#endif
#ifdef SVQC
+/// all the weapons actually spawned in the map, does not include filtered items
vector weaponsInMap;
+/// all the weapons placed by the mapper (weaponreplace applied), ignores most filters
+vector weaponsInMapAll;
#endif
+
REGISTER_STAT(WEAPONS, vectori)
REGISTER_STAT(WEAPONSINMAP, vectori, weaponsInMap)
REGISTER_STAT(MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, float)
REGISTER_STAT(MOVEVARS_SPECIALCOMMAND, bool)
#ifdef SVQC
-bool autocvar_sv_wallclip;
+int autocvar_sv_wallclip;
#endif
-REGISTER_STAT(MOVEVARS_WALLCLIP, bool, autocvar_sv_wallclip)
+REGISTER_STAT(MOVEVARS_WALLCLIP, int, autocvar_sv_wallclip)
#ifdef CSQC
#endif
#ifdef SVQC
.int cvar_cl_gunalign;
-REPLICATE(cvar_cl_gunalign, int, "cl_gunalign");
#endif
+
REGISTER_STAT(GUNALIGN, int)
#ifdef SVQC
SPECTATE_COPYFIELD(_STAT(GUNALIGN))