void ClientState_detach(entity this)
{
accuracy_free(this); // TODO: needs to be before CS() is deleted!
+ PlayerScore_Detach(this); // what ^they^ said
delete(CS(this));
this._cs = NULL;
playerdemo_shutdown(this);
entcs_detach(this);
ClientData_Detach(this);
- PlayerScore_Detach(this);
}