REGISTER_STAT(WEAPONRATEFACTOR, float, W_WeaponRateFactor(this))
REGISTER_STAT(GAME_STOPPED, int, game_stopped)
REGISTER_STAT(GAMESTARTTIME, float, game_starttime)
-REGISTER_STAT(STRENGTH_FINISHED, float)
-REGISTER_STAT(INVINCIBLE_FINISHED, float)
/** arc heat in [0,1] */
REGISTER_STAT(PRESSED_KEYS, int)
/** this stat could later contain some other bits of info, like, more server-side particle config */
REGISTER_STAT(HIT_TIME, float)
REGISTER_STAT(DAMAGE_DEALT_TOTAL, int)
REGISTER_STAT(TYPEHIT_TIME, float)
-REGISTER_STAT(SUPERWEAPONS_FINISHED, float)
REGISTER_STAT(AIR_FINISHED, float)
REGISTER_STAT(VEHICLESTAT_HEALTH, int)
REGISTER_STAT(VEHICLESTAT_SHIELD, int)
REGISTER_STAT(ROUNDSTARTTIME, float, round_starttime)
REGISTER_STAT(MONSTERS_TOTAL, int)
REGISTER_STAT(MONSTERS_KILLED, int)
-REGISTER_STAT(BUFFS, int)
REGISTER_STAT(NADE_BONUS, float)
REGISTER_STAT(NADE_BONUS_TYPE, int)
REGISTER_STAT(NADE_BONUS_SCORE, float)
REGISTER_STAT(FROZEN, int)
REGISTER_STAT(REVIVE_PROGRESS, float)
REGISTER_STAT(ROUNDLOST, int)
-REGISTER_STAT(BUFF_TIME, float)
REGISTER_STAT(CTF_FLAGSTATUS, int)
REGISTER_STAT(CAPTURE_PROGRESS, float)
REGISTER_STAT(ENTRAP_ORB, float)