rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
- DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner);
+ DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
crosshair_trace(self.owner);
float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
_dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
- DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE, self.owner);
+ DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, false, self.owner);
crosshair_trace(self.owner);
rocket.pos1 = trace_endpos;
rocket.nextthink = time;
rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
- DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner);
+ DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
crosshair_trace(self.owner);
crosshair_trace(player);
ad = vectoangles(normalize(trace_endpos - ad));
ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
- ad = AnglesTransform_Normalize(ad, TRUE);
+ ad = AnglesTransform_Normalize(ad, true);
//UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
// Rotate head
else
vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
- autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, FALSE);
+ autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, false);
spiderbot_rocket_do();
if(self.vehicle_flags & VHF_SHIELDREGEN)
- vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, TRUE);
+ vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, true);
if(self.vehicle_flags & VHF_HEALTHREGEN)
- vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, FALSE);
+ vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, false);
player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
player.vehicle_ammo2 = spider.tur_head.frame;
//centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
CSQCVehicleSetup(self, 0);
- return TRUE;
+ return true;
case 12:
case 16:
case 19:
//centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
CSQCVehicleSetup(self, 0);
- return TRUE;
+ return true;
/*
case 17: // toss gun, could be used to exit?
break;
*/
}
- return FALSE;
+ return false;
}
void spawnfunc_vehicle_spiderbot()
{
if(!autocvar_g_vehicle_spiderbot) { remove(self); return; }
- if(!vehicle_initialize(VEH_SPIDERBOT, FALSE)) { remove(self); return; }
+ if(!vehicle_initialize(VEH_SPIDERBOT, false)) { remove(self); return; }
}
float v_spiderbot(float req)
if(autocvar_g_vehicle_spiderbot_bouncepain)
vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
- return TRUE;
+ return true;
}
case VR_ENTER:
{
setorigin(self.owner.flagcarried, '-20 0 120');
}
- return TRUE;
+ return true;
}
case VR_THINK:
{
if(self.flags & FL_ONGROUND)
movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
- return TRUE;
+ return true;
}
case VR_DEATH:
{
CSQCModel_UnlinkEntity(); // networking the death scene would be a nightmare
- return TRUE;
+ return true;
}
case VR_SPAWN:
{
self.PlayerPhysplug = spiderbot_frame;
- return TRUE;
+ return true;
}
case VR_SETUP:
{
self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
self.max_health = self.vehicle_health;
- self.pushable = TRUE; // spiderbot can use jumppads
+ self.pushable = true; // spiderbot can use jumppads
- return TRUE;
+ return true;
}
case VR_PRECACHE:
{
precache_sound ("vehicles/spiderbot_strafe.wav");
precache_sound ("vehicles/spiderbot_walk.wav");
precache_sound ("vehicles/spiderbot_land.wav");
- return TRUE;
+ return true;
}
}
- return TRUE;
+ return true;
}
#endif // SVQC
case VR_HUD:
{
if(autocvar_r_letterbox)
- return TRUE;
+ return true;
vector picsize, hudloc = '0 0 0', pic2size, picloc;
float i;
drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), spider_xhair, picsize, '1 1 1', autocvar_cl_vehicle_spiderbot_cross_alpha, DRAWFLAG_ADDITIVE);
}
- return TRUE;
+ return true;
}
case VR_SETUP:
{
AuxiliaryXhair[2].axh_image = "gfx/vehicles/axh-special1.tga";
AuxiliaryXhair[2].axh_scale = 0.5;
- return TRUE;
+ return true;
}
case VR_PRECACHE:
{
- return TRUE;
+ return true;
}
}
- return TRUE;
+ return true;
}
#endif // CSQC