);
#else
#ifdef SVQC
-float autocvar_g_vehicle_racer;
+bool autocvar_g_vehicle_racer;
float autocvar_g_vehicle_racer_speed_afterburn;
float autocvar_g_vehicle_racer_afterburn_cost;
float autocvar_g_vehicle_racer_water_speed_forward;
float autocvar_g_vehicle_racer_water_speed_strafe;
+float autocvar_g_vehicle_racer_pitchlimit = 30;
+
+float autocvar_g_vehicle_racer_water_downforce = 0.03;
+float autocvar_g_vehicle_racer_water_upforcedamper = 15;
+
float autocvar_g_vehicle_racer_anglestabilizer;
float autocvar_g_vehicle_racer_downforce;
float autocvar_g_vehicle_racer_upforcedamper;
float autocvar_g_vehicle_racer_friction;
-var float autocvar_g_vehicle_racer_water_time = 5;
+float autocvar_g_vehicle_racer_water_time = 5;
float autocvar_g_vehicle_racer_hovertype;
float autocvar_g_vehicle_racer_hoverpower;
float autocvar_g_vehicle_racer_bouncestop;
vector autocvar_g_vehicle_racer_bouncepain;
+.float racer_watertime;
+
var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
void racer_align4point(float _delta)
//vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
self.velocity += push_vector * _delta;
+
+ float uforce = autocvar_g_vehicle_racer_upforcedamper;
+
+ int cont = pointcontents(self.origin - '0 0 64');
+ if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+ {
+ uforce = autocvar_g_vehicle_racer_water_upforcedamper;
+
+ if(self.owner.BUTTON_CROUCH && time < self.air_finished)
+ self.velocity_z += 30;
+ else
+ self.velocity_z += 200;
+ }
- if(pointcontents(self.origin - '0 0 64') == CONTENT_WATER)
- if(self.owner.BUTTON_CROUCH && time < self.air_finished)
- self.velocity_z += 30;
- else
- self.velocity_z += 200;
// Anti ocilation
if(self.velocity_z > 0)
- self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * _delta;
+ self.velocity_z *= 1 - uforce * _delta;
push_vector_x = (fl_push - bl_push);
push_vector_x += (fr_push - br_push);
bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
- DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, TRUE, TRUE, self.owner);
+ DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
// Fix z-aim (for chase mode)
v = normalize(trace_endpos - bolt.origin);
self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
}
- if(pointcontents(self.origin - '0 0 32') == CONTENT_WATER)
+ int cont = pointcontents(self.origin - '0 0 32');
+ if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
self.velocity_z += 200;
UpdateCSQCProjectile(self);
entity rocket = rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
- DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, FALSE, FALSE, self.owner);
+ DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
// Pitch
ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
- racer.angles_x = bound(-30, anglemods(racer.angles_x + ftmp), 30);
+ racer.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(racer.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
makevectors(racer.angles);
racer.angles_x *= -1;
df = racer.velocity * -autocvar_g_vehicle_racer_friction;
//racer.velocity_z = ftmp;
+ int cont = pointcontents(racer.origin);
if(vlen(player.movement) != 0)
{
- if(pointcontents(racer.origin) == CONTENT_WATER)
+ if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
{
if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
racer.wait = time;
- if(pointcontents(racer.origin) == CONTENT_WATER)
+ if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
{
racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * frametime;
df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
}
- df -= v_up * (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce);
+ if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+ racer.racer_watertime = time;
+
+ float dforce = autocvar_g_vehicle_racer_downforce;
+ if(time - racer.racer_watertime <= 3)
+ dforce = autocvar_g_vehicle_racer_water_downforce;
+
+ df -= v_up * (vlen(racer.velocity) * dforce);
player.movement = racer.velocity += df * frametime;
if(!forbidWeaponUse(player))
player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
if(racer.vehicle_flags & VHF_SHIELDREGEN)
- vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, TRUE);
+ vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
if(racer.vehicle_flags & VHF_HEALTHREGEN)
- vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, FALSE);
+ vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
if(racer.vehicle_flags & VHF_ENERGYREGEN)
- vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, FALSE);
+ vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
VEHICLE_UPDATE_PLAYER(player, health, racer);
vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
- if(pointcontents(self.origin - '0 0 64') == CONTENT_WATER)
+ float forced = autocvar_g_vehicle_racer_upforcedamper;
+
+ int cont = pointcontents(self.origin - '0 0 64');
+ if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+ {
+ forced = autocvar_g_vehicle_racer_water_upforcedamper;
self.velocity_z += 200;
+ }
self.velocity += df * pushdeltatime;
if(self.velocity_z > 0)
- self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * pushdeltatime;
+ self.velocity_z *= 1 - forced * pushdeltatime;
self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
autocvar_g_vehicle_racer_blowup_edgedamage,
- autocvar_g_vehicle_racer_blowup_radius, world,
+ autocvar_g_vehicle_racer_blowup_radius, world, world,
autocvar_g_vehicle_racer_blowup_forceintensity,
DEATH_VH_WAKI_DEATH, world);
void spawnfunc_vehicle_racer()
{
if(!autocvar_g_vehicle_racer) { remove(self); return; }
- if(!vehicle_initialize(VEH_RACER, FALSE)) { remove(self); return; }
+ if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; }
}
float v_racer(float req)
{
if(autocvar_g_vehicle_racer_bouncepain)
vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
- return TRUE;
+ return true;
}
case VR_ENTER:
{
if(self.owner.flagcarried)
setorigin(self.owner.flagcarried, '-190 0 96');
- return TRUE;
+ return true;
}
case VR_THINK:
{
- return TRUE;
+ return true;
}
case VR_DEATH:
{
self.think = racer_blowup_think;
self.nextthink = time;
- return TRUE;
+ return true;
}
case VR_SPAWN:
{
self.vehicle_health = autocvar_g_vehicle_racer_health;
self.vehicle_shield = autocvar_g_vehicle_racer_shield;
- return TRUE;
+ return true;
}
case VR_SETUP:
{
self.vehicle_shield = autocvar_g_vehicle_racer_shield;
self.max_health = self.vehicle_health;
- return TRUE;
+ return true;
}
case VR_PRECACHE:
{
precache_model ("models/vhshield.md3");
precache_model ("models/vehicles/wakizashi.dpm");
precache_model ("models/vehicles/wakizashi_cockpit.dpm");
- return TRUE;
+ return true;
}
}
- return TRUE;
+ return true;
}
#endif // SVQC
case VR_HUD:
{
if(autocvar_r_letterbox)
- return TRUE;
+ return true;
vector picsize, hudloc = '0 0 0', pic2size, picloc;
drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), waki_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
}
- return TRUE;
+ return true;
}
case VR_SETUP:
{
AuxiliaryXhair[0].axh_image = "gfx/vehicles/axh-bracket.tga";
AuxiliaryXhair[0].axh_scale = 0.25;
- return TRUE;
+ return true;
}
case VR_PRECACHE:
{
- return TRUE;
+ return true;
}
}
- return TRUE;
+ return true;
}
#endif // CSQC