setthink(instance, racer_think);
instance.nextthink = time;
- SetResourceAmountExplicit(instance, RESOURCE_HEALTH, autocvar_g_vehicle_racer_health);
+ SetResourceAmount(instance, RESOURCE_HEALTH, autocvar_g_vehicle_racer_health);
instance.vehicle_shield = autocvar_g_vehicle_racer_shield;
set_movetype(instance, MOVETYPE_TOSS);
instance.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
instance.bouncestop = autocvar_g_vehicle_racer_bouncestop;
instance.damageforcescale = 0.5;
- SetResourceAmountExplicit(instance, RESOURCE_HEALTH, autocvar_g_vehicle_racer_health);
+ SetResourceAmount(instance, RESOURCE_HEALTH, autocvar_g_vehicle_racer_health);
instance.vehicle_shield = autocvar_g_vehicle_racer_shield;
#endif
}
{
#ifdef SVQC
setSendEntity(instance, func_null); // stop networking this racer (for now)
- SetResourceAmountExplicit(instance, RESOURCE_HEALTH, 0);
+ SetResourceAmount(instance, RESOURCE_HEALTH, 0);
instance.event_damage = func_null;
instance.solid = SOLID_CORPSE;
instance.takedamage = DAMAGE_NO;
instance.vehicle_flags |= VHF_HEALTHREGEN;
instance.respawntime = autocvar_g_vehicle_racer_respawntime;
- SetResourceAmountExplicit(instance, RESOURCE_HEALTH, autocvar_g_vehicle_racer_health);
+ SetResourceAmount(instance, RESOURCE_HEALTH, autocvar_g_vehicle_racer_health);
instance.vehicle_shield = autocvar_g_vehicle_racer_shield;
instance.max_health = GetResourceAmount(instance, RESOURCE_HEALTH);
#endif