]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/teleporters.qc
Merge branch 'master' into Mario/target_teleporter_v2
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / teleporters.qc
index c4322e94382ed8de8b2cf20418c0935efac2e612..e1cd95058dbb7b597f174614c8b203be1674e05d 100644 (file)
@@ -20,6 +20,7 @@
     #include <server/anticheat.qh>
 #endif
 
+#ifdef SVQC
 float check_tdeath(entity player, vector org, vector telefragmin, vector telefragmax)
 {
        if (IS_PLAYER(player) && !IS_DEAD(player))
@@ -37,8 +38,6 @@ float check_tdeath(entity player, vector org, vector telefragmin, vector telefra
        return 0;
 }
 
-#ifdef SVQC
-
 void trigger_teleport_link(entity this);
 
 void tdeath(entity player, entity teleporter, entity telefragger, vector telefragmin, vector telefragmax)
@@ -64,7 +63,6 @@ void spawn_tdeath(vector v0, entity e, vector v)
 {
        tdeath(e, e, e, '0 0 0', '0 0 0');
 }
-
 #endif
 
 void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags)
@@ -80,10 +78,9 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle
        makevectors (to_angles);
 
 #ifdef SVQC
-    SELFPARAM();
        if(player.teleportable == TELEPORT_NORMAL) // don't play sounds or show particles for anything that isn't a player, maybe change later to block only observers
        {
-               if(self.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
+               if(teleporter.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
                {
                        if(tflags & TELEPORT_FLAG_SOUND)
                        {
@@ -93,7 +90,7 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle
                                        RandomSelection_Init();
                                        FOREACH_WORD(teleporter.noise, true,
                                        {
-                                               RandomSelection_Add(NULL, 0, it, 1, 1);
+                                               RandomSelection_AddString(it, 1, 1);
                                        });
                                        thesound = RandomSelection_chosen_string;
                                }
@@ -104,7 +101,7 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle
                                Send_Effect(EFFECT_TELEPORT, player.origin, '0 0 0', 1);
                                Send_Effect(EFFECT_TELEPORT, to + v_forward * 32, '0 0 0', 1);
                        }
-                       self.pushltime = time + 0.2;
+                       teleporter.pushltime = time + 0.2;
                }
        }
 #endif
@@ -113,7 +110,7 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle
        // assuming to allows PL_MIN to PL_MAX box and some more
 #ifdef SVQC
        from = player.origin;
-       setorigin (player, to);
+       setorigin(player, to);
        player.oldorigin = to; // don't undo the teleport by unsticking
        player.angles = to_angles;
        player.fixangle = true;
@@ -125,22 +122,20 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle
        UpdateCSQCProjectileAfterTeleport(player);
        UpdateItemAfterTeleport(player);
 #elif defined(CSQC)
-       from = player.move_origin;
-       player.move_origin = to;
-       player.move_angles = to_angles;
-       player.move_velocity = to_velocity;
-       player.move_flags &= ~FL_ONGROUND;
+       from = player.origin;
+       setorigin(player, to);
+       player.angles = to_angles;
+       player.velocity = to_velocity;
+       UNSET_ONGROUND(player);
        player.iflags |= IFLAG_TELEPORTED | IFLAG_V_ANGLE | IFLAG_ANGLES;
        player.csqcmodel_teleported = 1;
        player.v_angle = to_angles;
 
-       if(player.isplayermodel) // not for anything but the main player
+       if(player == csqcplayer) // not for anything but the main player
        {
-               setproperty(VF_ANGLES, player.move_angles);
-               setproperty(VF_CL_VIEWANGLES, player.move_angles);
+               setproperty(VF_ANGLES, player.angles);
+               setproperty(VF_CL_VIEWANGLES, player.angles);
        }
-
-       makevectors(player.move_angles);
 #endif
 
 #ifdef SVQC
@@ -177,8 +172,7 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle
 entity Simple_TeleportPlayer(entity teleporter, entity player)
 {
        vector locout;
-       entity e;
-       float p;
+       entity e = NULL;
 
        // Find the output teleporter
        if(teleporter.enemy)
@@ -187,112 +181,100 @@ entity Simple_TeleportPlayer(entity teleporter, entity player)
        }
        else
        {
+               // sorry CSQC, random stuff ain't gonna happen
+#ifdef SVQC
                RandomSelection_Init();
-               for(e = world; (e = find(e, targetname, teleporter.target)); )
+               FOREACH_ENTITY_STRING(targetname, teleporter.target,
                {
-                       p = 1;
+                       bool p = true;
                        if(STAT(TELEPORT_TELEFRAG_AVOID, player))
                        {
                        #ifdef SVQC
-                               locout = e.origin + '0 0 1' * (1 - player.mins.z - 24);
+                               locout = it.origin + '0 0 1' * (1 - player.mins.z - 24);
                        #elif defined(CSQC)
-                               locout = e.origin + '0 0 1' * (1 - player.mins.z - 24);
+                               locout = it.origin + '0 0 1' * (1 - player.mins.z - 24);
                        #endif
                                if(check_tdeath(player, locout, '0 0 0', '0 0 0'))
-                                       p = 0;
+                                       p = false;
                        }
-                       RandomSelection_Add(e, 0, string_null, (e.cnt ? e.cnt : 1), p);
-               }
+                       RandomSelection_AddEnt(it, (it.cnt ? it.cnt : 1), p);
+               });
                e = RandomSelection_chosen_ent;
+#endif
        }
 
 #ifdef SVQC
        if(!e) { sprint(player, "Teleport destination vanished. Sorry... please complain to the mapper.\n"); }
 #elif defined(CSQC)
-       if(!e) { LOG_INFO("Teleport destination could not be found from CSQC.\n"); }
+       if(!e) { LOG_INFO("Teleport destination could not be found from CSQC."); }
 #endif
 
        makevectors(e.mangle);
 
-#ifdef SVQC
        if(e.speed)
                if(vdist(player.velocity, >, e.speed))
                        player.velocity = normalize(player.velocity) * max(0, e.speed);
-#elif defined(CSQC)
-       if(e.speed)
-               if(vdist(player.move_velocity, >, e.speed))
-                       player.move_velocity = normalize(player.move_velocity) * max(0, e.speed);
-#endif
 
-#ifdef SVQC
        if(STAT(TELEPORT_MAXSPEED, player))
                if(vdist(player.velocity, >, STAT(TELEPORT_MAXSPEED, player)))
                        player.velocity = normalize(player.velocity) * max(0, STAT(TELEPORT_MAXSPEED, player));
-#elif defined(CSQC)
-       if(STAT(TELEPORT_MAXSPEED, player))
-               if(vdist(player.move_velocity, >, STAT(TELEPORT_MAXSPEED, player)))
-                       player.move_velocity = normalize(player.move_velocity) * max(0, STAT(TELEPORT_MAXSPEED, player));
-#endif
 
-#ifdef SVQC
        locout = e.origin + '0 0 1' * (1 - player.mins.z - 24);
 
        TeleportPlayer(teleporter, player, locout, e.mangle, v_forward * vlen(player.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
-#elif defined(CSQC)
-       locout = e.origin + '0 0 1' * (1 - player.mins.z - 24);
-
-       TeleportPlayer(teleporter, player, locout, e.mangle, v_forward * vlen(player.move_velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
-#endif
 
        return e;
 }
 
 void teleport_findtarget(entity this)
 {
+       bool istrigger = (this.solid == SOLID_TRIGGER);
+
        int n = 0;
-       entity e;
-       for(e = world; (e = find(e, targetname, this.target)); )
+       for(entity e = NULL; (e = find(e, targetname, this.target)); )
        {
                ++n;
 #ifdef SVQC
-               if(e.movetype == MOVETYPE_NONE)
+               if(e.move_movetype == MOVETYPE_NONE)
                        waypoint_spawnforteleporter(this, e.origin, 0);
                if(e.classname != "info_teleport_destination")
-                       LOG_INFO("^3MAPPER ERROR: teleporter does target an invalid teleport destination entity. Angles will not work.\n");
+                       LOG_INFO("^3MAPPER ERROR: teleporter does target an invalid teleport destination entity. Angles will not work.");
 #endif
        }
 
        if(n == 0)
        {
                // no dest!
-               objerror ("Teleporter with nonexistant target");
+               objerror (this, "Teleporter with nonexistant target");
                return;
        }
        else if(n == 1)
        {
                // exactly one dest - bots love that
-               this.enemy = find(e, targetname, this.target);
+               this.enemy = find(NULL, targetname, this.target);
        }
        else
        {
                // have to use random selection every single time
-               this.enemy = world;
+               this.enemy = NULL;
        }
 
        // now enable touch
-       settouch(this, Teleport_Touch);
+       if(istrigger)
+               settouch(this, Teleport_Touch);
 #ifdef SVQC
-       trigger_teleport_link(this);
+       if(istrigger)
+               trigger_teleport_link(this);
 #endif
 }
 
 entity Teleport_Find(vector mi, vector ma)
 {
-       entity e;
-       for(e = world; (e = find(e, classname, "trigger_teleport")); )
-               if(WarpZoneLib_BoxTouchesBrush(mi, ma, e, world))
-                       return e;
-       return world;
+       IL_EACH(g_teleporters, WarpZoneLib_BoxTouchesBrush(mi, ma, it, NULL),
+       {
+               return it;
+       });
+       return NULL;
 }
 
 void WarpZone_PostTeleportPlayer_Callback(entity pl)
@@ -311,10 +293,10 @@ void WarpZone_PostTeleportPlayer_Callback(entity pl)
        #ifdef SVQC
                if(!(pl.flags & FL_PROJECTILE))
        #elif defined(CSQC)
-               if(!(pl.move_flags & BIT(15))) // FL_PROJECTILE
+               if(!(pl.flags & BIT(15))) // FL_PROJECTILE
        #endif
-                       LOG_INFO("A non-projectile got through a warpzone and its owner cleared. It's a ", pl.classname, ".\n");
-               pl.owner = world;
+                       LOG_INFO("A non-projectile got through a warpzone and its owner cleared. It's a ", pl.classname, ".");
+               pl.owner = NULL;
        }
        if(IS_PLAYER(pl))
        {