]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/unit/racer.qc
Merge new vehicle stuff from combined updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / unit / racer.qc
index ca3c76a9f7a0a6a4b3138cfedd6568e566dad021..fbcb5397025e53b8639c21f3eade0dee6fd0d0e1 100644 (file)
@@ -24,6 +24,11 @@ float autocvar_g_vehicle_racer_waterburn_speed;
 float autocvar_g_vehicle_racer_water_speed_forward;
 float autocvar_g_vehicle_racer_water_speed_strafe;
 
+float autocvar_g_vehicle_racer_pitchlimit = 30;
+
+float autocvar_g_vehicle_racer_water_downforce = 0.03;
+float autocvar_g_vehicle_racer_water_upforcedamper = 15;
+
 float autocvar_g_vehicle_racer_anglestabilizer;
 float autocvar_g_vehicle_racer_downforce;
 
@@ -88,6 +93,8 @@ float autocvar_g_vehicle_racer_bouncefactor;
 float autocvar_g_vehicle_racer_bouncestop;
 vector autocvar_g_vehicle_racer_bouncepain;
 
+.float racer_watertime;
+
 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
 
 void racer_align4point(float _delta)
@@ -112,16 +119,24 @@ void racer_align4point(float _delta)
        //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
 
        self.velocity += push_vector * _delta;
+
+       float uforce = autocvar_g_vehicle_racer_upforcedamper;
+       
+       int cont = pointcontents(self.origin - '0 0 64');
+       if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+       {
+               uforce = autocvar_g_vehicle_racer_water_upforcedamper;
+
+               if(self.owner.BUTTON_CROUCH && time < self.air_finished)
+                       self.velocity_z += 30;
+               else
+                       self.velocity_z += 200;
+       }
        
-       if(pointcontents(self.origin - '0 0 64') == CONTENT_WATER)
-       if(self.owner.BUTTON_CROUCH && time < self.air_finished)
-               self.velocity_z += 30;
-       else
-               self.velocity_z += 200;
 
        // Anti ocilation
        if(self.velocity_z > 0)
-               self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * _delta;
+               self.velocity_z *= 1 - uforce * _delta;
 
        push_vector_x =  (fl_push - bl_push);
        push_vector_x += (fr_push - br_push);
@@ -201,7 +216,8 @@ void racer_rocket_groundhugger()
                self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
        }
        
-       if(pointcontents(self.origin - '0 0 32') == CONTENT_WATER)
+       int cont = pointcontents(self.origin - '0 0 32');
+       if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
                self.velocity_z += 200;
 
        UpdateCSQCProjectile(self);
@@ -328,7 +344,7 @@ float racer_frame()
        // Pitch
        ftmp = autocvar_g_vehicle_racer_pitchspeed  * frametime;
        ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
-       racer.angles_x = bound(-30, anglemods(racer.angles_x + ftmp), 30);
+       racer.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(racer.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
 
        makevectors(racer.angles);
        racer.angles_x *= -1;
@@ -337,9 +353,10 @@ float racer_frame()
        df = racer.velocity * -autocvar_g_vehicle_racer_friction;
        //racer.velocity_z = ftmp;
 
+       int cont = pointcontents(racer.origin);
        if(vlen(player.movement) != 0)
        {
-               if(pointcontents(racer.origin) == CONTENT_WATER)
+               if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
                {
                        if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
                        if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
@@ -375,7 +392,7 @@ float racer_frame()
 
                racer.wait = time;
 
-               if(pointcontents(racer.origin) == CONTENT_WATER)
+               if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
                {
                        racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * frametime;
                        df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
@@ -407,7 +424,14 @@ float racer_frame()
                sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
        }
 
-       df -= v_up * (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce);
+       if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+               racer.racer_watertime = time;
+
+       float dforce = autocvar_g_vehicle_racer_downforce;
+       if(time - racer.racer_watertime <= 3)
+               dforce = autocvar_g_vehicle_racer_water_downforce;
+
+       df -= v_up * (vlen(racer.velocity) * dforce);
        player.movement = racer.velocity += df * frametime;
 
        if(!forbidWeaponUse(player))
@@ -509,12 +533,18 @@ void racer_think()
        vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
        df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
 
-       if(pointcontents(self.origin - '0 0 64') == CONTENT_WATER)
+       float forced = autocvar_g_vehicle_racer_upforcedamper;
+
+       int cont = pointcontents(self.origin - '0 0 64');
+       if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+       {
+               forced = autocvar_g_vehicle_racer_water_upforcedamper;
                self.velocity_z += 200;
+       }
 
        self.velocity += df * pushdeltatime;
        if(self.velocity_z > 0)
-               self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * pushdeltatime;
+               self.velocity_z *= 1 - forced * pushdeltatime;
 
        self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
        self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);