Do traces for shot origin when the racer is actually going to fire, instead of every...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / vehicle / racer.qc
index e2a2593948130a5d3e896dd3e779fd4c3345ecd7..87804586a2c13130688fc699952e4c6701bc9d0b 100644 (file)
@@ -291,15 +291,6 @@ bool racer_frame(entity this, float dt)
        if (PHYS_INPUT_BUTTON_ATCK(player))
        if (wep1.wr_checkammo1(wep1, vehic, weaponentity))
        {
-               string tagname = (vehic.cnt)
-                   ? (vehic.cnt = 0, "tag_fire1")
-                   : (vehic.cnt = 1, "tag_fire2");
-               vector org = gettaginfo(vehic, gettagindex(vehic, tagname));
-               w_shotorg = org;
-               w_shotdir = v_forward;
-               // Fix z-aim (for chase mode)
-               crosshair_trace(player);
-               w_shotdir.z = normalize(trace_endpos - org).z * 0.5;
                wep1.wr_think(wep1, vehic, weaponentity, 1);
        }