]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/unit/racer.qc
Merge new vehicle stuff from combined updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / unit / racer.qc
index b70121c7ce35f6f2366f6bd38d8dd6c52de70ee4..fbcb5397025e53b8639c21f3eade0dee6fd0d0e1 100644 (file)
@@ -13,7 +13,7 @@ REGISTER_VEHICLE(
 );
 #else
 #ifdef SVQC
-float autocvar_g_vehicle_racer;
+bool autocvar_g_vehicle_racer;
 
 float autocvar_g_vehicle_racer_speed_afterburn;
 float autocvar_g_vehicle_racer_afterburn_cost;
@@ -24,6 +24,11 @@ float autocvar_g_vehicle_racer_waterburn_speed;
 float autocvar_g_vehicle_racer_water_speed_forward;
 float autocvar_g_vehicle_racer_water_speed_strafe;
 
+float autocvar_g_vehicle_racer_pitchlimit = 30;
+
+float autocvar_g_vehicle_racer_water_downforce = 0.03;
+float autocvar_g_vehicle_racer_water_upforcedamper = 15;
+
 float autocvar_g_vehicle_racer_anglestabilizer;
 float autocvar_g_vehicle_racer_downforce;
 
@@ -33,7 +38,7 @@ float autocvar_g_vehicle_racer_springlength;
 float autocvar_g_vehicle_racer_upforcedamper;
 float autocvar_g_vehicle_racer_friction;
 
-var float autocvar_g_vehicle_racer_water_time = 5;
+float autocvar_g_vehicle_racer_water_time = 5;
 
 float autocvar_g_vehicle_racer_hovertype;
 float autocvar_g_vehicle_racer_hoverpower;
@@ -88,6 +93,8 @@ float autocvar_g_vehicle_racer_bouncefactor;
 float autocvar_g_vehicle_racer_bouncestop;
 vector autocvar_g_vehicle_racer_bouncepain;
 
+.float racer_watertime;
+
 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
 
 void racer_align4point(float _delta)
@@ -112,16 +119,24 @@ void racer_align4point(float _delta)
        //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
 
        self.velocity += push_vector * _delta;
+
+       float uforce = autocvar_g_vehicle_racer_upforcedamper;
+       
+       int cont = pointcontents(self.origin - '0 0 64');
+       if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+       {
+               uforce = autocvar_g_vehicle_racer_water_upforcedamper;
+
+               if(self.owner.BUTTON_CROUCH && time < self.air_finished)
+                       self.velocity_z += 30;
+               else
+                       self.velocity_z += 200;
+       }
        
-       if(pointcontents(self.origin - '0 0 64') == CONTENT_WATER)
-       if(self.owner.BUTTON_CROUCH && time < self.air_finished)
-               self.velocity_z += 30;
-       else
-               self.velocity_z += 200;
 
        // Anti ocilation
        if(self.velocity_z > 0)
-               self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * _delta;
+               self.velocity_z *= 1 - uforce * _delta;
 
        push_vector_x =  (fl_push - bl_push);
        push_vector_x += (fr_push - br_push);
@@ -149,7 +164,7 @@ void racer_fire_cannon(string tagname)
        bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
                                                   v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
                                                   autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force,  0,
-                                                  DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, TRUE, TRUE, self.owner);
+                                                  DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
 
        // Fix z-aim (for chase mode)
        v = normalize(trace_endpos - bolt.origin);
@@ -201,7 +216,8 @@ void racer_rocket_groundhugger()
                self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
        }
        
-       if(pointcontents(self.origin - '0 0 32') == CONTENT_WATER)
+       int cont = pointcontents(self.origin - '0 0 32');
+       if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
                self.velocity_z += 200;
 
        UpdateCSQCProjectile(self);
@@ -266,7 +282,7 @@ void racer_fire_rocket(string tagname, entity trg)
        entity rocket = rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
                                                   v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
                                                   autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
-                                                  DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, FALSE, FALSE, self.owner);
+                                                  DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
 
        rocket.lip                        = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
        rocket.wait                      = autocvar_g_vehicle_racer_rocket_turnrate;
@@ -328,7 +344,7 @@ float racer_frame()
        // Pitch
        ftmp = autocvar_g_vehicle_racer_pitchspeed  * frametime;
        ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
-       racer.angles_x = bound(-30, anglemods(racer.angles_x + ftmp), 30);
+       racer.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(racer.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
 
        makevectors(racer.angles);
        racer.angles_x *= -1;
@@ -337,9 +353,10 @@ float racer_frame()
        df = racer.velocity * -autocvar_g_vehicle_racer_friction;
        //racer.velocity_z = ftmp;
 
+       int cont = pointcontents(racer.origin);
        if(vlen(player.movement) != 0)
        {
-               if(pointcontents(racer.origin) == CONTENT_WATER)
+               if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
                {
                        if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
                        if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
@@ -375,7 +392,7 @@ float racer_frame()
 
                racer.wait = time;
 
-               if(pointcontents(racer.origin) == CONTENT_WATER)
+               if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
                {
                        racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * frametime;
                        df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
@@ -407,7 +424,14 @@ float racer_frame()
                sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
        }
 
-       df -= v_up * (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce);
+       if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+               racer.racer_watertime = time;
+
+       float dforce = autocvar_g_vehicle_racer_downforce;
+       if(time - racer.racer_watertime <= 3)
+               dforce = autocvar_g_vehicle_racer_water_downforce;
+
+       df -= v_up * (vlen(racer.velocity) * dforce);
        player.movement = racer.velocity += df * frametime;
 
        if(!forbidWeaponUse(player))
@@ -472,13 +496,13 @@ float racer_frame()
        player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
 
        if(racer.vehicle_flags  & VHF_SHIELDREGEN)
-               vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, TRUE);
+               vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
 
        if(racer.vehicle_flags  & VHF_HEALTHREGEN)
-               vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, FALSE);
+               vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
 
        if(racer.vehicle_flags  & VHF_ENERGYREGEN)
-               vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, FALSE);
+               vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
 
 
        VEHICLE_UPDATE_PLAYER(player, health, racer);
@@ -509,12 +533,18 @@ void racer_think()
        vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
        df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
 
-       if(pointcontents(self.origin - '0 0 64') == CONTENT_WATER)
+       float forced = autocvar_g_vehicle_racer_upforcedamper;
+
+       int cont = pointcontents(self.origin - '0 0 64');
+       if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+       {
+               forced = autocvar_g_vehicle_racer_water_upforcedamper;
                self.velocity_z += 200;
+       }
 
        self.velocity += df * pushdeltatime;
        if(self.velocity_z > 0)
-               self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * pushdeltatime;
+               self.velocity_z *= 1 - forced * pushdeltatime;
 
        self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
        self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
@@ -573,7 +603,7 @@ void racer_blowup()
 
        RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
                                        autocvar_g_vehicle_racer_blowup_edgedamage,
-                                       autocvar_g_vehicle_racer_blowup_radius, world,
+                                       autocvar_g_vehicle_racer_blowup_radius, world, world,
                                        autocvar_g_vehicle_racer_blowup_forceintensity,
                                        DEATH_VH_WAKI_DEATH, world);
 
@@ -610,7 +640,7 @@ void racer_deadtouch()
 void spawnfunc_vehicle_racer()
 {
        if(!autocvar_g_vehicle_racer) { remove(self); return; }
-       if(!vehicle_initialize(VEH_RACER, FALSE)) { remove(self); return; }
+       if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; }
 }
 
 float v_racer(float req)
@@ -621,7 +651,7 @@ float v_racer(float req)
                {
                        if(autocvar_g_vehicle_racer_bouncepain)
                                vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
-                       return TRUE;
+                       return true;
                }
                case VR_ENTER:
                {
@@ -632,11 +662,11 @@ float v_racer(float req)
                        if(self.owner.flagcarried)
                           setorigin(self.owner.flagcarried, '-190 0 96');
                           
-                       return TRUE;
+                       return true;
                }
                case VR_THINK:
                {
-                       return TRUE;
+                       return true;
                }
                case VR_DEATH:
                {
@@ -665,7 +695,7 @@ float v_racer(float req)
                        self.think = racer_blowup_think;
                        self.nextthink = time;
        
-                       return TRUE;
+                       return true;
                }
                case VR_SPAWN:
                {
@@ -702,7 +732,7 @@ float v_racer(float req)
                        self.vehicle_health = autocvar_g_vehicle_racer_health;
                        self.vehicle_shield = autocvar_g_vehicle_racer_shield;
                        
-                       return TRUE;
+                       return true;
                }
                case VR_SETUP:
                {
@@ -725,7 +755,7 @@ float v_racer(float req)
                        self.vehicle_shield = autocvar_g_vehicle_racer_shield;
                        self.max_health = self.vehicle_health;
                                
-                       return TRUE;
+                       return true;
                }
                case VR_PRECACHE:
                {
@@ -739,11 +769,11 @@ float v_racer(float req)
                        precache_model ("models/vhshield.md3");
                        precache_model ("models/vehicles/wakizashi.dpm");
                        precache_model ("models/vehicles/wakizashi_cockpit.dpm");
-                       return TRUE;
+                       return true;
                }
        }
 
-       return TRUE;
+       return true;
 }
 
 #endif // SVQC
@@ -762,7 +792,7 @@ float v_racer(float req)
                case VR_HUD:
                {
                        if(autocvar_r_letterbox)
-                               return TRUE;
+                               return true;
 
                        vector picsize, hudloc = '0 0 0', pic2size, picloc;
 
@@ -888,21 +918,21 @@ float v_racer(float req)
 
                                drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), waki_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
                        }
-                       return TRUE;
+                       return true;
                }
                case VR_SETUP:
                {
                        AuxiliaryXhair[0].axh_image = "gfx/vehicles/axh-bracket.tga";
                        AuxiliaryXhair[0].axh_scale = 0.25;
-                       return TRUE;
+                       return true;
                }
                case VR_PRECACHE:
                {
-                       return TRUE;
+                       return true;
                }
        }
 
-       return TRUE;
+       return true;
 }
 
 #endif // CSQC