float autocvar_g_vehicle_racer_cannon_damage = 15;
float autocvar_g_vehicle_racer_cannon_radius = 100;
float autocvar_g_vehicle_racer_cannon_refire = 0.05;
float autocvar_g_vehicle_racer_cannon_damage = 15;
float autocvar_g_vehicle_racer_cannon_radius = 100;
float autocvar_g_vehicle_racer_cannon_refire = 0.05;