#ifdef SVQC
void turret_flac_projectile_think_explode()
{
- if(self.enemy != world)
- if(vlen(self.origin - self.enemy.origin) < self.owner.shot_radius * 3)
- setorigin(self,self.enemy.origin + randomvec() * self.owner.shot_radius);
+ if(self.enemy != world)
+ if(vlen(self.origin - self.enemy.origin) < self.owner.shot_radius * 3)
+ setorigin(self,self.enemy.origin + randomvec() * self.owner.shot_radius);
#ifdef TURRET_DEBUG
- float d;
- d = RadiusDamage (self, self.owner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, world, self.owner.shot_force, self.totalfrags, world);
- self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d;
- self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg;
+ float d;
+ d = RadiusDamage (self, self.owner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, world, self.owner.shot_force, self.totalfrags, world);
+ self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d;
+ self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg;
#else
- RadiusDamage (self, self.realowner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, world, self.owner.shot_force, self.totalfrags, world);
+ RadiusDamage (self, self.realowner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, world, self.owner.shot_force, self.totalfrags, world);
#endif
- remove(self);
+ remove(self);
}
void spawnfunc_turret_flac() { if(!turret_initialize(TUR_FLAC)) remove(self); }
float t_flac(float req)
{
- switch(req)
- {
- case TR_ATTACK:
- {
- entity proj;
+ switch(req)
+ {
+ case TR_ATTACK:
+ {
+ entity proj;
- turret_tag_fire_update();
+ turret_tag_fire_update();
- proj = turret_projectile("weapons/hagar_fire.wav", 5, 0, DEATH_TURRET_FLAC, PROJECTILE_HAGAR, TRUE, TRUE);
- pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
- proj.think = turret_flac_projectile_think_explode;
- proj.nextthink = time + self.tur_impacttime + (random() * 0.01 - random() * 0.01);
- proj.missile_flags = MIF_SPLASH | MIF_PROXY;
+ proj = turret_projectile("weapons/hagar_fire.wav", 5, 0, DEATH_TURRET_FLAC, PROJECTILE_HAGAR, TRUE, TRUE);
+ Send_Effect("laser_muzzleflash", self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
+ proj.think = turret_flac_projectile_think_explode;
+ proj.nextthink = time + self.tur_impacttime + (random() * 0.01 - random() * 0.01);
+ proj.missile_flags = MIF_SPLASH | MIF_PROXY;
- self.tur_head.frame = self.tur_head.frame + 1;
- if (self.tur_head.frame >= 4)
- self.tur_head.frame = 0;
-
- return true;
- }
- case TR_THINK:
- {
- return true;
- }
- case TR_DEATH:
- {
- return true;
- }
- case TR_SETUP:
- {
- self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
- self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
- self.damage_flags |= TFL_DMG_HEADSHAKE;
- self.target_select_flags |= TFL_TARGETSELECT_NOTURRETS | TFL_TARGETSELECT_MISSILESONLY;
-
- return true;
- }
- case TR_PRECACHE:
- {
- precache_model ("models/turrets/base.md3");
- precache_model ("models/turrets/flac.md3");
- return true;
- }
- }
+ self.tur_head.frame = self.tur_head.frame + 1;
+ if (self.tur_head.frame >= 4)
+ self.tur_head.frame = 0;
- return true;
+ return true;
+ }
+ case TR_THINK:
+ {
+ return true;
+ }
+ case TR_DEATH:
+ {
+ return true;
+ }
+ case TR_SETUP:
+ {
+ self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
+ self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
+ self.damage_flags |= TFL_DMG_HEADSHAKE;
+ self.target_select_flags |= TFL_TARGETSELECT_NOTURRETS | TFL_TARGETSELECT_MISSILESONLY;
+
+ return true;
+ }
+ case TR_PRECACHE:
+ {
+ precache_model ("models/turrets/base.md3");
+ precache_model ("models/turrets/flac.md3");
+ return true;
+ }
+ }
+
+ return true;
}
#endif // SVQC
#ifdef CSQC
float t_flac(float req)
{
- switch(req)
- {
- case TR_SETUP:
- {
- return true;
- }
- case TR_PRECACHE:
- {
- return true;
- }
- }
+ switch(req)
+ {
+ case TR_SETUP:
+ {
+ return true;
+ }
+ case TR_PRECACHE:
+ {
+ return true;
+ }
+ }
- return true;
+ return true;
}
#endif // CSQC