]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/vehicles.qc
Merge branch 'master' into Mario/stats_eloranking
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / vehicles.qc
index e982c6f397817ec6e89762d73f770b21ae2284a1..5e7736501b28e6c2ae3a8e6ed19ee0a521cd4b24 100644 (file)
@@ -1,89 +1 @@
-#include "unit/all.qh"
-
-#include "vehicles_include.qc"
-
-// VEHICLE PLUGIN SYSTEM
-entity vehicle_info[VEH_MAXCOUNT];
-entity dummy_vehicle_info;
-
-void vehicles_common_initialize()
-{
-#ifdef CSQC
-       precache_model("models/vehicles/bomblet.md3");
-       precache_model("models/vehicles/clusterbomb.md3");
-       precache_model("models/vehicles/clusterbomb_fragment.md3");
-       precache_model("models/vehicles/rocket01.md3");
-       precache_model("models/vehicles/rocket02.md3");
-
-       precache_sound ("vehicles/alarm.wav");
-       precache_sound ("vehicles/alarm_shield.wav");
-#endif // CSQC
-#ifdef SVQC
-       precache_sound("onslaught/ons_hit2.wav");
-       precache_sound("onslaught/electricity_explode.wav");
-
-       addstat(STAT_HUD, AS_INT, hud);
-       addstat(STAT_VEHICLESTAT_HEALTH,  AS_INT, vehicle_health);
-       addstat(STAT_VEHICLESTAT_SHIELD,  AS_INT, vehicle_shield);
-       addstat(STAT_VEHICLESTAT_ENERGY,  AS_INT, vehicle_energy);
-
-       addstat(STAT_VEHICLESTAT_W2MODE, AS_INT, vehicle_weapon2mode);
-
-       addstat(STAT_VEHICLESTAT_AMMO1,   AS_INT, vehicle_ammo1);
-       addstat(STAT_VEHICLESTAT_RELOAD1, AS_INT, vehicle_reload1);
-
-       addstat(STAT_VEHICLESTAT_AMMO2,   AS_INT, vehicle_ammo2);
-       addstat(STAT_VEHICLESTAT_RELOAD2, AS_INT, vehicle_reload2);
-#endif // SVQC
-}
-
-void register_vehicle(float id, float(float) func, float vehicleflags, vector min_s, vector max_s, string modelname, string headmodelname, string hudmodelname, string headtag, string hudtag, string viewtag, string shortname, string vname)
-{
-       entity e;
-       vehicle_info[id - 1] = e = spawn();
-       e.classname = "vehicle_info";
-       e.vehicleid = id;
-       e.netname = shortname;
-       e.vehicle_name = vname;
-       e.vehicle_func = func;
-       e.mdl = modelname;
-       e.spawnflags = vehicleflags;
-       e.mins = min_s;
-       e.maxs = max_s;
-       e.model = modelname;
-       e.head_model = headmodelname;
-       e.hud_model = hudmodelname;
-       e.tag_head = headtag;
-       e.tag_hud = hudtag;
-       e.tag_view = viewtag;
-       
-       #ifndef MENUQC
-       vehicles_common_initialize();
-       #endif
-}
-float v_null(float dummy) { return 0; }
-void register_vehicles_done()
-{
-       dummy_vehicle_info = spawn();
-       dummy_vehicle_info.classname = "vehicle_info";
-       dummy_vehicle_info.vehicleid = 0; // you can recognize dummies by this
-       dummy_vehicle_info.netname = "";
-       dummy_vehicle_info.vehicle_name = "Vehicle";
-       dummy_vehicle_info.vehicle_func = v_null;
-       dummy_vehicle_info.mdl = "";
-       dummy_vehicle_info.mins = '-0 -0 -0';
-       dummy_vehicle_info.maxs = '0 0 0';
-       dummy_vehicle_info.model = "";
-       dummy_vehicle_info.head_model = "";
-       dummy_vehicle_info.hud_model = "";
-}
-entity get_vehicleinfo(float id)
-{
-       entity m;
-       if(id < VEH_FIRST || id > VEH_LAST)
-               return dummy_vehicle_info;
-       m = vehicle_info[id - 1];
-       if(m)
-               return m;
-       return dummy_vehicle_info;
-}
+#include "vehicles.qh"