GR_IN_DB = -1;   // playerstats_gamereport_in_db    // db for info COLLECTED at the end of a match
-int PS_B_IN_DB = -1;    // playerstats_playerbasic_in_db   // db for info COLLECTED for basic player info (ELO)
+float PS_B_IN_DB = -1;    // playerstats_playerbasic_in_db   // db for info COLLECTED for basic player info (ELO)
 #endif
 
 #ifdef MENUQC
@@ -54,7 +54,9 @@ const string PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD = "achievement-firstblood";
 const string PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM = "achievement-firstvictim";
 
 // delay map switch until this is set
-float PlayerStats_GameReport_DelayMapVote;
+bool PlayerStats_GameReport_DelayMapVote;
+
+void PlayerStats_GameReport_Reset_All();
 
 // call at initialization
 void PlayerStats_GameReport_Init();
@@ -79,16 +81,17 @@ void PlayerStats_GameReport_Accuracy(entity p);
 void PlayerStats_GameReport_FinalizePlayer(entity p);
 
 // call this at the end of the match
-void PlayerStats_GameReport(float finished);
+void PlayerStats_GameReport(bool finished);
 
 void PlayerStats_GameReport_Handler(entity fh, entity pass, float status);
 
 .string playerstats_id;
+.float scoreboard_pos;
 
 //string autocvar_g_playerstats_uri;
 
 string autocvar_g_playerstats_gamereport_ladder;
-string autocvar_g_playerstats_gamereport_uri = "http://stats.xonotic.org/stats/submit";
+string autocvar_g_playerstats_gamereport_uri = "https://stats.xonotic.org/stats/submit";
 
 const float PS_B_STATUS_ERROR = -2;
 const float PS_B_STATUS_IDLE = -1;
@@ -96,7 +99,7 @@ const float PS_B_STATUS_WAITING = 0;
 const float PS_B_STATUS_RECEIVED = 1;
 const float PS_B_STATUS_UPDATING = 2;
 .float playerstats_basicstatus;
-string autocvar_g_playerstats_playerbasic_uri = "http://stats.xonotic.org";
+string autocvar_g_playerstats_playerbasic_uri = "https://stats.xonotic.org";
 
 void PlayerStats_PlayerBasic(entity joiningplayer, float newrequest);
 void PlayerStats_PlayerBasic_CheckUpdate(entity joiningplayer);
@@ -110,9 +113,18 @@ const float PS_D_STATUS_IDLE = -1;
 const float PS_D_STATUS_WAITING = 0;
 const float PS_D_STATUS_RECEIVED = 1;
 float PlayerStats_PlayerDetail_Status = PS_D_STATUS_IDLE;
-string autocvar_g_playerstats_playerdetail_uri = "http://stats.xonotic.org/player/me";
+string autocvar_g_playerstats_playerdetail_uri = "https://stats.xonotic.org/player/me";
 float autocvar_g_playerstats_playerdetail_autoupdatetime = 1800; // automatically update every 30 minutes anyway
 void PlayerStats_PlayerDetail();
 void PlayerStats_PlayerDetail_CheckUpdate();
 void PlayerStats_PlayerDetail_Handler(entity fh, entity p, float status);
+
+#endif
+
+#ifdef GAMEQC
+
+REPLICATE_INIT(int, cvar_cl_allow_uid2name);
+REPLICATE_INIT(bool, cvar_cl_allow_uidranking);
+REPLICATE_INIT(int, cvar_cl_allow_uidtracking);
+
 #endif