]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/trigger/multi.qc
Some optimizations to client side items and spawn points
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / trigger / multi.qc
index 7aa13c13ebfc2aec22b8d7a7382607877cd0d5e2..5e8c641be542735efe020f155f2d7ff556f7dcbc 100644 (file)
@@ -54,8 +54,8 @@ void multi_trigger(entity this)
                multi_wait(this); // waiting finished
        }
        else
-       {       // we can't just remove (this) here, because this is a touch function
-               // called wheil C code is looping through area links...
+       {       // we can't just delete(this) here, because this is a touch function
+               // called while C code is looping through area links...
                settouch(this, func_null);
        }
 }
@@ -86,9 +86,8 @@ void multi_touch(entity this, entity toucher)
        }
 
        // if the trigger has pressed keys, check that the player is pressing those keys
-       if(this.pressedkeys)
-       if(IS_PLAYER(toucher)) // only for players
-       if(!(toucher.pressedkeys & this.pressedkeys))
+       if(this.pressedkeys && IS_PLAYER(toucher)) // only for players
+       if(!(CS(toucher).pressedkeys & this.pressedkeys))
                return;
 
        EXACTTRIGGER_TOUCH(this, toucher);
@@ -164,6 +163,7 @@ spawnfunc(trigger_multiple)
        EXACTTRIGGER_INIT;
 
        this.team_saved = this.team;
+       IL_PUSH(g_saved_team, this);
 
        if (this.health)
        {