#endif
#ifdef SVQC
+/// all the weapons actually spawned in the map, does not include filtered items
vector weaponsInMap;
+/// all the weapons placed by the mapper (weaponreplace applied), ignores most filters
+vector weaponsInMapAll;
#endif
+
REGISTER_STAT(WEAPONS, vectori)
REGISTER_STAT(WEAPONSINMAP, vectori, weaponsInMap)
#endif
#ifdef SVQC
.int cvar_cl_gunalign;
-REPLICATE(cvar_cl_gunalign, int, "cl_gunalign");
#endif
+
REGISTER_STAT(GUNALIGN, int)
#ifdef SVQC
SPECTATE_COPYFIELD(_STAT(GUNALIGN))