PS(this) = NULL;
if (ps.m_client != this) return; // don't own state, spectator
- ps.m_switchweapon = WEP_Null;
- ps.m_weapon = WEP_Null;
- ps.m_switchingweapon = WEP_Null;
- ps.ps_push(ps, this);
FOREACH_CLIENT(PS(it) == ps, { PS(it) = NULL; });
delete(ps);